// Update is called once per frame
    void Update()
    {
        if (hostController != null && clientController != null)
        {
            if (hostController.isLocalPlayer)
            {
                localText.text  = clientScore.ToString();
                remoteText.text = hostScore.ToString();
            }
            else
            {
                if (!switchColor)
                {
                    switchColor = true;
                    Color tempColor = localText.color;
                    localText.color = remoteText.color;
                    localText.transform.parent.GetComponent <TextMesh>().color = remoteText.color;
                    remoteText.color = tempColor;
                    remoteText.transform.parent.GetComponent <TextMesh>().color = tempColor;
                }
                localText.text  = clientScore.ToString();
                remoteText.text = hostScore.ToString();
            }
        }
        if (hit)
        {
            if (respTimer > 0)
            {
                respTimer += -Time.deltaTime;
            }
            else
            {
                hit = false;

                // Restore players/dummies
                if (GameObject.ReferenceEquals(lastHitPlayer, hostPlayer))
                {
                    hostController.Restore();
                }
                else if (GameObject.ReferenceEquals(lastHitPlayer, clientPlayer))
                {
                    clientController.Restore();
                }
                else
                {
                    dummyController.Restore();
                }

                // Respawn disks
                hostDiskController.Respawn();
                if (clientDiskController != null)
                {
                    clientDiskController.Respawn();
                }
            }
        }
        if (gameOver)
        {
            exitTimer += -Time.deltaTime;
            if (exitTimer < 0f)
            {
                SceneManager.LoadScene("MenuRoom");
            }
        }
    }