override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (GameManager.GetInstance().modeData.currentPlayMode != GameMode.Bounty && GameManager.GetInstance().modeData.currentPlayMode != GameMode.Infinity) { return; } if (duelManger == null) { duelManger = GameObject.Find("Function").GetComponent <DuelManger>(); } if (duelManger.enemyBang) { animator.SetInteger("state", 1); } else if (duelManger.enemyDeath) { animator.SetInteger("state", 2); animator.SetTrigger("death"); } }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { duelManger = GameObject.Find("Function").GetComponent <DuelManger>(); animator.SetInteger("state", 0); }