// Checks if this player won the last complete round private bool WonLastRound() { // Player's side must match player that caused result if (manager.ResultWasTie()) { return(false); } else { return((manager.LeftPlayerCausedResult()) ? leftSamurai : !leftSamurai); } }
// Returns the display name of the player that caused the given result private string GetPlayerString(bool roundWon) { // Get the players name depending if the left or right player caused the result return((manager.LeftPlayerCausedResult()) ? manager.LeftSamurai.GetPlayerName() : manager.RightSamurai.GetPlayerName()); }