// Use this for initialization void Start() { score = 0; SetScore(); OnDuckShot += IncrementScore; OnDuckShot += SetScore; currentDuck = -1; OnSpawnDucks += IncrementDucks; OnDuckShot += ChangeDuckColor; }
// Use this for initialization void Start() { score = 0; SetScore(); manager.SetLevel (level); currentDuck = -1; OnDuckShot += IncrementScore; OnDuckShot += SetScore; OnSpawnDuck += IncrementDucks; OnDuckShot += ChangeDuckColor; OnFinish += IncrementLevel; }
// Use this for initialization void Start() { GameObject shooter = GameObject.Find("Main Camera"); shoot = shooter.GetComponent<Shooter>(); roundPopupText = roundPopupNumText.GetComponent<Text>(); GameManager.OnDuckMiss += FlyAwaySkyOn; GameManager.OnDuckFlyAway += FlyAwaySkyOff; GameManager.OnSpawnDucks += FlyAwaySkyOff; GameManager.OnNewRound += FlyAwaySkyOff; GameManager.OnStartGame += DisplayRoundNumOn; GameManager.OnNewRound += DisplayRoundNumOn; GameManager.OnSpawnDucks += DisplayRoundNumOff; }
// Use this for initialization void Start() { GameObject shooter = GameObject.Find("Main Camera"); shoot = shooter.GetComponent <Shooter>(); roundPopupText = roundPopupNumText.GetComponent <Text>(); GameManager.OnDuckMiss += FlyAwaySkyOn; GameManager.OnDuckFlyAway += FlyAwaySkyOff; GameManager.OnSpawnDucks += FlyAwaySkyOff; GameManager.OnNewRound += FlyAwaySkyOff; GameManager.OnStartGame += DisplayRoundNumOn; GameManager.OnNewRound += DisplayRoundNumOn; GameManager.OnSpawnDucks += DisplayRoundNumOff; }