예제 #1
0
    // Use this for initialization
    void Start()
    {
        score = 0;

        SetScore();

        OnDuckShot   += IncrementScore;
        OnDuckShot   += SetScore;
        currentDuck   = -1;
        OnSpawnDucks += IncrementDucks;
        OnDuckShot   += ChangeDuckColor;
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        score = 0;

        SetScore();
        manager.SetLevel (level);

        currentDuck = -1;
        OnDuckShot += IncrementScore;
        OnDuckShot += SetScore;
        OnSpawnDuck += IncrementDucks;
        OnDuckShot += ChangeDuckColor;
        OnFinish += IncrementLevel;
    }
예제 #3
0
    // Use this for initialization
    void Start()
    {
        GameObject shooter = GameObject.Find("Main Camera");
        shoot = shooter.GetComponent<Shooter>();
        roundPopupText = roundPopupNumText.GetComponent<Text>();

        GameManager.OnDuckMiss += FlyAwaySkyOn;
        GameManager.OnDuckFlyAway += FlyAwaySkyOff;
        GameManager.OnSpawnDucks += FlyAwaySkyOff;
        GameManager.OnNewRound += FlyAwaySkyOff;
        GameManager.OnStartGame += DisplayRoundNumOn;
        GameManager.OnNewRound += DisplayRoundNumOn;
        GameManager.OnSpawnDucks += DisplayRoundNumOff;
    }
예제 #4
0
    // Use this for initialization
    void Start()
    {
        GameObject shooter = GameObject.Find("Main Camera");

        shoot          = shooter.GetComponent <Shooter>();
        roundPopupText = roundPopupNumText.GetComponent <Text>();

        GameManager.OnDuckMiss    += FlyAwaySkyOn;
        GameManager.OnDuckFlyAway += FlyAwaySkyOff;
        GameManager.OnSpawnDucks  += FlyAwaySkyOff;
        GameManager.OnNewRound    += FlyAwaySkyOff;
        GameManager.OnStartGame   += DisplayRoundNumOn;
        GameManager.OnNewRound    += DisplayRoundNumOn;
        GameManager.OnSpawnDucks  += DisplayRoundNumOff;
    }