public void DuckCallSaysQuack() { var duck = new DuckCall(); var greeting = duck.SayHello(); Assert.That(greeting, Is.EqualTo("quack")); }
public void Compound_Strategy_Behavior() { DuckSimulator duckSim = new DuckSimulator(); IQuackable duck1 = new MallardDuck(); IQuackable duck2 = new DuckCall(); duckSim.Simulate(duck1); duckSim.Simulate(duck2); }
public static void Main(string[] args) { Duck mallard = new MallardDuck(); mallard.PerformQuack(); mallard.PerformFly(); Duck model = new ModelDuck(); model.PerformFly(); model.FlyBehavior = new FlyRocketPowered(); model.PerformFly(); IQuackBehavior duckCall = new DuckCall(); duckCall.quack(); }
static void Main(string[] args) { Duck mallard = new MallardDuck(); mallard.performFly(); mallard.performQuack(); Duck model = new ModelDuck(); model.performFly(); // Dynamically update a class at runtime model.FlyBehavior = new FlyRocketPowered(); model.performFly(); DuckCall duckCall = new DuckCall(); duckCall.performQuack(); }
private static void RunEquipment() { var silence = new SilentQuack(); var tools = new DuckCall[] { new SteelDuckCall(), new WoodenDuckCall() }; foreach (var tool in tools) { Console.Write($"{tool.Description()} Says: "); tool.MakeSound(); tool.ChangeQuackBehaviour(silence); Console.WriteLine(string.Empty); Console.Write($"{tool.Description()} Now Says: "); tool.MakeSound(); Console.WriteLine(string.Empty); } }
static void Main(string[] args) { Duck mallard = new MallardDuck(); mallard.Display(); mallard.performQuack(); mallard.performFly(); Duck model = new ModelDuck(); model.Display(); model.performFly(); model.SetFlyBehavior(new FlyRocketPowered()); model.performFly(); Console.WriteLine("The following is a duck call"); DuckCall duckCall = new DuckCall(new RegularQuack()); duckCall.Quack(); Console.ReadLine(); }
private void CreateDuckCall() { Duck duckCall = new DuckCall(); duckCall.Execute(); }