public void MissDuck() { StartCoroutine(gameUI.ScreenFlash()); shots--; if (shots == 3 && !needReload) { needReload = true; } else if (shots == 0 && !duck.dead) { duck.DuckFlyAway(); } gameUI.ShotBullet(); }
public void MissDuck() { StartCoroutine(gameUI.ScreenFlash()); shots--; if (shots == 3 && !needReload) { needReload = true; } else if (shots == 0 && !duck.dead) { duck.DuckFlyAway(); } gameUI.ShotBullet(); }