/// <summary> /// 初期化処理 /// </summary> public override void Initialize(DrumManager_Script manager) { // 親オブジェクトを入れる m_manager = manager; m_leftStick = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>(); m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>(); //m_stick = FindObjectOfType<Stick_Script>(); m_captureCount = 0; m_captureUIC = GameObject.Find("CaptureCanvas"); m_captureModeText = m_captureUIC.transform.Find("CaptureModeText"); m_timerCount = COUNT_RESET; // コストのゲージUIのアタッチされたScriptを取得 m_costUIScript = GameObject.Find("Slider").GetComponent <CostUI_Script>(); }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager">ドラムマネージャー</param> public override void Initialize(DrumManager_Script manager) { // 親オブジェクトを入れる m_manager = manager; m_leftStick = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>(); m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>(); m_stickManager = GameObject.Find("StickManeger"); m_stickManagerScript = m_stickManager.GetComponent <StickManager_Script>(); m_abilitySheet_Wood = GameObject.Find("AbilitySheet_Wood"); m_recipeNote = m_abilitySheet_Wood.transform.Find("AttackRecipeCanvas"); m_recipeTextUI_Script = m_recipeNote.GetComponent <AttackRecipiTextUI_Script>(); m_recipeNote = m_abilitySheet_Wood.transform.Find("Notes"); m_recipeNotesUI_Script = m_recipeNote.GetComponent <AttackRecipeNotesUI_Script>(); m_switchUIC = GameObject.Find("SwitchUI Canvas"); m_icon = m_switchUIC.transform.Find("SwitchUI"); m_costUIScript = GameObject.Find("Slider").GetComponent <CostUI_Script>(); }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager">ドラムマネージャー</param> public override void Initialize(DrumManager_Script manager) { // 親オブジェクトを入れる m_manager = manager; m_musicalScore = GameObject.Find("MusicScore"); m_notesManager = m_musicalScore.transform.Find("NotesManager"); m_notesInsRec = m_notesManager.GetComponent <NotesInstance_Script>(); m_leftStick = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>(); m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>(); m_stickManager = GameObject.Find("StickManeger"); m_stickManagerScript = m_stickManager.GetComponent <StickManager_Script>(); m_inDrum = this.gameObject.transform.Find("InDrum"); m_outDrum = this.gameObject.transform.Find("OutDrum"); m_inDrumRender = m_inDrum.GetComponent <Renderer>(); m_outDrumRender = m_outDrum.GetComponent <Renderer>(); m_tutorialFlag = new Flag_Script(); }
/// <summary> /// 初期化処理 /// </summary> public abstract void Initialize(DrumManager_Script manager);
// Start is called before the first frame update void Start() { this.m_nowMove = null; this.m_nextMove = null; this.m_isSetting = false; this.m_attackSpan = 0.0f; this.SetTarget(); m_distanceGrabHandLeft = GameObject.Find("DistanceGrabHandLeft"); m_distanceGrabHandRight = GameObject.Find("DistanceGrabHandRight"); m_stickLeft = m_distanceGrabHandLeft.transform.Find("StickLeft").gameObject; m_stickRight = m_distanceGrabHandRight.transform.Find("StickRight").gameObject; m_leftStickRender = m_stickLeft.GetComponent <Renderer>(); m_rightStickRender = m_stickRight.GetComponent <Renderer>(); // モデルをコントローラーに変える m_distanceGrabHandLeft.GetComponent <CapsuleCollider>().enabled = false; m_distanceGrabHandRight.GetComponent <CapsuleCollider>().enabled = false; m_stickLeft.GetComponent <MeshFilter>().sharedMesh = m_handMesh[1]; m_stickRight.GetComponent <MeshFilter>().sharedMesh = m_handMesh[2]; m_leftStickRender.sharedMaterial = m_stickMaterials[1]; m_rightStickRender.sharedMaterial = m_stickMaterials[1]; if (SceneManager.GetActiveScene().name == "TutorialBattleScene") { m_tutorialCanvas = GameObject.Find("TutorialCanvas"); m_battleFrame1 = m_tutorialCanvas.transform.Find("BattleFrame1").gameObject; m_explainBattleSequenceText = m_tutorialCanvas.transform.Find("ExplainBattleSequenceText").gameObject; m_explainHPText = m_tutorialCanvas.transform.Find("ExplainHPText").gameObject; m_explainAttackDrumText = m_tutorialCanvas.transform.Find("ExplainAttackDrumText").gameObject; m_rightArrowText = m_tutorialCanvas.transform.Find("RightArrowText").gameObject; m_explainBattleSystemText = m_tutorialCanvas.transform.Find("ExplainBattleSystemText").gameObject; m_explainBattleSystemText2 = m_tutorialCanvas.transform.Find("ExplainBattleSystemText2").gameObject; m_succesAttackText = m_tutorialCanvas.transform.Find("SuccesAttackText").gameObject; m_enemyKillText = m_tutorialCanvas.transform.Find("EnemyKillText").gameObject; m_tutorialEndText = m_tutorialCanvas.transform.Find("TutorialEndText").gameObject; m_tutorialEndText2 = m_tutorialCanvas.transform.Find("TutorialEndText2").gameObject; m_inHitCheckImage = m_explainBattleSystemText2.transform.Find("InHitCheckImage").gameObject; m_outHitCheckImage = m_explainBattleSystemText2.transform.Find("OutHitCheckImage").gameObject; m_doubleInHitCheckImage = m_explainBattleSystemText2.transform.Find("DoubleInHitCheckImage").gameObject; m_doubleOutHitCheckImage = m_explainBattleSystemText2.transform.Find("DoubleOutHitCheckImage").gameObject; m_tutorialSwitchCanvas = GameObject.Find("TutorialSwitchCanvas"); m_battleFrame2 = m_tutorialSwitchCanvas.transform.Find("BattleFrame2").gameObject; m_explainSwitchDrumText = m_tutorialSwitchCanvas.transform.Find("ExplainSwitchDrumText").gameObject; m_explainSwitchDrumText2 = m_tutorialSwitchCanvas.transform.Find("ExplainSwitchDrumText2").gameObject; m_leftArrowText = m_tutorialSwitchCanvas.transform.Find("LeftArrowText").gameObject; m_tutorialCaptureCanvas = GameObject.Find("TutorialCaptureCanvas"); m_battleFrame3 = m_tutorialCaptureCanvas.transform.Find("BattleFrame3").gameObject; m_explainCaptureDrumText = m_tutorialCaptureCanvas.transform.Find("ExplainCaptureDrumText").gameObject; m_rightArrowText2 = m_tutorialCaptureCanvas.transform.Find("RightArrowText2").gameObject; m_tutorialAbilityCanvas = GameObject.Find("TutorialAbilityCanvas"); m_battleFrame4 = m_tutorialAbilityCanvas.transform.Find("BattleFrame4").gameObject; m_explainAbilityText = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText").gameObject; m_explainAbilityText2 = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText2").gameObject; m_explainAbilityText3 = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText3").gameObject; m_explainAbilityText4 = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText4").gameObject; m_tutorialMusicScoreCanvas = GameObject.Find("TutorialMusicScoreCanvas"); m_battleFrame5 = m_tutorialMusicScoreCanvas.transform.Find("BattleFrame5").gameObject; m_explainTimerText = m_tutorialMusicScoreCanvas.transform.Find("ExplainTimerText").gameObject; m_explainNotesResetText = m_tutorialMusicScoreCanvas.transform.Find("ExplainNotesResetText").gameObject; m_textArray = new GameObject[] { m_explainBattleSequenceText, m_explainHPText, m_explainAttackDrumText, m_rightArrowText, m_explainSwitchDrumText, m_explainSwitchDrumText2, m_leftArrowText, m_explainCaptureDrumText, m_rightArrowText2, m_explainBattleSystemText, m_explainBattleSystemText2, m_explainAbilityText, m_explainAbilityText2, m_explainAbilityText3, m_explainAbilityText4, m_explainTimerText, m_explainNotesResetText, m_succesAttackText, m_enemyKillText, m_tutorialEndText, m_tutorialEndText2 }; m_text = m_textArray[0].GetComponent <Text>(); m_hitPatternCanvas = GameObject.Find("HitPatternCanvas"); } else if (SceneManager.GetActiveScene().name == "TutorialCaptureScene") { m_tutorialExplainCanvas = GameObject.Find("TutorialExplainCanvas"); m_captureFrame1 = m_tutorialExplainCanvas.transform.Find("CaptureFrame1").gameObject; m_explainText1 = m_tutorialExplainCanvas.transform.Find("ExplainText1").gameObject; m_explainText2 = m_tutorialExplainCanvas.transform.Find("ExplainText2").gameObject; m_explainText3 = m_tutorialExplainCanvas.transform.Find("ExplainText3").gameObject; m_leftArrowText3 = m_tutorialExplainCanvas.transform.Find("LeftArrowText3").gameObject; m_explainText4 = m_tutorialExplainCanvas.transform.Find("ExplainText4").gameObject; m_tutorialCaptureCanvas2 = GameObject.Find("TutorialCaptureCanvas2"); m_captureFrame2 = m_tutorialCaptureCanvas2.transform.Find("CaptureFrame2").gameObject; m_explainCaptureText1 = m_tutorialCaptureCanvas2.transform.Find("ExplainCaptureText1").gameObject; m_explainCaptureText2 = m_tutorialCaptureCanvas2.transform.Find("ExplainCaptureText2").gameObject; m_practiceCaptureText = m_tutorialCaptureCanvas2.transform.Find("PracticeCaptureText").gameObject; m_textArray = new GameObject[] { m_explainText1, m_explainText2, m_explainText3, m_leftArrowText3, m_explainCaptureText1, m_explainCaptureText2, m_practiceCaptureText, m_explainText4 }; m_text = m_textArray[0].GetComponent <Text>(); CreatureList_Script.Get.List.DataList[0].drumonName = ""; m_rightHand = GameObject.Find("RightHand"); } m_drumManager = GameObject.Find("DrumManager").GetComponent <DrumManager_Script>(); m_fadePanel = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>(); m_fadePanel.IsFadeIn = true; }