// Start is called before the first frame update void Start() { rb2D = gameObject.GetComponent <Rigidbody2D>(); blacksmithAnimator = GetComponent <Animator>(); dropoffZoneController = dropoffZone.GetComponent <DropoffZoneController>(); state = State.NOT_CARRYING; }
// Start is called before the first frame update void Start() { rb = gameObject.GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); curRampTime = 0f; health = maxHealth; moving = false; hasInputThisFrame = false; healthImmune = false; hasSword = true; hasShield = true; hitbox = GetComponent <Transform>().Find("Hitbox").GetComponent <CircleCollider2D>(); dropoffZoneController = dropOffZone.GetComponent <DropoffZoneController>(); }