public void DisplayNewTargetType() { List <string> impassTiles = new List <string>(); bool stopOnOccupied = false; switch (selectedTargetType.GetValue()) { case "Single Target": singlepanel.InitDisplay(new SingleTarget(impassTiles, stopOnOccupied)); ActivateNewPanel(singlepanel); break; case "AoE Target": break; case "Block Target": break; case "Cone Target": break; case "Line Target": break; case "Random Target": break; } }
protected override void Save() { eff.containerTypeBasis = (StatContainerType)Enum.Parse(typeof(StatContainerType), containterTypeBasis.GetValue()); eff.containerToChange = (StatContainerType)Enum.Parse(typeof(StatContainerType), containerToCHange.GetValue()); eff.statTypeToChange = (StatTypes)Enum.Parse(typeof(StatTypes), stattypeCHange.GetValue()); eff.statTypeBasis = (StatTypes)Enum.Parse(typeof(StatTypes), statTypeBasis.GetValue()); }
protected override void Save() { effect.range = int.Parse(range.text); effect.buffToApply = dropDown.GetValue(); }
protected override void Save() { effe.tagToAdd.tagToAdd = tagDrop.GetValue(); }
protected override void Save() { ondeath.skillID = dropdown.GetValue(); ondeath.useOnKiller = useOnKiller.isOn; }
protected override void Save() { skillEffect.jobToChange = jobSelect.GetValue(); skillEffect.skillToLearn = skillSelect.GetValue(); }
protected override void Save() { effect.buffToApply = dropDown.GetValue(); }