// Start is called before the first frame update void Start() { dropdownHandler = FindObjectOfType <DropdownHandler>(); uiManager = FindObjectOfType <UIManager>(); cloudAnchorManager = GetComponent <CloudAnchorManager>(); wayfinding = false; distanceToDestination = 0f; arrow = waypointPointer.transform.GetChild(0).GetChild(1).gameObject; }
// Start is called before the first frame update void Start() { arTapManager = FindObjectOfType <ARTapToPlace>(); cloudAnchorManager = FindObjectOfType <CloudAnchorManager>(); navManager = FindObjectOfType <NavManager>(); dropdownHandler = FindObjectOfType <DropdownHandler>(); AddAllCanvases(); activateDefaultView(); }
void TaskOnClick() { DropdownHandler drpHandler = GetComponent<DropdownHandler>(); if (controller.ChemLogic.Validate("H2O")) { m_text.color = Color.green; m_text.text = "SUCCESS"; } else { m_text.color = Color.red; m_text.text = "FAILURE"; } }