protected void DropItems() { if (drops != null) { for (int i = 0; i < drops.Length; i++) { if (Random.Range(0, drops [i].probabilityToDrop) == 0) { for (int q = 0; q < Random.Range(drops[i].minToDrop, drops[i].maxToDrop + 1); q++) { if (drops[i].dropReference != null) { DropUtilities.InstantiateDroppedItem(new ResourceReferenceWithStack(drops[i].dropReference, 1), transform, 0); } else { Debug.Log("DropReference was null!!! (DropsItems)"); } } } } } else { Debug.Log("Drops were null (DropsItems)"); } if (experienceToDrop > 0) { for (int i = 0; i < experienceToDrop; i++) { GameObject expDropped = (GameObject)(Instantiate(expDrop.dropReference.playerHoldingPrefab, transform.position, Quaternion.identity)); expDropped.AddComponent <DroppedItemProperties> (); expDropped.GetComponent <DroppedItemProperties> ().localResourceReference = new ResourceReferenceWithStack(expDrop.dropReference, 1); expDropped.GetComponent <DroppedItemProperties> ().Initialize(); } } else { Debug.Log("Did not drop any experience, experience to drop was 0. (DropsItems)"); } if (cashToDrop > 0) { for (int i = 0; i < cashToDrop; i++) { GameObject cashDropped = (GameObject)(Instantiate(coinDrop.dropReference.playerHoldingPrefab, transform.position, Quaternion.identity)); cashDropped.AddComponent <DroppedItemProperties> (); cashDropped.GetComponent <DroppedItemProperties> ().localResourceReference = new ResourceReferenceWithStack(coinDrop.dropReference, 1); cashDropped.GetComponent <DroppedItemProperties> ().Initialize(); } } else { Debug.Log("Did not drop any experience, experience to drop was 0. (DropsItems)"); } }
//Used when a player has to drop an item. IEnumerator CheckForPlayerDropItem() { while (true) { //Right click + shift. if (Input.GetMouseButtonDown(1) && Input.GetKey(KeyCode.LeftShift) && hotbarSlots[currentlyActiveSlot].GetCurrentlyAssigned() != null) { //Instantiate the item. DropUtilities.InstantiateDroppedItem(hotbarSlots [currentlyActiveSlot].GetCurrentlyAssigned(), playerObject.transform, 15 * playerObject.GetComponent <PlayerAction> ().GetFacingDirection()); //Used to remove the current item from the hotbar. ModifyStackOfSelectedItem(1); } yield return(null); } }