예제 #1
0
    protected override void OnDieUnit(Unit deadUnit)
    {
        base.OnDieUnit(deadUnit);

        if (deadUnit is Boss)
        {
            Transform leaderTrn = G_GameInfo.PlayerController.Leader.transform;
            //for (int i = 0; i < 10; i++)
            //    DropItem.DropAssets(unit.transform, leaderTrn, i, (value * 0.1f), true);

            for (int i = 0; i < 6; i++)
            {
                DropItem.DropItems(deadUnit.transform, leaderTrn, i, i == 0 ? DropItem.DropType.treasureChest : DropItem.DropType.WoodBox, true);
            }
        }
    }