public void SetColumnHeader(ColumnHeader columnHeader, UnityDataSheet uds, int column) { // unregister listeners before values change, since values are about to change. ClearInputTextBoxListeners(); this.uds = uds; this.column = column; cHeader = columnHeader; TokenErrorLog errLog = new TokenErrorLog(); // setup script value Token t = cHeader.columnSetting.fieldToken; //string textA = t.GetAsSmallText(); //string textB = t.Stringify(); //string textC = t.StringifySmall(); //string textD = t.ToString(); string text = t.GetAsBasicToken(); //Show.Log("A: "+textA+"\nB:" + textB + "\nC:" + textC + "\nD:" + textD + "\nE:" + text); scriptValue.text = text; EventBind.On(scriptValue.onValueChanged, this, OnScriptValueEdit); // implicitly setup value types dropdown OnScriptValueEdit(text); // setup column label object labelText = cHeader.columnSetting.data.label.Resolve(errLog, uds.data); if (errLog.HasError()) { popup.Set("err", defaultValue.gameObject, errLog.GetErrorString() + Proc.Now); return; } columnLabel.text = labelText.StringifySmall(); EventBind.On(columnLabel.onValueChanged, this, OnLabelEdit); // setup column width columnWidth.text = cHeader.columnSetting.data.widthOfColumn.ToString(); EventBind.On(columnWidth.onValueChanged, this, OnColumnWidthEdit); // setup column index columnIndex.text = column.ToString(); EventBind.On(columnIndex.onValueChanged, this, OnIndexEdit); // setup column type List <ModalConfirmation.Entry> entries = columnTypes.ConvertAll(c => { string dropdownLabel; if (c.uiField != null && !string.IsNullOrEmpty(c.name)) { dropdownLabel = "/*" + c.name + "*/ " + c.uiField.name; } else { dropdownLabel = c.name; } return(new ModalConfirmation.Entry(dropdownLabel, null)); }); t = cHeader.columnSetting.data.columnUi; string fieldTypeText = t.ToString(); //cHeader.columnSetting.data.columnUi.GetAsBasicToken();//ResolveString(errLog, null); int currentIndex = columnTypes.FindIndex(c => fieldTypeText.StartsWith(c.uiField.name)) + 1; //Show.Log(currentIndex+" field " + fieldTypeText); DropDownEvent.PopulateDropdown(fieldType, entries, this, SetFieldType, currentIndex, true); if (currentIndex == 0) { DropDownEvent.SetCustomValue(fieldType.gameObject, fieldTypeText); } TMP_InputField elementUiInputField = fieldType.GetComponentInChildren <TMP_InputField>(); if (elementUiInputField != null) { elementUiInputField.onValueChanged.RemoveAllListeners(); //Show.Log("bind to "+elementUiInputField.name); EventBind.On(elementUiInputField.onValueChanged, this, OnSetFieldTypeText); } // setup default value object defVal = cHeader.columnSetting.defaultValue; if (defVal != null) { defaultValue.text = defVal.ToString(); } else { defaultValue.text = ""; } EventBind.On(defaultValue.onValueChanged, this, OnSetDefaultValue); // setup column destroy option EventBind.On(trashColumn.onClick, this, ColumnRemove); popup.Hide(); }