/// <summary> /// Creates an uniform parameter. /// </summary> /// <param name="fmt">The format of parameter.</param> /// <param name="size">The size of array, 0 means no array.</param> /// <param name="bufferID">The constant buffer ID.</param> /// <param name="placementInBuffer">The placement inside constant buffer.</param> /// <returns>The actual input.</returns> public Operand CreateConstant(PinFormat fmt, uint size, uint bufferID, uint placementInBuffer) { int name = GenerateNextUniqueName(); // We first "create" variable at global scope. compiler.RegisterConstant(name, fmt, size, bufferID, placementInBuffer); // Returns the input element that can be used in operations. return(new Operand(fmt, name, size, false)); }