public override float GetRecoverableReserves(DriveMechanism drive) { float RecoveryFactor; float Reserves = 0; RecoveryFactor = PrimaryRecoveryFactor + SecondaryRecoveryFactor; Reserves = _N * RecoveryFactor; return(Reserves); }
public abstract float GetRecoverableReserves(DriveMechanism drive = DriveMechanism.WaterBottom);