// Use this for initialization void Start() { bikePhysics = bike.GetComponent <DrewBikePhysics>(); allCrowds = GameObject.FindGameObjectsWithTag("Crowd"); drewBackTire = backTire.GetComponent <DrewBackTire>(); //curCrowd = allCrowds[0]; }
void Awake() { bikePhysics = bike.GetComponent <DrewBikePhysics>(); }