private void Translate(int verticalOffset)
        {
            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                return;
            }
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            DreamteckEditorGUI.Label(new Rect(110 * scale, verticalOffset + 5 * scale, 90 * scale, 25 * scale), "Grid snap", true);
            positionEditor.snap = GUI.Toggle(new Rect(200 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), positionEditor.snap, "");

            if (positionEditor.snap)
            {
                DreamteckEditorGUI.Label(new Rect(220 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Grid size:", true);
                positionEditor.snapGridSize = SplineEditorGUI.FloatField(new Rect(300 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), positionEditor.snapGridSize);
                positionEditor.snapGridSize = SplineEditorGUI.FloatDrag(new Rect(220 * scale, verticalOffset + 5 * scale, 80 * scale, 25 * scale), positionEditor.snapGridSize);
                if (positionEditor.snapGridSize < 0.001f)
                {
                    positionEditor.snapGridSize = 0.001f;
                }
            }

            EditSpaceMenu(verticalOffset);
        }
        private void Merge(int verticalOffset)
        {
            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                return;
            }
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            DreamteckEditorGUI.Label(new Rect(5 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Merge endpoints", true);
            mergeEditor.mergeEndpoints = GUI.Toggle(new Rect(130 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), mergeEditor.mergeEndpoints, "");
            int mergeSide = (int)mergeEditor.mergeSide;

            DreamteckEditorGUI.Label(new Rect(120 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Merge side", true);
            bool hover = SplineEditorGUI.DropDown(new Rect(250, verticalOffset + 5 * scale, 100 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "Start", "End" }, true, ref mergeSide);

            mergeEditor.mergeSide = (SplineComputerMergeEditor.MergeSide)mergeSide;
            if (hover)
            {
                mouseHoversToolbar = true;
            }
        }
        private void Create2DToolbar(int verticalOffset)
        {
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            DreamteckEditorGUI.Label(new Rect(5 * scale, verticalOffset + 5 * scale, 105 * scale, 25 * scale), "Place method:", true);
            bool hover = SplineEditorGUI.DropDown(new Rect(110 * scale, verticalOffset + 5 * scale, 130 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "Free", "Insert" }, true, ref createPointMode2D);

            if (hover)
            {
                mouseHoversToolbar = true;
            }
            DreamteckEditorGUI.Label(new Rect(230 * scale, verticalOffset + 5 * scale, 90 * scale, 25 * scale), "Add Node", true);
            createNodeOnCreatePoint = GUI.Toggle(new Rect(320 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), createNodeOnCreatePoint, "");



            minWidth = 790;
            if (createPointMode != 1)
            {
                DreamteckEditorGUI.Label(new Rect(325 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Append:", true);
                if (SplineEditorGUI.DropDown(new Rect(405 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "End", "Beginning" }, true, ref appendMode))
                {
                    mouseHoversToolbar = true;
                }
                minWidth = 1100;
            }
        }
        private void Mirror(int verticalOffset)
        {
            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                return;
            }
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            if (SplineEditorGUI.Button(new Rect(5 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), "Cancel"))
            {
                ExitMirrorMode();
            }
            if (SplineEditorGUI.Button(new Rect(115 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), "Save"))
            {
                SaveMirror();
            }

            DreamteckEditorGUI.Label(new Rect(215 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), "Axis", true);
            int  axis  = (int)mirrorEditor.axis;
            bool hover = SplineEditorGUI.DropDown(new Rect(270 * scale, verticalOffset + 5 * scale, 60 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "X", "Y", "Z" }, true, ref axis);

            mirrorEditor.axis = (SplinePointMirrorEditor.Axis)axis;
            if (hover)
            {
                mouseHoversToolbar = true;
            }

            DreamteckEditorGUI.Label(new Rect(315 * scale, verticalOffset + 5 * scale, 60 * scale, 25 * scale), "Flip", true);
            mirrorEditor.flip = GUI.Toggle(new Rect(380 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), mirrorEditor.flip, "");

            DreamteckEditorGUI.Label(new Rect(390 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Weld Distance", true);

            mirrorEditor.weldDistance = SplineEditorGUI.FloatField(new Rect(525 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), mirrorEditor.weldDistance);
            mirrorEditor.weldDistance = SplineEditorGUI.FloatDrag(new Rect(390 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), mirrorEditor.weldDistance);
            if (mirrorEditor.weldDistance < 0f)
            {
                mirrorEditor.weldDistance = 0f;
            }

            DreamteckEditorGUI.Label(new Rect(570 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Center  X:", true);
            mirrorEditor.center.x = SplineEditorGUI.FloatField(new Rect(700 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), mirrorEditor.center.x);

            DreamteckEditorGUI.Label(new Rect(720 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), "Y:", true);
            mirrorEditor.center.y = SplineEditorGUI.FloatField(new Rect(770 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), mirrorEditor.center.y);
            DreamteckEditorGUI.Label(new Rect(790 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), "Z:", true);
            mirrorEditor.center.z = SplineEditorGUI.FloatField(new Rect(840 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), mirrorEditor.center.z);
        }
예제 #5
0
 void OnSceneGUI(SceneView sceneView)
 {
     Handles.BeginGUI();
     for (int i = 0; i < pointIndices.Count; i++)
     {
         Vector2 screenPosition = HandleUtility.WorldToGUIPoint(currentComputer.GetPoint(pointIndices[i]).position);
         screenPosition.y -= 25f;
         string pointName = "P" + pointIndices[i];
         DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + pointName.Length * 4, screenPosition.y, 120, 25), pointName);
     }
     Handles.EndGUI();
 }
        private void Scale(int verticalOffset)
        {
            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                return;
            }
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            EditSpaceMenu(verticalOffset);
            DreamteckEditorGUI.Label(new Rect(120 * scale, verticalOffset + 5 * scale, 90 * scale, 25 * scale), "Scale sizes", true);
            scaleEditor.scaleSize = GUI.Toggle(new Rect(210 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), scaleEditor.scaleSize, "");
            DreamteckEditorGUI.Label(new Rect(235 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Scale tangents", true);
            scaleEditor.scaleTangents = GUI.Toggle(new Rect(355 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), scaleEditor.scaleTangents, "");
        }
        private void CreateToolbar(int verticalOffset)
        {
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            DreamteckEditorGUI.Label(new Rect(5 * scale, verticalOffset + 5 * scale, 105 * scale, 25 * scale), "Place method:", true);
            bool hover = SplineEditorGUI.DropDown(new Rect(110 * scale, verticalOffset + 5 * scale, 130 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "Camera Plane", "Insert", "Surface", "X Plane", "Y Plane", "Z Plane" }, true, ref createPointMode);

            if (hover)
            {
                mouseHoversToolbar = true;
            }
            DreamteckEditorGUI.Label(new Rect(220 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), "Normal:", true);
            hover = SplineEditorGUI.DropDown(new Rect(320 * scale, verticalOffset + 5 * scale, 160 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "Auto", "Look at Camera", "Align with Camera", "Calculate", "Left", "Right", "Up", "Down", "Forward", "Back" }, true, ref createNormalMode);
            if (hover)
            {
                mouseHoversToolbar = true;
            }
            DreamteckEditorGUI.Label(new Rect(800 * scale, verticalOffset + 5 * scale, 90 * scale, 25 * scale), "Add Node", true);
            createNodeOnCreatePoint = GUI.Toggle(new Rect(890 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), createNodeOnCreatePoint, "");

            bool showNormalField = false;

            if (createPointMode >= 3 && createPointMode <= 5)
            {
                DreamteckEditorGUI.Label(new Rect(500 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Grid offset:", true);
                showNormalField = true;
            }
            else if (createPointMode == 2)
            {
                DreamteckEditorGUI.Label(new Rect(480 * scale, verticalOffset + 5 * scale, 100 * scale, 30 * scale), "Normal offset:", true);
                showNormalField = true;
                if (SplineEditorGUI.Button(new Rect(925 * scale, verticalOffset * scale + 5, 95 * scale, 25 * scale), "LayerMask"))
                {
                    LayermaskWindow maskWindow = EditorWindow.GetWindow <LayermaskWindow>(true);
                    maskWindow.position = new Rect(Event.current.mousePosition.x, Event.current.mousePosition.y, 10, 10);
                    maskWindow.Init(this, new Vector2(150, 30), new Vector2(150, 30));
                }
            }
            else if (createPointMode == 0)
            {
                DreamteckEditorGUI.Label(new Rect(500 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Far plane:", true);
                showNormalField = true;
            }

            if (showNormalField)
            {
                createPointOffset = SplineEditorGUI.FloatField(new Rect(580 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), createPointOffset);
                createPointOffset = SplineEditorGUI.FloatDrag(new Rect(500 * scale, verticalOffset + 5 * scale, 80 * scale, 25 * scale), createPointOffset);
                if (createPointOffset < 0f && createPointMode < 3)
                {
                    createPointOffset = 0f;
                }
            }

            minWidth = 790;
            if (createPointMode != 1)
            {
                DreamteckEditorGUI.Label(new Rect(625 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Append:", true);
                if (SplineEditorGUI.DropDown(new Rect(705 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "End", "Beginning" }, true, ref appendMode))
                {
                    mouseHoversToolbar = true;
                }
                minWidth = 1100;
            }
        }
        private void Main()
        {
            Rect barRect = new Rect(0f, 0f, Screen.width, 45 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;

            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                DreamteckEditorGUI.Label(new Rect(Screen.width / 2f - 200f, 10, 400, 30), "Editing unavailable outside of morph states.");
                return;
            }
            if (computer.hasMorph)
            {
                if (tool == PointTool.Create || tool == PointTool.Delete)
                {
                    tool = PointTool.None;
                }
            }
            else
            {
                if (SplineEditorGUI.BigButton(new Rect(5 * scale, 5 * scale, 35 * scale, 35 * scale), addButtonContent, true, tool == PointTool.Create))
                {
                    ToggleCreateTool();
                }
                if (SplineEditorGUI.BigButton(new Rect(45 * scale, 5 * scale, 35 * scale, 35 * scale), removeButtonContent, computer.pointCount > 0, tool == PointTool.Delete))
                {
                    if (tool != PointTool.Delete)
                    {
                        tool = PointTool.Delete;
                    }
                    else
                    {
                        tool = PointTool.None;
                    }
                }
                if (SplineEditorGUI.BigButton(new Rect(85 * scale, 5 * scale, 35 * scale, 35 * scale), presetButtonContent, true, presetWindow != null))
                {
                    if (presetWindow == null)
                    {
                        presetWindow = EditorWindow.GetWindow <PresetsWindow>(true);
                        presetWindow.Init(this, Vector2.zero, new Vector2(350, 20 * 22));
                    }
                }
            }

            if (SplineEditorGUI.BigButton(new Rect(150 * scale, 5 * scale, 35 * scale, 35 * scale), moveButtonContent, true, tool == PointTool.Move))
            {
                if (tool != PointTool.Move)
                {
                    ToggleMoveTool();
                }
                else
                {
                    tool = PointTool.None;
                }
            }
            if (SplineEditorGUI.BigButton(new Rect(190 * scale, 5 * scale, 35 * scale, 35 * scale), rotateButtonContent, true, tool == PointTool.Rotate))
            {
                if (tool != PointTool.Rotate)
                {
                    ToggleRotateTool();
                }
                else
                {
                    tool = PointTool.None;
                }
            }
            if (SplineEditorGUI.BigButton(new Rect(230 * scale, 5 * scale, 35 * scale, 35 * scale), scaleButtonContent, true, tool == PointTool.Scale))
            {
                if (tool != PointTool.Scale)
                {
                    ToggleScaleTool();
                }
                else
                {
                    tool = PointTool.None;
                }
            }
            if (SplineEditorGUI.BigButton(new Rect(270 * scale, 5 * scale, 35 * scale, 35 * scale), normalsButtonContent, !computer.is2D, tool == PointTool.NormalEdit))
            {
                if (tool != PointTool.NormalEdit)
                {
                    tool = PointTool.NormalEdit;
                }
                else
                {
                    tool = PointTool.None;
                }
            }
            if (SplineEditorGUI.BigButton(new Rect(330 * scale, 5 * scale, 35 * scale, 35 * scale), mirrorButtonContent, computer.pointCount > 0 || InMirrorMode(), InMirrorMode()))
            {
                if (InMirrorMode())
                {
                    ExitMirrorMode();
                }
                else
                {
                    EnterMirrorMode();
                }
            }

            if (SplineEditorGUI.BigButton(new Rect(370 * scale, 5 * scale, 35 * scale, 35 * scale), mergeButtonContent, computer.pointCount > 0 && !computer.isClosed, InMergeMode()))
            {
                if (InMergeMode())
                {
                    ExitMergeMode();
                }
                else
                {
                    EnterMergeMode();
                }
            }

            if (SplineEditorGUI.BigButton(new Rect(410 * scale, 5 * scale, 35 * scale, 35 * scale), splitButtonContent, computer.pointCount > 0 && !computer.isClosed, InSplitMode()))
            {
                if (InSplitMode())
                {
                    ExitSplitMode();
                }
                else
                {
                    EnterSplitMode();
                }
            }
            int   operation          = 0;
            float operationsPosition = Screen.width - (190 * scale + 100);

#if UNITY_EDITOR_OSX
            operationsPosition = 430 * scale;
#endif

            bool hover = SplineEditorGUI.DropDown(new Rect(operationsPosition, 10 * scale, 150 * scale, 25 * scale), SplineEditorGUI.defaultButton, operations, HasSelection(), ref operation);
            if (hover)
            {
                mouseHoversToolbar = true;
            }
            if (selectedPointsCount > 0)
            {
                switch (operation)
                {
                case 1: CenterSelection(); break;

                case 2: MoveTransformToSelection(); break;

                case 3: FlatSelection(0); break;

                case 4: FlatSelection(1); break;

                case 5: FlatSelection(2); break;

                case 6: MirrorSelection(0); break;

                case 7: MirrorSelection(1); break;

                case 8: MirrorSelection(2); break;

                case 9: DistributeEvenly(); break;

                case 10: EditorWindow.GetWindow <RelaxWindow>(true).Init(this, new Vector2(250, 90)); break;
                }
            }
            GUI.color = SplineEditorGUI.activeColor;
            ((SplineComputer)target).editorPathColor = EditorGUI.ColorField(new Rect(operationsPosition + 160 * scale, 13 * scale, 40 * scale, 20 * scale), ((SplineComputer)target).editorPathColor);
        }
예제 #9
0
        public override void DrawScene()
        {
            base.DrawScene();
            if (drawComputer)
            {
                for (int i = 0; i < splines.Length; i++)
                {
                    DSSplineDrawer.DrawSplineComputer(splines[i]);
                }
            }
            if (drawConnectedComputers)
            {
                for (int i = 0; i < splines.Length; i++)
                {
                    List <SplineComputer> computers = splines[i].GetConnectedComputers();
                    for (int j = 1; j < computers.Count; j++)
                    {
                        DSSplineDrawer.DrawSplineComputer(computers[j], 0.0, 1.0, 0.5f);
                    }
                }
            }



            if (pathEditor.currentModule == null)
            {
                switch (transformTool)
                {
                case 1:
                    for (int i = 0; i < splines.Length; i++)
                    {
                        Vector3 position = splines[i].transform.position;
                        position = Handles.PositionHandle(position, splines[i].transform.rotation);
                        if (position != splines[i].transform.position)
                        {
                            RecordUndo("Move spline computer");
                            Undo.RecordObject(splines[i].transform, "Move spline computer");
                            splines[i].transform.position = position;
                            splines[i].SetPoints(pathEditor.points);
                            pathEditor.Refresh();
                        }
                    }
                    break;

                case 2:
                    for (int i = 0; i < splines.Length; i++)
                    {
                        Quaternion rotation = splines[i].transform.rotation;
                        rotation = Handles.RotationHandle(rotation, splines[i].transform.position);
                        if (rotation != splines[i].transform.rotation)
                        {
                            RecordUndo("Rotate spline computer");
                            Undo.RecordObject(splines[i].transform, "Rotate spline computer");
                            splines[i].transform.rotation = rotation;
                            splines[i].SetPoints(pathEditor.points);
                            pathEditor.Refresh();
                        }
                    }
                    break;

                case 3:
                    for (int i = 0; i < splines.Length; i++)
                    {
                        Vector3 scale = splines[i].transform.localScale;
                        scale = Handles.ScaleHandle(scale, splines[i].transform.position, splines[i].transform.rotation,
                                                    HandleUtility.GetHandleSize(splines[i].transform.position));
                        if (scale != splines[i].transform.localScale)
                        {
                            RecordUndo("Scale spline computer");
                            Undo.RecordObject(splines[i].transform, "Scale spline computer");
                            splines[i].transform.localScale = scale;
                            splines[i].SetPoints(pathEditor.points);
                            pathEditor.Refresh();
                        }
                    }
                    break;
                }
                if (transformTool > 0)
                {
                    for (int i = 0; i < splines.Length; i++)
                    {
                        Vector2 screenPosition = HandleUtility.WorldToGUIPoint(splines[i].transform.position);
                        screenPosition.y += 20f;
                        Handles.BeginGUI();
                        DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + splines[i].name.Length * 4, screenPosition.y, 120, 25), splines[i].name);
                        Handles.EndGUI();
                    }
                }
            }
            if (module >= 0 && module < modules.Length)
            {
                modules[module].DrawScene();
            }
        }
예제 #10
0
        public override void DrawScene()
        {
            HandleEditModeToggle();
            if (!editMode)
            {
                return;
            }
            base.DrawScene();
            Event e = Event.current;

            if (Tools.current != Tool.None)
            {
                lastEditorTool = Tools.current;
                Tools.current  = Tool.None;
            }
            int controlID = GUIUtility.GetControlID(FocusType.Passive);

            if (e.GetTypeForControl(controlID) == EventType.Layout)
            {
                HandleUtility.AddDefaultControl(controlID);
            }

            if (eventModule.mouseLeftDown)
            {
                lastClickPoint = e.mousePosition;
            }
            EditorGUI.BeginChangeCheck();
            mainModule.DrawScene();
            if (currentModule != null)
            {
                currentModule.DrawScene();
                if (currentModule is CreatePointModule)
                {
                    if (eventModule.mouseLeftDown && eventModule.mouseRight)
                    {
                        GUIUtility.hotControl = -1;
                        ToggleModule(0);
                    }
                }
            }
            if (eventModule.mouseLeftDown)
            {
                emptyClick = GUIUtility.hotControl == 0;
            }

            if (emptyClick)
            {
                if (eventModule.mouseLeft && !mainModule.isDragging && Vector2.Distance(lastClickPoint, e.mousePosition) >= mainModule.minimumRectSize && !eventModule.alt)
                {
                    mainModule.StartDrag(lastClickPoint);
                    emptyClick = false;
                }
            }

            if (eventModule.mouseLeftUp)
            {
                if (mainModule.isDragging)
                {
                    mainModule.FinishDrag();
                }
                else
                {
                    if (emptyClick)
                    {
                        if (selectedPoints.Count > 0)
                        {
                            mainModule.ClearSelection();
                        }
                        else if (editMode)
                        {
                            if (Time.realtimeSinceStartup - lastEmptyClickTime <= 0.3f)
                            {
                                editMode = false;
                            }
                            else
                            {
                                editLabelAlpha     = 1f;
                                editLabelPosition  = e.mousePosition;
                                lastEmptyClickTime = Time.realtimeSinceStartup;
                            }
                        }
                    }
                }
            }


            if (!eventModule.mouseRight && !eventModule.mouseLeft && e.type == EventType.KeyDown && !e.control)
            {
                switch (e.keyCode)
                {
                case KeyCode.Q:
                    if (module == 0)
                    {
                        ToggleModule(1);
                    }
                    else
                    {
                        ToggleModule(0);
                    }
                    e.Use(); break;

                case KeyCode.W: ToggleModule(2); e.Use(); break;

                case KeyCode.E: ToggleModule(3); e.Use(); break;

                case KeyCode.R: ToggleModule(4); e.Use(); break;

                case KeyCode.T: ToggleModule(5); e.Use(); break;

                case KeyCode.Y: ToggleModule(6); e.Use(); break;
                }
            }

            if (editLabelAlpha > 0f)
            {
                Handles.BeginGUI();
                GUI.contentColor = new Color(1f, 1f, 1f, editLabelAlpha);
                DreamteckEditorGUI.Label(new Rect(editLabelPosition, new Vector2(140, 50)), "Click Again To Exit");
                Handles.EndGUI();
                editLabelAlpha = Mathf.MoveTowards(editLabelAlpha, 0f, Time.deltaTime * 0.05f);
                Repaint();
            }
        }
예제 #11
0
        protected override void OnSceneGUI()
        {
            base.OnSceneGUI();
            ObjectBender bender = (ObjectBender)target;

            if (selected.Count > 0)
            {
                Handles.BeginGUI();
                for (int i = 0; i < selected.Count; i++)
                {
                    Vector2 screenPosition = HandleUtility.WorldToGUIPoint(bender.bendProperties[selected[i]].transform.transform.position);
                    DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + bender.bendProperties[selected[i]].transform.transform.name.Length * 4, screenPosition.y, 120, 25), bender.bendProperties[selected[i]].transform.transform.name);
                }
                Handles.EndGUI();
            }
            for (int i = 0; i < bender.bendProperties.Length; i++)
            {
                if (bender.bendProperties[i].bendSpline && bender.bendProperties[i].splineComputer != null)
                {
                    DSSplineDrawer.DrawSplineComputer(bender.bendProperties[i].splineComputer, 0.0, 1.0, 0.2f);
                }
            }

            //Draw bounds
            if (bender.bend)
            {
                return;
            }
            TS_Bounds bound = bender.GetBounds();
            Vector3   a     = bender.transform.TransformPoint(bound.min);
            Vector3   b     = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.min.y, bound.min.z));
            Vector3   c     = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.min.y, bound.max.z));
            Vector3   d     = bender.transform.TransformPoint(new Vector3(bound.min.x, bound.min.y, bound.max.z));

            Vector3 e = bender.transform.TransformPoint(new Vector3(bound.min.x, bound.max.y, bound.min.z));
            Vector3 f = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.max.y, bound.min.z));
            Vector3 g = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.max.y, bound.max.z));
            Vector3 h = bender.transform.TransformPoint(new Vector3(bound.min.x, bound.max.y, bound.max.z));

            Handles.color = Color.gray;
            Handles.DrawLine(a, b);
            Handles.DrawLine(b, c);
            Handles.DrawLine(c, d);
            Handles.DrawLine(d, a);

            Handles.DrawLine(e, f);
            Handles.DrawLine(f, g);
            Handles.DrawLine(g, h);
            Handles.DrawLine(h, e);

            Handles.DrawLine(a, e);
            Handles.DrawLine(b, f);
            Handles.DrawLine(c, g);
            Handles.DrawLine(d, h);

            Vector3 r  = bender.transform.right;
            Vector3 fr = bender.transform.forward;

            switch (bender.axis)
            {
            case ObjectBender.Axis.Z: Handles.color = Color.blue; Handles.DrawLine(r + b, r + c);  break;

            case ObjectBender.Axis.X: Handles.color = Color.red; Handles.DrawLine(b - fr, a - fr); break;

            case ObjectBender.Axis.Y: Handles.color = Color.green; Handles.DrawLine(b - fr + r, f - fr + r); break;
            }
        }
예제 #12
0
        void OnSceneGUI()
        {
#if DREAMTECK_SPLINES
            for (int i = 0; i < splines.Length; i++)
            {
                if (splines[i] != null)
                {
                    DSSplineDrawer.DrawSplineComputer(splines[i]);
                }
            }
#endif

            if (Application.isPlaying)
            {
                for (int i = 0; i < sceneSegments.Length; i++)
                {
                    if (sceneSegments[i].drawCustomPaths)
                    {
                        LevelSegmentDebug.DrawCustomPaths(sceneSegments[i]);
                    }
                    if (sceneSegments[i].drawGeneratedSpline)
                    {
                        LevelSegmentDebug.DrawGeneratedSpline(sceneSegments[i]);
                    }
                    if (sceneSegments[i].drawGeneratedSamples)
                    {
                        LevelSegmentDebug.DrawGeneratedSamples(sceneSegments[i]);
                    }
                }
            }
            else
            {
                for (int i = 0; i < sceneSegments.Length; i++)
                {
                    if (sceneSegments[i].drawCustomPaths)
                    {
                        LevelSegmentDebug.DrawCustomPaths(sceneSegments[i]);
                    }
                    if (sceneSegments[i].type == LevelSegment.Type.Custom)
                    {
                        continue;
                    }
                    if (sceneSegments[i].drawBounds)
                    {
                        LevelSegmentDebug.DrawBounds(sceneSegments[i]);
                    }
                }

                if (sceneSegments.Length == 1 && selectedProperties.Count > 0)
                {
                    Handles.BeginGUI();
                    for (int i = 0; i < selectedProperties.Count; i++)
                    {
                        Vector2 screenPosition = HandleUtility.WorldToGUIPoint(sceneSegments[0].objectProperties[selectedProperties[i]].transform.transform.position);
                        DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + sceneSegments[0].objectProperties[selectedProperties[i]].transform.transform.name.Length * 4, screenPosition.y, 120, 25), sceneSegments[0].objectProperties[selectedProperties[i]].transform.transform.name);
                    }
                    Handles.EndGUI();
                }
            }
            if (pathEditor != null)
            {
                pathEditor.DrawScene();
            }

            for (int i = 0; i < sceneSegments.Length; i++)
            {
                if (!sceneSegments[i].drawEntranceAndExit)
                {
                    continue;
                }
                if (sceneSegments[i].type == LevelSegment.Type.Custom)
                {
                    if (sceneSegments[i].customEntrance != null)
                    {
                        float handleSize = HandleUtility.GetHandleSize(sceneSegments[i].customEntrance.position);
                        Handles.color = ForeverPrefs.entranceColor;
                        Handles.DrawSolidDisc(sceneSegments[i].customEntrance.position, Camera.current.transform.position - sceneSegments[i].customEntrance.position, handleSize * 0.1f);
                        Handles.ArrowHandleCap(0, sceneSegments[i].customEntrance.position, sceneSegments[i].customEntrance.rotation, handleSize * 0.5f, EventType.Repaint);
                        Handles.Label(sceneSegments[i].customEntrance.position + Camera.current.transform.up * handleSize * 0.3f, "Entrance");
                    }
                    if (sceneSegments[i].customExit != null)
                    {
                        Handles.color = ForeverPrefs.exitColor;
                        float handleSize = HandleUtility.GetHandleSize(sceneSegments[i].customExit.position);
                        Handles.DrawSolidDisc(sceneSegments[i].customExit.position, Camera.current.transform.position - sceneSegments[i].customExit.position, handleSize * 0.1f);
                        Handles.ArrowHandleCap(0, sceneSegments[i].customExit.position, sceneSegments[i].customExit.rotation, handleSize * 0.5f, EventType.Repaint);
                        Handles.Label(sceneSegments[i].customExit.position + Camera.current.transform.up * HandleUtility.GetHandleSize(sceneSegments[i].customExit.position) * 0.3f, "Exit");
                    }
                }
            }
        }
예제 #13
0
        public static bool Slider(SplineUser user, ref double percent, Color color, string text = "", SplineSliderGizmo gizmo = SplineSliderGizmo.Rectangle, float buttonSize = 1f)
        {
            Camera       cam    = SceneView.currentDrawingSceneView.camera;
            SplineResult result = user.Evaluate(percent);
            float        size   = HandleUtility.GetHandleSize(result.position);

            Handles.color = new Color(color.r, color.g, color.b, 0.4f);
            Handles.DrawSolidDisc(result.position, cam.transform.position - result.position, size * 0.2f * buttonSize);
            Handles.color = Color.white;
            if ((color.r + color.g + color.b + color.a) / 4f >= 0.9f)
            {
                Handles.color = Color.black;
            }

            Vector3 center         = result.position;
            Vector2 screenPosition = HandleUtility.WorldToGUIPoint(center);

            screenPosition.y += 20f;
            Vector3 localPos = cam.transform.InverseTransformPoint(center);

            if (text != "" && localPos.z > 0f)
            {
                Handles.BeginGUI();
                DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + text.Length * 4, screenPosition.y, 120, 25), text);
                Handles.EndGUI();
            }
            bool    buttonClick  = SliderButton(center, false, Color.white, 0.3f);
            Vector3 lookAtCamera = (cam.transform.position - result.position).normalized;
            Vector3 right        = Vector3.Cross(lookAtCamera, result.direction).normalized *size * 0.1f * buttonSize;
            Vector3 front        = Vector3.forward;

            switch (gizmo)
            {
            case SplineSliderGizmo.BackwardTriangle:
                center += result.direction * size * 0.06f * buttonSize;
                front   = center - result.direction * size * 0.2f * buttonSize;
                Handles.DrawLine(center + right, front);
                Handles.DrawLine(front, center - right);
                Handles.DrawLine(center - right, center + right);
                break;

            case SplineSliderGizmo.ForwardTriangle:
                center -= result.direction * size * 0.06f * buttonSize;
                front   = center + result.direction * size * 0.2f * buttonSize;
                Handles.DrawLine(center + right, front);
                Handles.DrawLine(front, center - right);
                Handles.DrawLine(center - right, center + right);
                break;

            case SplineSliderGizmo.DualArrow:
                center += result.direction * size * 0.025f * buttonSize;
                front   = center + result.direction * size * 0.17f * buttonSize;
                Handles.DrawLine(center + right, front);
                Handles.DrawLine(front, center - right);
                Handles.DrawLine(center - right, center + right);
                center -= result.direction * size * 0.05f * buttonSize;
                front   = center - result.direction * size * 0.17f * buttonSize;
                Handles.DrawLine(center + right, front);
                Handles.DrawLine(front, center - right);
                Handles.DrawLine(center - right, center + right);
                break;

            case SplineSliderGizmo.Rectangle:

                break;

            case SplineSliderGizmo.Circle:
                Handles.DrawWireDisc(center, lookAtCamera, 0.13f * size * buttonSize);
                break;
            }
            Vector3 lastPos = result.position;

            Handles.color = Color.clear;
#if UNITY_5_5_OR_NEWER
            result.position = Handles.FreeMoveHandle(result.position, Quaternion.LookRotation(cam.transform.position - result.position), size * 0.2f * buttonSize, Vector3.zero, Handles.CircleHandleCap);
#else
            result.position = Handles.FreeMoveHandle(result.position, Quaternion.LookRotation(cam.transform.position - result.position), size * 0.2f * buttonSize, Vector3.zero, Handles.CircleCap);
#endif
            if (result.position != lastPos)
            {
                percent = user.Project(result.position).percent;
            }
            Handles.color = Color.white;
            return(buttonClick);
        }