// Use this for initialization void Start() { lM = FindObjectOfType <LevelManager>(); lineRend = GetComponent <LineRenderer>(); edgeColl = GetComponent <EdgeCollider2D>(); dGM = FindObjectOfType <Drawing_GameManager>(); cam = Camera.main; linePositions = new List <Vector2>(); }
// Use this for initialization void Start() { lM = FindObjectOfType <LevelManager>(); dGM = FindObjectOfType <Drawing_GameManager>(); }