public override void OnInspectorGUI()
    {
        DrawingVisualizerWithSettings <TMessageType, TVisualizerSettings> visualizer = (DrawingVisualizerWithSettings <TMessageType, TVisualizerSettings>)target;

        visualizer.Topic = EditorGUILayout.TextField("Topic", visualizer.Topic);

        m_Config            = visualizer.Settings;
        m_Config            = (TVisualizerSettings)EditorGUILayout.ObjectField("Visualizer settings", m_Config, typeof(TVisualizerSettings), false);
        visualizer.Settings = m_Config;

        if (GUI.changed)
        {
            EditorUtility.SetDirty(target);
            if (visualizer.gameObject.scene != null)
            {
                UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(visualizer.gameObject.scene);
            }
            GUI.changed = false;
        }

        EditorGUI.indentLevel++;
        OnInspectorGUIForSettings(visualizer);
        EditorGUI.indentLevel--;

        if (GUI.changed)
        {
            visualizer.Redraw();
        }
    }
    public void VisualizerRedraw()
    {
        DrawingVisualizerWithSettings <TMessageType, TVisualizerSettings> visualizer = (DrawingVisualizerWithSettings <TMessageType, TVisualizerSettings>)target;

        visualizer.Redraw();
    }