public virtual void Draw() { if (exists) { if (visible) { Rectangle srect = sprite.GetRect(_curAnim.Frame); srect.Height -= (int)y_push; SpriteDrawer.DrawSprite(sprite.Tex, MathUtilities.CreateRectangle(Position.X - offset.X * scale, Position.Y - offset.Y * scale + (int)y_push, srect.Width * scale, srect.Height * scale), srect, color * opacity, rotation, _flip, DrawingUtilities.GetDrawingZ(layer, MapUtilities.GetInGridPosition(Position).Y + height)); } if (shadow != null) { shadow.Draw(); } if (GlobalState.draw_hitboxes && HasVisibleHitbox) { SpriteDrawer.DrawSprite(ResourceManager.GetTexture("hitbox"), Hitbox, color: Color.Red, Z: DrawingUtilities.GetDrawingZ(DrawOrder.HITBOX, 0)); } } }
public void Draw() { float z = DrawingUtilities.GetDrawingZ(drawLayer); float shadowZ = z - 0.01f; float currentY = firstLineY; foreach (List <TextCharacter> line in characterLines) { foreach (var c in line) { if (c.Character == null) { SpriteDrawer.DrawGuiSprite(buttonSprite, WriteAreaTopLeft + new Vector2(c.X, currentY - GameConstants.BUTTON_HEIGHT / 4), c.Crop, Z: z); } else { SpriteDrawer.DrawGuiSprite(spriteFont.texture, WriteAreaTopLeft + new Vector2(c.X, currentY), c.Crop, spriteFont.color * Opacity, Z: z); if (DrawShadow) { SpriteDrawer.DrawGuiSprite(spriteFont.texture, WriteAreaTopLeft + new Vector2(c.X, currentY + 1), c.Crop, color: Color.Black * Opacity, Z: shadowZ); } } } currentY += spriteFont.lineSeparation; } }
public override void Draw() { base.Draw(); float z = DrawingUtilities.GetDrawingZ(layer); float max_z = DrawingUtilities.GetDrawingZ(layer + 1); SpriteDrawer.DrawGuiSprite(_sliderBg, new Rectangle( (int)(position.X + BarOffset - _slider.Width / 2), (int)(position.Y - _slider.Height / 2), (int)(_slider.Width), (int)(_slider.Height)), Z: z); SpriteDrawer.DrawGuiSprite(_slider.Tex, position + new Vector2(BarOffset, 0), _slider.GetRect((int)_style), Z: z + 2 * (max_z - z) / 3); if (current > min) { int width = (int)(_slider.Width * (current - min) / (max - min)); SpriteDrawer.DrawGuiSprite(_sliderInside, new Rectangle( (int)(position.X + BarOffset - width / 2), (int)(position.Y - _slider.Height / 2), (int)(width), (int)(_slider.Height)), Z: z + (max_z - z) / 3); } }
public void DrawUI() { Writer.Draw(); SpriteDrawer.DrawGuiSprite(_boxTexture, pos, Z: DrawingUtilities.GetDrawingZ(DrawOrder.TEXTBOX)); if (_drawBlinky) { SpriteDrawer.DrawGuiSprite(blinky_box, _blinkyPos, Z: DrawingUtilities.GetDrawingZ(DrawOrder.TEXT)); } }
public void Draw() { float z = DrawingUtilities.GetDrawingZ(drawLayer); float shadowZ = z - 0.01f; foreach (var c in characters) { SpriteDrawer.DrawGuiSprite(spriteFont.texture, c.Position, c.Crop, spriteFont.color, Z: z); if (DrawShadow) { SpriteDrawer.DrawGuiSprite(spriteFont.texture, c.Position + new Vector2(0, 1f), c.Crop, color: Color.Black, Z: shadowZ); } } }
public override void Draw() { if (visible) { Rectangle srect = sprite.GetRect(_curAnim.Frame); SpriteDrawer.DrawGuiSprite(sprite.Tex, MathUtilities.CreateRectangle(Position.X - offset.X * scale, Position.Y - offset.Y * scale + (int)y_push, srect.Width * scale, srect.Height * scale), srect, color * opacity, rotation, Z: DrawingUtilities.GetDrawingZ(layer)); } }
public virtual void Draw() { if (visible && exists) { SpriteDrawer.DrawSprite(Texture, MathUtilities.CreateRectangle(Position.X - offset.X * scale, Position.Y - offset.Y * scale, frameWidth * scale, frameHeight * scale), spriteRect, Color.White * _opacity, rotation, _flip, DrawingUtilities.GetDrawingZ(layer, MapUtilities.GetInGridPosition(Position).Y)); if (shadow != null) { shadow.Draw(); } } }
public void Draw(bool ignoreEmpty = false) { float z = DrawingUtilities.GetDrawingZ(_layer); for (int y = 0; y < heightInTiles; y++) { for (int x = 0; x < widthInTiles; x++) { Rectangle?rect = _rects[x + y * widthInTiles]; if (rect.HasValue) { int tile = data[x + y * widthInTiles]; if (!ignoreEmpty || tile != 0) { SpriteDrawer.DrawSprite(tiles, new Rectangle(x * _tileWidth, y * _tileHeight, _tileWidth, _tileHeight), rect.Value, Z: z); } } } } }
public override void DrawUI() { SpriteDrawer.DrawGuiSprite(_header, Vector2.Zero, Z: DrawingUtilities.GetDrawingZ(DrawOrder.HEADER)); if (InventoryManager.EquippedBroom != BroomType.NONE && _equippedBroomIcon != null) { SpriteDrawer.DrawGuiSprite(_equippedBroomIcon, _iconPos, Z: DrawingUtilities.GetDrawingZ(DrawOrder.UI_OBJECTS)); } SpriteDrawer.DrawGuiSprite(_equippedBroomBorder, _iconPos, Z: DrawingUtilities.GetDrawingZ(DrawOrder.EQUIPPED_BORDER)); _healthBar.Draw(); if (_childState != null) { _childState.DrawUI(); } _keyValueLabel.Draw(); }
public override void DrawUI() { base.DrawUI(); SpriteDrawer.DrawGuiSprite(_sliderBg, new Rectangle( (int)((position.X + BarOffset)), (int)(position.Y), (int)(_slider.Width), (int)(_slider.Height)), Z: DrawingUtilities.GetDrawingZ(DrawOrder.AUDIO_SLIDER_BG)); SpriteDrawer.DrawGuiSprite(_slider, position + new Vector2(BarOffset, 0), Z: DrawingUtilities.GetDrawingZ(DrawOrder.AUDIO_SLIDER)); if (current > min) { SpriteDrawer.DrawGuiSprite(_sliderInside, new Rectangle( (int)((position.X + BarOffset)), (int)(position.Y), (int)(_slider.Width * (current - min) / (max - min)), (int)(_slider.Height)), Z: DrawingUtilities.GetDrawingZ(DrawOrder.AUDIO_SLIDER_BAR)); } }
public override void Draw() { if (visible) { SpriteDrawer.DrawGuiSprite(Texture, Position - offset, spriteRect, Z: DrawingUtilities.GetDrawingZ(layer)); } }
public FG_Blend() { cutoff = DrawingUtilities.GetDrawingZ(DrawOrder.FG_SPRITES, 0); }
public override void DrawUI() { base.DrawUI(); SpriteDrawer.DrawGuiSprite(background, position, Z: DrawingUtilities.GetDrawingZ(DrawOrder.PAUSE_BG)); title.Draw(); }
public override void Draw() { if (visible && exists) { float draw_y = MapUtilities.GetInGridPosition(Position).Y; if (!is_behind_player) { float player_y = MapUtilities.GetInGridPosition(_root.Position).Y + _root.height; draw_y = player_y + 0.5f; } SpriteDrawer.DrawSprite(sprite.Tex, MathUtilities.CreateRectangle(Position.X - offset.X, Position.Y - offset.Y, sprite.Width, sprite.Height), sprite.GetRect(_curAnim.Frame), rotation: rotation, Z: DrawingUtilities.GetDrawingZ(layer, draw_y)); wide_attack.Draw(); long_attack.Draw(); //Draw hitbox, but not yourself visible = false; base.Draw(); visible = true; } }
public override void Draw() { SpriteDrawer.DrawGuiSprite(_box.Tex, _pos, _box.GetRect((_turnedOn ? 1 : 0) + ((int)_style * 2)), Z: DrawingUtilities.GetDrawingZ(_layer)); }
public override void Draw() { if (visible && exists) { float draw_y = MapUtilities.GetInGridPosition(Position).Y; if (!is_behind_player) { float player_y = MapUtilities.GetInGridPosition(_root.Position).Y; draw_y = player_y + 0.5f; } SpriteDrawer.DrawSprite(Texture, MathUtilities.CreateRectangle(Position.X - offset.X, Position.Y - offset.Y, frameWidth, frameHeight), spriteRect, rotation: rotation, Z: DrawingUtilities.GetDrawingZ(layer, draw_y)); wide_attack.Draw(); long_attack.Draw(); } }
public override void Draw() { base.Draw(); _label.Draw(); if (equipped) { SpriteDrawer.DrawGuiSprite(_equipIcon, Position + new Vector2(12, -1), Z: DrawingUtilities.GetDrawingZ(DrawOrder.EQUIPPED_ICON)); } }
public void Draw() { SpriteDrawer.DrawGuiSprite(fadeIn, Vector2.Zero, new Rectangle(0, 0, GameConstants.SCREEN_WIDTH_IN_PIXELS, GameConstants.SCREEN_HEIGHT_IN_PIXELS + GameConstants.HEADER_HEIGHT), Z: DrawingUtilities.GetDrawingZ(DrawOrder.DEATH_FADEIN), color: color * Opacity); }
/// <param name="sprites">Spritesheet to use when drawing</param> /// <param name="topleft">Top left coordinate of the 0,0 tile</param> /// <param name="bounds">Part of the minimap to draw</param> public void Draw(Spritesheet sprites, Vector2 topleft, Rectangle?bounds = null, bool DrawPlayerIndicator = true) { Rectangle b = bounds ?? new Rectangle(0, 0, tiles.Width, tiles.Height); for (int y = b.Top; y < b.Bottom; ++y) { for (int x = b.Left; x < b.Right; ++x) { Vector2 pos = topleft + new Vector2(x * sprites.Width, y * sprites.Height); int visible = interest[x + y * tiles.Width]; if (visible > 0) { SpriteDrawer.DrawGuiSprite(sprites.Tex, pos, sprites.GetRect(tiles.GetTile(new(x, y))), Z: DrawingUtilities.GetDrawingZ(DrawOrder.MINIMAP)); } if (visible > 1) { SpriteDrawer.DrawGuiSprite(sprites.Tex, pos, sprites.GetRect(ChestIndicator), Z: DrawingUtilities.GetDrawingZ(DrawOrder.MINIMAP_CHEST)); } } } Vector2 PlayerPos = new Vector2(GlobalState.CURRENT_GRID_X, GlobalState.CURRENT_GRID_Y); if (b.Contains(PlayerPos) && DrawPlayerIndicator) { SpriteDrawer.DrawGuiSprite(sprites.Tex, topleft + PlayerPos * new Vector2(sprites.Width), sprites.GetRect(PlayerIndicator), Z: DrawingUtilities.GetDrawingZ(DrawOrder.MINIMAP_PLAYER)); } }