/// CONSTRUIRE Là OU ON CLICK !!! private void MouseRaycast() { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 1000)) { // Did we click inside a polygon Polygon hitPolygon = null; if (_cadastre.IsPointInsideExistingPolygon(hit.point, out hitPolygon)) { _selectedZone = hitPolygon; BuildingCreator.Instance.TryCreateNewBuilding(hit.point, hitPolygon); } else { _selectedZone = null; _drawingTool.HandleNewClick(hit.point); } } }