public void ToggleWater() { wView = !wView; if (wView) { drawingManager.DisplayWLineRender(false); WaterButton.GetComponent <Image>().color = Color.white; return; } drawingManager.DisplayWLineRender(true); WaterButton.GetComponent <Image>().color = Color.green; }
public void OnClickWaterDraw() { if (drawingManager.IsDrawWater) { // Delete previous point drawingManager.ErasePreviousPoint(); } else { // Switch to Water Draw drawingManager.IsDrawWater = true; // Enable water line renderer drawingManager.DisplayWLineRender(true); // Disable electricity line renderer drawingManager.DisplayELineRender(false); //-------------------------------------------- // UI tasks // Set electricity view toggle to disabled EViewButton.GetComponent <Toggle>().isOn = false; //Disable WView Toggle WViewButton.gameObject.SetActive(false); // Enable EView Toggle EViewButton.gameObject.SetActive(true); // Set background color to green WDrawButton.GetComponent <Image>().color = Color.green; // Set background color of electricity draw to white EDrawButton.GetComponent <Image>().color = Color.white; // Switch Image to Redo Image WDrawButton.transform.GetChild(0).gameObject.SetActive(false); WDrawButton.transform.GetChild(1).gameObject.SetActive(true); Debug.Log("Getting some f*****g thing right"); // Switch Electricity Redo logo EDrawButton.transform.GetChild(0).gameObject.SetActive(true); EDrawButton.transform.GetChild(1).gameObject.SetActive(false); } }
public void OnClickDraw() { // If electricity then switch to water if (!drawingManager.IsDrawWater) { Debug.Log("Switching to Water"); // Switch drawingManager.IsDrawWater = true; // Enable water line renderer drawingManager.DisplayWLineRender(true); // Disable electricity line renderer drawingManager.DisplayELineRender(false); //-------------------------------------------- // UI tasks // Switch Water Image to Electricity Image DrawButton.transform.GetChild(0).gameObject.SetActive(true); DrawButton.transform.GetChild(1).gameObject.SetActive(false); } // If water then switch to electricity else { // Switch drawingManager.IsDrawWater = false; Debug.Log("Switching to Electricity"); // Disable water line renderer drawingManager.DisplayELineRender(true); // Enable electricity line renderer drawingManager.DisplayWLineRender(false); //-------------------------------------------- // UI tasks // Switch Electricity Image to water Image DrawButton.transform.GetChild(0).gameObject.SetActive(false); DrawButton.transform.GetChild(1).gameObject.SetActive(true); } viewOn = false; }