private void imgPlayerMap_Click(object sender, MapEventArgs e) { if (_lockControls) { return; } if (e.Button == MouseButtons.Left) { _fogOfWarPainter.ClearFogofWarAround(e.HexWorldCoordinate); _drawingHandler.RedrawFogOfWar(); _drawingHandler.RedrawPartyLocation(e.HexWorldCoordinate); } }
private void DrawFogOfWar() { _drawingHandler.RedrawFogOfWar(); }