public void Disconnect(string title, string reason) { Gui.Reset(this); World.Reset(); World.blocks = null; Drawer2D.InitColours(); BlockInfo.Reset(this); TexturePackExtractor.ExtractDefault(this); Gui.SetNewScreen(new ErrorScreen(this, title, reason)); GC.Collect(); }
public void Disconnect(string title, string reason) { SetNewScreen(new ErrorScreen(this, title, reason)); World.Reset(); World.blocks = null; Drawer2D.InitColours(); for (int block = BlockInfo.CpeCount; block < BlockInfo.BlocksCount; block++) { BlockInfo.ResetBlockInfo((byte)block, false); } BlockInfo.SetupCullingCache(); BlockInfo.InitLightOffsets(); GC.Collect(); }
public void Disconnect(string title, string reason) { Events.RaiseDisconnected(title, reason); Gui.Reset(this); World.Reset(); WorldEvents.RaiseOnNewMap(); World.blocks = null; Drawer2D.InitColours(); BlockInfo.Reset(this); TexturePack.ExtractDefault(this); Gui.SetNewScreen(new DisconnectScreen(this, title, reason)); GC.Collect(); }
public void Disconnect(string title, string reason) { SetNewScreen(new ErrorScreen(this, title, reason)); Map.Reset(); Map.mapData = null; Drawer2D.InitColours(); for (int tile = BlockInfo.CpeBlocksCount; tile < BlockInfo.BlocksCount; tile++) { BlockInfo.ResetBlockInfo((byte)tile, false); } BlockInfo.SetupCullingCache(); BlockInfo.InitLightOffsets(); GC.Collect(); }