private void dropOffScreen(DrawableHitObject obj, double failTime, float randomRotation, Vector2 originalScale, Vector2 originalPosition) { using (obj.BeginAbsoluteSequence(failTime)) { obj.RotateTo(randomRotation, duration); obj.ScaleTo(originalScale * 0.5f, duration); obj.MoveTo(originalPosition + new Vector2(0, 400), duration); } }