예제 #1
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		static extern void glitz_context_read_buffer (IntPtr context, DrawableBuffer buffer);
예제 #2
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		static extern void glitz_surface_attach (IntPtr surface, IntPtr drawable, DrawableBuffer buffer);
예제 #3
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		static extern void glitz_context_draw_buffers (IntPtr context, DrawableBuffer[] buffers, int n);
예제 #4
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 static extern void glitz_surface_attach(IntPtr surface, IntPtr drawable, DrawableBuffer buffer);
예제 #5
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 static extern void glitz_context_read_buffer(IntPtr context, DrawableBuffer buffer);
예제 #6
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		public void ReadBuffer (DrawableBuffer buffer)
		{
			GlitzAPI.glitz_context_read_buffer (Handle, buffer);
		}
예제 #7
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		public void DrawBuffers (DrawableBuffer[] buffers)
		{
			GlitzAPI.glitz_context_draw_buffers (Handle, buffers, buffers.Length);
		}
예제 #8
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 public void Attach(Drawable drawable, DrawableBuffer buffer)
 {
     GlitzAPI.glitz_surface_attach(Handle, drawable.Handle, buffer);
 }
예제 #9
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		public void Attach (Drawable drawable, DrawableBuffer buffer)
		{
			GlitzAPI.glitz_surface_attach (Handle, drawable.Handle, buffer);
		}
예제 #10
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 public void ReadBuffer(DrawableBuffer buffer)
 {
     GlitzAPI.glitz_context_read_buffer(Handle, buffer);
 }