public override void Draw(Graphics g) { g.SmoothingMode = SmoothingMode.AntiAlias; Brush b = new SolidBrush(Color.Red); Pen pen; if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = (Pen)DrawPen.Clone(); } GraphicsPath gp = new GraphicsPath(); foreach (Point pt in pointList) { gp.AddEllipse(new Rectangle(pt, new Size(1, 1))); } g.DrawPath(pen, gp); g.FillPath(b, gp); gp.Dispose(); b.Dispose(); pen.Dispose(); }
public override void Draw(Graphics g) { g.SmoothingMode = SmoothingMode.AntiAlias; Pen pen; if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = (Pen)DrawPen.Clone(); } GraphicsPath gp = new GraphicsPath(); gp.AddLine(startPoint, endPoint); // Rotate the path about it's center if necessary if (Rotation != 0) { RectangleF pathBounds = gp.GetBounds(); Matrix m = new Matrix(); m.RotateAt(Rotation, new PointF(pathBounds.Left + (pathBounds.Width / 2), pathBounds.Top + (pathBounds.Height / 2)), MatrixOrder.Append); gp.Transform(m); } g.DrawPath(pen, gp); gp.Dispose(); pen.Dispose(); }
public override void Draw(Graphics g) { Pen pen; Brush b = new SolidBrush(FillColor); if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = (Pen)DrawPen.Clone(); } GraphicsPath gp = new GraphicsPath(); gp.AddEllipse(GetNormalizedRectangle(Rectangle)); // Rotate the path about it's center if necessary if (Rotation != 0) { RectangleF pathBounds = gp.GetBounds(); Matrix m = new Matrix(); m.RotateAt(Rotation, new PointF(pathBounds.Left + (pathBounds.Width / 2), pathBounds.Top + (pathBounds.Height / 2)), MatrixOrder.Append); gp.Transform(m); } g.DrawPath(pen, gp); if (Filled) { g.FillPath(b, gp); } gp.Dispose(); pen.Dispose(); b.Dispose(); }
public override void Draw(Graphics g) { g.SmoothingMode = SmoothingMode.AntiAlias; Pen pen = null; if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = DrawPen.Clone() as Pen; } Point[] pts = new Point[pointArray.Count]; for (int i = 0; i < pointArray.Count; i++) { Point px = (Point)pointArray[i]; pts[i] = px; } byte[] types = new byte[pointArray.Count]; for (int i = 0; i < pointArray.Count; i++) { types[i] = (byte)PathPointType.Line; } GraphicsPath gp = new GraphicsPath(pts, types); g.DrawPath(pen, gp); gp.Dispose(); pen.Dispose(); }
/// <summary> /// Draw rectangle /// </summary> /// <param name="g"></param> public override void Draw(Graphics g) { Pen pen; Brush b = new SolidBrush(FillColor); if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = (Pen)DrawPen.Clone(); } GraphicsPath gp = new GraphicsPath(); gp.AddRectangle(GetNormalizedRectangle(Rectangle)); // Rotate the path about it's center if necessary if (Rotation != 0) { RectangleF pathBounds = gp.GetBounds(); Matrix m = new Matrix(); m.RotateAt(Rotation, new PointF(pathBounds.Left + (pathBounds.Width / 2), pathBounds.Top + (pathBounds.Height / 2)), MatrixOrder.Append); gp.Transform(m); } g.DrawPath(pen, gp); if (Filled) { g.FillPath(b, gp); } ///////////////////////////// // Draw string for Name and Description ///////////////////////////// Font drawFont = new Font("Arial", 10); SolidBrush drawBrush = new SolidBrush(Color.Black); // Set format of string. StringFormat drawFormat = new StringFormat(); drawFormat.Alignment = StringAlignment.Center; // Draw string to screen. g.DrawString(FunctionName, drawFont, drawBrush, Rectangle, drawFormat); /////////////////////////////////////// // End of Drawing strings ////////////////////////////////////// gp.Dispose(); pen.Dispose(); b.Dispose(); }
public override void Draw(Graphics g) { Pen pen; Brush b = new SolidBrush(FillColor); Brush b1 = new LinearGradientBrush(new Point(0, 10), new Point(200, 10), Color.FromArgb(255, 255, 0, 0), Color.FromArgb(255, 0, 0, 255)); Brush b2 = new HatchBrush(HatchStyle.Cross, Color.Azure); Brush b3 = new TextureBrush(FillImage); if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = (Pen)DrawPen.Clone(); } GraphicsPath gp = new GraphicsPath(); gp.AddRectangle(GetNormalizedRectangle(Rectangle)); if (Rotation != 0) { RectangleF pathBounds = gp.GetBounds(); Matrix m = new Matrix(); m.RotateAt(Rotation, new PointF(pathBounds.Left + (pathBounds.Width / 2), pathBounds.Top + (pathBounds.Height / 2)), MatrixOrder.Append); gp.Transform(m); } g.DrawPath(pen, gp); if (Filled) { g.FillPath(b, gp); } if (Gradient) { g.FillPath(b1, gp); } if (Hatch) { g.FillPath(b2, gp); } if (Texture) { g.FillPath(b3, gp); } gp.Dispose(); pen.Dispose(); b.Dispose(); b1.Dispose(); b2.Dispose(); b3.Dispose(); }
public override void Draw(Graphics g) { if (pointArray.Count == 0) { return; } g.SmoothingMode = SmoothingMode.AntiAlias; Pen pen; if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = DrawPen.Clone() as Pen; } Point[] pts = new Point[pointArray.Count]; for (int i = 0; i < pointArray.Count; i++) { Point px = (Point)pointArray[i]; pts[i] = px; } byte[] types = new byte[pointArray.Count]; for (int i = 0; i < pointArray.Count; i++) { types[i] = (byte)PathPointType.Line; } GraphicsPath gp = new GraphicsPath(pts, types); // Rotate the path about it's center if necessary if (Rotation != 0) { RectangleF pathBounds = gp.GetBounds(); Matrix m = new Matrix(); m.RotateAt(Rotation, new PointF(pathBounds.Left + (pathBounds.Width / 2), pathBounds.Top + (pathBounds.Height / 2)), MatrixOrder.Append); gp.Transform(m); } g.DrawPath(pen, gp); //g.DrawCurve(pen, pts); gp.Dispose(); if (pen != null) { pen.Dispose(); } }
public override void Draw(Graphics g) { g.SmoothingMode = SmoothingMode.AntiAlias; Pen pen = new Pen(Color.Black); if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = (Pen)DrawPen.Clone(); } g.DrawLine(pen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y); pen.Dispose(); }
public override void Draw(Graphics g) { Pen pen = new Pen(Color.Black); Brush b = new SolidBrush(FillColor); if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = (Pen)DrawPen.Clone(); } g.DrawEllipse(pen, DrawRectangle.GetNormalizedRectangle(Rectangle)); if (Filled == true) { g.FillEllipse(b, DrawRectangle.GetNormalizedRectangle(Rectangle)); } pen.Dispose(); b.Dispose(); }
/// <summary> /// Draw rectangle /// </summary> /// <param name="g"></param> public override void Draw(Graphics g) { Pen pen = new Pen(Color.Black); Brush b = new SolidBrush(FillColor); if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = (Pen)DrawPen.Clone(); } g.DrawRectangle(pen, DrawRectangle.GetNormalizedRectangle(Rectangle)); if (Filled == true) { g.FillRectangle(b, DrawRectangle.GetNormalizedRectangle(Rectangle)); } Console.WriteLine("Drew Rectangle at " + Rectangle.X + " " + Rectangle.Y); pen.Dispose(); b.Dispose(); }
public override void Draw(Graphics g) { //int x1 = 0, y1 = 0; // previous point //int x2, y2; // current point g.SmoothingMode = SmoothingMode.AntiAlias; Pen pen = null; if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = DrawPen.Clone() as Pen; } // Convert the array of points to a GraphicsPath object so lines are mitered correctly at the intersections // (not to mention the object is drawn faster then drawing individual lines) Point[] pts = new Point[pointArray.Count]; for (int i = 0; i < pointArray.Count; i++) { Point px = (Point)pointArray[i]; pts[i] = px; } byte[] types = new byte[pointArray.Count]; for (int i = 0; i < pointArray.Count; i++) { types[i] = (byte)PathPointType.Line; } GraphicsPath gp = new GraphicsPath(pts, types); g.DrawPath(pen, gp); gp.Dispose(); pen.Dispose(); }
public override void Draw(Graphics g) { g.SmoothingMode = SmoothingMode.AntiAlias; Pen pen; if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = DrawPen.Clone() as Pen; } // Convert the array of points to a GraphicsPath object so lines are mitered correctly at the intersections // (not to mention the object is drawn faster then drawing individual lines) Point[] pts = new Point[pointArray.Count]; for (int i = 0; i < pointArray.Count; i++) { Point px = (Point)pointArray[i]; pts[i] = px; } byte[] types = new byte[pointArray.Count]; for (int i = 0; i < pointArray.Count; i++) { types[i] = (byte)PathPointType.Line; } GraphicsPath gp = new GraphicsPath(pts, types); // Rotate the path about it's center if necessary if (Rotation != 0) { RectangleF pathBounds = gp.GetBounds(); Matrix m = new Matrix(); m.RotateAt(Rotation, new PointF(pathBounds.Left + (pathBounds.Width / 2), pathBounds.Top + (pathBounds.Height / 2)), MatrixOrder.Append); gp.Transform(m); } g.DrawPath(pen, gp); //g.DrawCurve(pen, pts); // //// For DrawBeziers() to work, the pts array must have a minimum of 4 points. //// The pts array may have more than 4 points, but if so, then after the first 4 points, remaining points must be in sets of 3 for the call to work. //// The following code will adjust the pts array to properly fit these requirements. //int numPoints = pts.Length; //if (numPoints - 4 <= 0) //{ // // Cannot call DrawBeziers() so return, drawing nothing. // gp.Dispose(); // pen.Dispose(); // return; //} //while ((numPoints - 4) % 3 != 0 && numPoints - 4 > 0) //{ // // Chop off the last point from the pts array // numPoints--; // Array.Resize(ref pts, numPoints); //} //g.DrawBeziers(pen, pts); gp.Dispose(); if (pen != null) { pen.Dispose(); } }
public override void Draw(Graphics g) { Pen pen; GraphicsPath gp = new GraphicsPath(); Brush b = new SolidBrush(FillColor); Brush b1 = new LinearGradientBrush(new Point(0, 10), new Point(200, 10), Color.FromArgb(255, 255, 0, 0), Color.FromArgb(255, 0, 0, 255)); Brush b2 = new HatchBrush(HatchStyle.Cross, Color.Azure); Brush b3 = new TextureBrush(FillImage); if (DrawPen == null) { pen = new Pen(Color, PenWidth); } else { pen = (Pen)DrawPen.Clone(); } Rectangle rect = DrawRectangle.GetNormalizedRectangle(Rectangle); if (ShapeName == SpecialShape.ShapeName.Triangle) { PointF[] ListPoint = { new PointF(rect.X + rect.Width / 2, rect.Y), new PointF(rect.X + rect.Width, rect.Y + rect.Height), new PointF(rect.X, rect.Y + rect.Height), new PointF(rect.X + rect.Width / 2, rect.Y) }; gp.AddLines(ListPoint); } else if (ShapeName == SpecialShape.ShapeName.RightTriangle) { PointF[] ListPoint = { new PointF(rect.X, rect.Y), new PointF(rect.X + rect.Width, rect.Y + rect.Height), new PointF(rect.X, rect.Y + rect.Height), new PointF(rect.X, rect.Y) }; gp.AddLines(ListPoint); } else if (ShapeName == SpecialShape.ShapeName.RoundedRectangle) { int rad = 60; gp.AddArc(rect.X, rect.Y, rad, rad, 180, 90); gp.AddArc(rect.X + rect.Width - rad, rect.Y, rad, rad, 270, 90); gp.AddArc(rect.X + rect.Width - rad, rect.Y + rect.Height - rad, rad, rad, 0, 90); gp.AddArc(rect.X, rect.Y + rect.Height - rad, rad, rad, 90, 90); gp.AddLine(rect.X, rect.Y + rect.Height - rad, rect.X, rect.Y + rad / 2); } else if (ShapeName == SpecialShape.ShapeName.Arrow) { PointF[] ListPoint = { new PointF(rect.X + rect.Width / 2, rect.Y), new PointF(rect.X + rect.Width, rect.Y + rect.Height / 2), new PointF(rect.X + rect.Width / 2, rect.Y + rect.Height), new PointF(rect.X + rect.Width / 2, rect.Y + rect.Height * 3 / 4), new PointF(rect.X, rect.Y + rect.Height * 3 / 4), new PointF(rect.X, rect.Y + rect.Height / 4), new PointF(rect.X + rect.Width / 2, rect.Y + rect.Height / 4), new PointF(rect.X + rect.Width / 2, rect.Y) }; gp.AddLines(ListPoint); } else if (ShapeName == SpecialShape.ShapeName.Star) { PointF[] ListPoint = { new PointF(rect.X + rect.Width / 2, rect.Y), new PointF(rect.X + rect.Width * 6 / 10, rect.Y + rect.Height * 4 / 10), new PointF(rect.X + rect.Width, rect.Y + rect.Height * 4 / 10), new PointF(rect.X + rect.Width * 65 / 100, rect.Y + rect.Height * 65 / 100), new PointF(rect.X + rect.Width * 3 / 4, rect.Y + rect.Height), new PointF(rect.X + rect.Width / 2, rect.Y + rect.Height * 78 / 100), new PointF(rect.X + rect.Width / 4, rect.Y + rect.Height), new PointF(rect.X + rect.Width * 35 / 100, rect.Y + rect.Height * 65 / 100), new PointF(rect.X, rect.Y + rect.Height * 4 / 10), new PointF(rect.X + rect.Width * 4 / 10, rect.Y + rect.Height * 4 / 10), new PointF(rect.X + rect.Width / 2, rect.Y) }; gp.AddLines(ListPoint); } if (Rotation != 0) { RectangleF pathBounds = gp.GetBounds(); Matrix m = new Matrix(); m.RotateAt(Rotation, new PointF(pathBounds.Left + (pathBounds.Width / 2), pathBounds.Top + (pathBounds.Height / 2)), MatrixOrder.Append); gp.Transform(m); } g.DrawPath(pen, gp); if (Filled) { g.FillPath(b, gp); } if (Gradient) { g.FillPath(b1, gp); } if (Hatch) { g.FillPath(b2, gp); } if (Texture) { g.FillPath(b3, gp); } gp.Dispose(); pen.Dispose(); b.Dispose(); b1.Dispose(); b2.Dispose(); b3.Dispose(); }