/// <summary> /// フェーダーの光とフェーダーの描画 /// </summary> /// <param name="faderValue">フェーダーの値</param> public static void draw() { int Blenddelta = 0;// (int)((nowmillis / 10) % 40)*2; DX.SetDrawBlendMode(DX.DX_BLENDMODE_ADD, 168 + Blenddelta); DrawObject _faderLR = _faderC; int width = 16 * 6; //緑、赤、紫、それぞれのフェーダーの幅(dot) int faderx = (int)(width * inputFader.FaderPercent()); int faderLeftX = datacalc.ScreenWidth / 2 - 16 * 3; //フェーダーの光の左端 double deltadelta = 0.05; double deltaLeft = (inputFader.FaderPercentCenterMin() - 0.5) * deltadelta; double deltaRight = (inputFader.FaderPercentCenterMax() - 0.5) * deltadelta; double deltaCLeft = (inputFader.FaderPercent() - 0.5 - 0.01) * deltadelta; double deltaCRight = (inputFader.FaderPercent() - 0.5 + 0.01) * deltadelta; //int deltax = 10 if (inputFader.GetFaderState() == EnumFaderState.LEFT) { deltaLeft = (inputFader.FaderPercentMin() - 0.5) * deltadelta; //deltaCRight = -deltaCRight; deltaRight = -deltaRight; _faderLR = _faderL; faderLeftX -= width;//フェーダーの光の左端 faderx += width; } else if (inputFader.GetFaderState() == EnumFaderState.RIGHT) { deltaRight = (inputFader.FaderPercentMax() - 0.5) * deltadelta; deltaLeft = -deltaLeft; _faderLR = _faderR; faderLeftX += width;//フェーダーの光の左端 faderx -= width; } if (faderx > 8) { _faderLR.DrawModi( new Point((int)(faderLeftX * (1 + deltaLeft)), datacalc.JudgeLineY - 60), //左上 new Point((int)(faderLeftX * (1 + deltaCLeft)) + faderx - 7, datacalc.JudgeLineY - 60), //右上 new Point(faderLeftX + faderx - 7, datacalc.JudgeLineY + 16), //右下 new Point(faderLeftX, datacalc.JudgeLineY + 16) //左下 ); } //if (faderx + 8 < width) { _faderLR.DrawModi( new Point((int)(faderLeftX * (1 + deltaCRight) + faderx + 7), datacalc.JudgeLineY - 60), //左上 new Point((int)(faderLeftX * (1 + deltaRight) + width), datacalc.JudgeLineY - 60), //右上 new Point(faderLeftX + width, datacalc.JudgeLineY + 16), //右下 new Point(faderLeftX + faderx + 7, datacalc.JudgeLineY + 16) //左下 ); } DX.SetDrawBlendMode(DX.DX_BLENDMODE_NOBLEND, 0); _fader.Draw((int)(faderLeftX + faderx), datacalc.JudgeLineY + 16); }
public static void Draw() { DX.SetDrawBlendMode(DX.DX_BLENDMODE_NOBLEND, 0); _frame.Draw(0, datacalc.JudgeLineY); _rainbow.DrawModi(0, datacalc.JudgeLineY, datacalc.ScreenWidth, 2, rcount++); rcount = rcount % 8; //DX.DrawGraph(0, datacalc.JudgeLineY, GHframe, DX.TRUE); }
public static void Draw() { int y = (int)(now.judgementlinestep / datacalc.beatresolution); for (int n = 0; n < 5; n++) { if ((y + n) % 4 == 0) { if (now.dot % 2 == 1) { _measure.DrawModi(0, datacalc.realtimey(now.dot, (y + n) * datacalc.beatresolution), datacalc.ScreenWidth, 2); } } else { if (now.dot % 2 == 0) { _beat.DrawModi(0, datacalc.realtimey(now.dot, (y + n) * datacalc.beatresolution), datacalc.ScreenWidth, 2); } } } }