private void Event_DrawControl(object sender, PaintEventArgs e) { if (DebugTools.IsInDesignMode()) { return; } Image image = new Bitmap(Width, Height); var graphics = Graphics.FromImage(image); graphics.CompositingQuality = CompositingQuality.HighQuality; graphics.InterpolationMode = InterpolationMode.Bicubic; graphics.SmoothingMode = SmoothingMode.AntiAlias; graphics.TextRenderingHint = TextRenderingHint.AntiAlias; var currentTurnBoardInfo = new BoardInfo { GraphicSurface = graphics, ScreenInfo = _screenParameters, TurnInfo = null, TurnStep = 1 }; DrawMapTools.DrawGrid(currentTurnBoardInfo); BackgroundImage = image; }
private void DrawTacticalMapScreen() { Logger.Debug(TraceMessage.Execute(this, $"Turn { _gameSession.Turn}.{turnStep}")); Image image = new Bitmap(Width, Height); var graphics = Graphics.FromImage(image); graphics.CompositingQuality = CompositingQuality.HighQuality; graphics.InterpolationMode = InterpolationMode.Bicubic; graphics.SmoothingMode = SmoothingMode.AntiAlias; graphics.TextRenderingHint = TextRenderingHint.AntiAlias; var currentTurnBoardInfo = new BoardInfo { GraphicSurface = graphics, ScreenInfo = _screenParameters, TurnInfo = granularTurnInformation, TurnStep = turnStep }; DrawMapTools.DrawGrid(currentTurnBoardInfo); DrawMapTools.DrawSelectedObject(graphics, _mode, _gameSession, MouseMoveCelestialObject, _connectorsSelect, granularTurnInformation, turnStep, _screenParameters); DrawMapTools.DrawConnectors(graphics, _gameSession, _connectorsShow, granularTurnInformation, turnStep, _screenParameters); DrawMapTools.DrawConnectors(graphics, _gameSession, _connectorsSelect, granularTurnInformation, turnStep, _screenParameters); DrawMapTools.DrawDestinationPoint(graphics, _gameSession, destinationPoint, _screenParameters); DrawMapTools.DrawChangeMovementDestination(graphics, _gameSession, pointInSpace, granularTurnInformation, turnStep, _screenParameters); DrawMapTools.DrawSpaceShipMovement(graphics, _gameSession, granularTurnInformation, turnStep, HistoryMovementLog, _screenParameters); DrawMapTools.DrawMissiles(graphics, _gameSession, granularTurnInformation, turnStep, _screenParameters); DrawMapTools.DrawExplosions(graphics, _gameSession, granularTurnInformation, turnStep, _screenParameters); DrawMapTools.DrawSpaceShipTrajectories(graphics, _gameSession, granularTurnInformation, _screenParameters); DrawMapTools.DrawScreen(graphics, _gameSession, granularTurnInformation, turnStep, _screenParameters); DrawMapTools.DrawActiveModule(graphics, _activeModule, mouseCoordinates, _gameSession, granularTurnInformation, turnStep, _screenParameters); DrawMapTools.DrawMouseMoveObject(graphics, _gameSession, MouseMoveCelestialObject, granularTurnInformation, turnStep, _screenParameters); BackgroundImage = image; }
private void RefreshSelectedInfoControl(ICelestialObject celestialObject, SortedDictionary <int, GranularObjectInformation> granularObjectInformations, int i) { if (celestialObject == null) { OnRefreshSelectedCelestialObject?.Invoke(null, null); return; } var location = DrawMapTools.GetCurrentLocation(granularTurnInformation, celestialObject, turnStep, _screenParameters.DrawInterval); var selectedCelestialObject = celestialObject.DeepClone(); selectedCelestialObject.PositionX = location.X; selectedCelestialObject.PositionY = location.Y; OnRefreshSelectedCelestialObject?.Invoke(selectedCelestialObject, _gameSession.GetPlayerSpaceShip()); }