void Start() { _boat = GameObject.FindWithTag("Player"); _currentTile = new Vector3(0, 0, 0); _mapX = 0; _mapZ = 0; /* * if (_size < 5) { _size = 5; } * * if (_size % 2 == 0){ _split = (_size / 2) - 1;} //Is even * else { _split = (_size / 2); } //Is odd */ _islands = Resources.LoadAll <GameObject>("IslandPrefaps"); _pieceX = _water.GetComponent <Renderer>().bounds.size.x; _pieceZ = _water.GetComponent <Renderer>().bounds.size.z; _islandTypes = _islands.Length; Map.LoadMap(_size); Map.RandomGenerateMap(_size, _islandTypes); DrawMap.DrawMapStart(_size, _water, _islands, _pieceX, _pieceZ, _objective); //Instantiate(_water, new Vector3(0, 0, 0), Quaternion.identity); }