예제 #1
0
 public GameScene()
 {
     dm                 = new DrawManager();
     testsprite         = new Sprite("Resources/InGame/Fields/infertile/Deserts/test.png");
     testspriteforest   = new Sprite("Resources/InGame/Fields/fertile/Forests/largetest.png");
     cursor             = new bCursor();
     testspriteforest.x = testsprite.w;
     dm.Add(testsprite);
     dm.Add(testspriteforest);
     dm.Add(cursor);
 }
예제 #2
0
        public LBTestScene()
        {
            listbox_01 = new bListbox();
            bListboxEntry b1 = new bListboxEntry("Hello World");

            b1.OnClick += HandleClick;
            listbox_01.Add(b1);
            dm.Add(listbox_01);
        }
예제 #3
0
        public HostJoin()
        {
            //Create Objects
            dm = new DrawManager();
            t  = new Text(Convert.ToString(counter));
            BackgroundSprite = new Sprite("Resources/MainMenu/background.png");
            borderSprite     = new Sprite("Resources/MainMenu/border.png");
            testBackButton   = new bButton("Resources/testBackButton.png", "Resources/testBackButtonHover.png");
            hostButton       = new bButton("Resources/MainMenu/nohover/host.png", "Resources/MainMenu/hover/host.png");
            joinButton       = new bButton("Resources/MainMenu/nohover/join.png", "Resources/MainMenu/hover/join.png");
            cursor           = new bCursor();

            //Set Positions and W / H
            BackgroundSprite.w = 1680;
            BackgroundSprite.h = 1050;
            borderSprite.x     = 1680 / 2 - borderSprite.w / 2;
            borderSprite.y     = 180;
            testBackButton.y   = 850;
            hostButton.x       = 1680 / 2 - hostButton.w / 2;
            hostButton.y       = 300;
            joinButton.x       = 1680 / 2 - hostButton.w / 2;
            joinButton.y       = hostButton.y + hostButton.h + 100;

            //Set OnClicks
            joinButton.OnClick     += Click_JoinButton;
            hostButton.OnClick     += Click_HostButton;
            testBackButton.OnClick += Click_testBackButton;
            //Add to Layers
            dm.Add(BackgroundSprite);
            dm.Add(borderSprite);
            dm.Add(testBackButton);
            dm.Add(joinButton);
            dm.Add(hostButton);
            dm.Add(cursor);
            dm.Add(t);
            count();
        }
예제 #4
0
        public MainMenuScene()
        {
            // init code
            Console.WriteLine("Initializing MainMenuScene");
            dm = new DrawManager();

            borderSprite   = new Sprite("Resources/MainMenu/border.png");
            borderSprite.x = 1680 / 2 - borderSprite.w / 2;
            borderSprite.y = 180;

            newGameButton   = new bButton("Resources/MainMenu/nohover/newgame.png", "Resources/MainMenu/hover/newgame.png");
            newGameButton.x = 1680 / 2 - newGameButton.w / 2;
            newGameButton.y = 230;

            optionsButton   = new bButton("Resources/MainMenu/nohover/options.png", "Resources/MainMenu/hover/options.png");
            optionsButton.x = 1680 / 2 - optionsButton.w / 2;
            optionsButton.y = newGameButton.y + newGameButton.h + 50;

            exitButton   = new bButton("Resources/MainMenu/nohover/exit.png", "Resources/MainMenu/hover/exit.png");
            exitButton.x = 1680 / 2 - exitButton.w / 2;
            exitButton.y = optionsButton.y + optionsButton.h + 50;

            cursor = new bCursor();
            newGameButton.OnClick += Click_ButtonNewGame;
            optionsButton.OnClick += Click_ButtonOptions;
            exitButton.OnClick    += Click_ButtonExit;
            BackgroundSprite       = new Sprite("Resources/MainMenu/background.png");
            BackgroundSprite.w     = 1680;
            BackgroundSprite.h     = 1050;

            //Layer System
            dm.Add(BackgroundSprite);
            dm.Add(borderSprite);
            dm.Add(newGameButton);
            dm.Add(optionsButton);
            dm.Add(exitButton);
            dm.Add(cursor);
            //Draw Cursor Last to have it on top
            Program.aw.Cursor = MouseCursor.Empty;
        }