public void Draw() { var animation = _animations[_currentAnimation]; var rect = animation.FrameRectangle; DrawHelper.AddNewJob(_blendState, animation.Texture, Camera.WorldToScreen(Position + BCircleLocalCenter), rect, Color.White, 0f, new Vector2((float)rect.Width / 2, (float)rect.Height / 2), 1f, SpriteEffects.None, 0); }