/// <summary>
    /// パーティメンバー個別へのダメージ演出(ダメージ数値)
    /// </summary>
    /// <param name="member_index"></param>
    /// <param name="effect_prefab"></param>
    public void setDamageValueMember(MasterDataDefineLabel.ElementType damage_element, BattleSceneUtil.MultiInt damage_value, BattleSceneUtil.MultiInt damage_target)
    {
        if (BattleParam.IsKobetsuHP == false)
        {
            return;
        }

        for (int idx = 0; idx < damage_value.getMemberCount(); idx++)
        {
            int dmg_target = damage_target.getValue((GlobalDefine.PartyCharaIndex)idx);
            if (dmg_target > 0)
            {
                int          dmg_value   = damage_value.getValue((GlobalDefine.PartyCharaIndex)idx);
                EDAMAGE_TYPE damage_type = EDAMAGE_TYPE.eDAMAGE_TYPE_NORMAL;
                if (damage_element != MasterDataDefineLabel.ElementType.NONE)
                {
                    CharaOnce chara_once = BattleParam.m_PlayerParty.getPartyMember((GlobalDefine.PartyCharaIndex)idx, CharaParty.CharaCondition.EXIST);
                    if (chara_once != null)
                    {
                        damage_type = InGameUtilBattle.GetSkillElementAffinity(damage_element, chara_once.m_CharaMasterDataParam.element);
                    }
                }

                DrawDamageManager.showDamage(m_MemberHPTrans[idx], dmg_value, damage_type, 3.0f, getInterfaceExtentionRate() * INTERFACE_EXTENTION_DAMAGE_VALUE_OFFSET_Y + 0.14f, 2.0f);
            }
        }
    }
 /// <summary>
 /// 敵にダメージ数値を表示
 /// </summary>
 /// <param name="damage_value"></param>
 /// <param name="damage_type"></param>
 public void setDmageDisp(int damage_value, EDAMAGE_TYPE damage_type)
 {
     if (m_DamageNumberLocale != null)
     {
         DrawDamageManager.showDamage(m_DamageNumberLocale.transform, damage_value, damage_type);
     }
 }
    // Update is called once per frame
    void Update()
    {
        if (BattleParam.IsKobetsuHP &&
            BattleParam.m_PlayerParty != null)
        {
            BattleSceneUtil.MultiInt          damage_value   = BattleParam.m_PlayerParty.getDispDamageValue();
            BattleSceneUtil.MultiInt          damage_target  = BattleParam.m_PlayerParty.getDispDamageTarget();
            MasterDataDefineLabel.ElementType damage_element = BattleParam.m_PlayerParty.getDispDamageElement();
            BattleSceneUtil.MultiInt          heal_value     = BattleParam.m_PlayerParty.getDispRecoveryValue();

            // ダメージ表示
            setDamageValueMember(damage_element, damage_value, damage_target);

            // SP回復or消費
            if (m_SP != BattleParam.m_PlayerParty.m_PartyTotalSP)
            {
                m_IsSpChangeEffect = true;
            }
            m_SP = BattleParam.m_PlayerParty.m_PartyTotalSP;

            if (m_IsSpChangeEffect)
            {
                if (BattleSkillCutinManager.Instance.isRunning() == false)
                {
                    EffectManager.Instance.playEffect(SceneObjReferGameMain.Instance.m_EffectPrefab.m_Heal_SP, Vector3.zero, Vector3.zero, m_PartySP.transform, null, 1.0f);
                    m_IsSpChangeEffect = false;
                }
            }

            for (int idx = 0; idx < (int)GlobalDefine.PartyCharaIndex.MAX; idx++)
            {
                // HP回復
                if (heal_value != null)
                {
                    Transform chara_hp_trans = m_MemberHPTrans[idx];
                    int       hp_delta       = heal_value.getValue((GlobalDefine.PartyCharaIndex)idx);
                    if (hp_delta > 0)
                    {
                        DrawDamageManager.showDamage(chara_hp_trans, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_HEAL, 3.0f, getInterfaceExtentionRate() * INTERFACE_EXTENTION_DAMAGE_VALUE_OFFSET_Y - 0.65f);
                        setEffectHeal((GlobalDefine.PartyCharaIndex)idx);
                    }
                }
            }
        }
    }
예제 #4
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    // Update is called once per frame
    void Update()
    {
        if (BattleParam.m_PlayerParty != null && BattleParam.isActiveBattle())
        {
            BattleSceneUtil.MultiInt damage_value = BattleParam.m_PlayerParty.getDispDamageValue();
            BattleSceneUtil.MultiInt heal_value   = BattleParam.m_PlayerParty.getDispRecoveryValue();

            if (BattleParam.m_PlayerParty.m_HPCurrent.getValue(GlobalDefine.PartyCharaIndex.MAX) != m_PartyHp ||
                BattleParam.m_PlayerParty.m_HPMax.getValue(GlobalDefine.PartyCharaIndex.MAX) != m_PartyHpMax
                )
            {
                m_PartyHp    = BattleParam.m_PlayerParty.m_HPCurrent.getValue(GlobalDefine.PartyCharaIndex.MAX);
                m_PartyHpMax = BattleParam.m_PlayerParty.m_HPMax.getValue(GlobalDefine.PartyCharaIndex.MAX);
                if (m_PartyHpObject != null)
                {
                    TextMesh text_mesh = m_PartyHpObject.GetComponent <TextMesh>();
                    if (text_mesh != null)
                    {
                        text_mesh.text = "HP:" + m_PartyHp.ToString() + "/" + m_PartyHpMax.ToString();
                    }
                }
            }

            if (damage_value != null)
            {
                int hp_delta = damage_value.getValue(GlobalDefine.PartyCharaIndex.MAX);
                if (hp_delta > 0)
                {
                    DrawDamageManager.showDamage(m_PartyHpDamageLocale.transform, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_WEEK);
                }
            }

            if (heal_value != null)
            {
                int hp_delta = heal_value.getValue(GlobalDefine.PartyCharaIndex.MAX);
                if (hp_delta > 0)
                {
                    DrawDamageManager.showDamage(m_PartyHpDamageLocale.transform, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_HEAL);
                    EffectManager.Instance.playEffect(SceneObjReferGameMain.Instance.m_EffectPrefab.m_Heal_03, new Vector3(2.0f * 0.05f, -0.9609375f * 0.05f, 0.0f), Vector3.zero, m_PartyHpObject.transform, null, 0.15f);
                }
            }

            if (BattleParam.m_PlayerParty.m_PartyTotalSP != m_PartySp ||
                BattleParam.m_PlayerParty.m_PartyTotalSPMax != m_PartySpMax
                )
            {
                int old_sp = m_PartySp;
                m_PartySp    = BattleParam.m_PlayerParty.m_PartyTotalSP;
                m_PartySpMax = BattleParam.m_PlayerParty.m_PartyTotalSPMax;
                if (m_PartySpObject != null)
                {
                    TextMesh text_mesh = m_PartySpObject.GetComponent <TextMesh>();
                    if (text_mesh != null)
                    {
                        text_mesh.text = "SP:" + m_PartySp.ToString() + "/" + m_PartySpMax.ToString();
                    }
                    if (m_PartySp > old_sp)
                    {
                        EffectManager.Instance.playEffect(SceneObjReferGameMain.Instance.m_EffectPrefab.m_Heal_SP, new Vector3(2.0f * 0.05f, -0.4f * 0.05f, 0.0f), Vector3.zero, m_PartySpObject.transform, null, 0.125f);
                    }
                }
            }

            // パーティ状態異常
            {
                Transform ailment_object = transform.Find("PartyAilment");
                if (ailment_object != null)
                {
                    InGameAilmentIcon ailment_icon = ailment_object.GetComponent <InGameAilmentIcon>();
                    if (ailment_icon != null)
                    {
                        StatusAilmentChara ailment_info = BattleParam.m_PlayerParty.m_Ailments.getAilment(GlobalDefine.PartyCharaIndex.MAX);
                        ailment_icon.SetStatus(ailment_info);
                    }
                }
            }

            bool is_control = false;
            if (BattleParam.getBattlePhase() == BattleParam.BattlePhase.INPUT)
            {
                is_control = true;
            }

            // ヒーロースキル発動ボタン
            {
                Transform hero_skill_button_trans = transform.Find("Canvas/ButtonHeroSkill");
                if (hero_skill_button_trans != null)
                {
                    Button button = hero_skill_button_trans.GetComponent <Button>();
                    if (button != null)
                    {
                        bool is_button_enable = (is_control && BattleParam.m_PlayerParty.m_BattleHero.checkHeroSkillTurn());
                        button.interactable = is_button_enable;

                        Transform btn_txt = hero_skill_button_trans.Find("Text");
                        if (btn_txt != null)
                        {
                            Text txt = btn_txt.GetComponent <Text>();
                            if (txt != null)
                            {
                                txt.text = BattleParam.m_PlayerParty.m_BattleHero.getSkillTurn().ToString() + "/HERO";
                            }
                        }
                    }
                }
            }

            GlobalDefine.PartyCharaIndex provoke_target = BattleParam.m_PlayerParty._getProvokeTarget();
            for (int idx = 0; idx < (int)GlobalDefine.PartyCharaIndex.MAX; idx++)
            {
                string chara_name             = "";
                int    chara_id               = 0;
                int    link_chara_id          = 0;
                string hp_text                = "";
                string skill_name             = "";
                bool   is_active_skill_button = false;

                CharaOnce chara_once = BattleParam.m_PlayerParty.getPartyMember((GlobalDefine.PartyCharaIndex)idx, CharaParty.CharaCondition.EXIST);
                bool      is_alive   = false;
                if (chara_once != null)
                {
                    MasterDataParamChara chara_master = chara_once.m_CharaMasterDataParam;

                    int   hp      = BattleParam.m_PlayerParty.m_HPCurrent.getValue((GlobalDefine.PartyCharaIndex)idx);
                    float hp_rate = hp / (float)BattleParam.m_PlayerParty.m_HPMax.getValue((GlobalDefine.PartyCharaIndex)idx);

                    string hp_color = "white";
                    if (hp_rate >= 0.5f)
                    {
                        hp_color = "white";
                        is_alive = true;
                    }
                    else
                    if (hp_rate >= 0.2f)
                    {
                        hp_color = "yellow";
                        is_alive = true;
                    }
                    else
                    if (hp_rate > 0.0f)
                    {
                        hp_color = "red";
                        is_alive = true;
                    }
                    else
                    {
                        hp_color = "#808080";
                    }

                    // キャラ名
                    chara_name = "<color=" + hp_color + ">" + chara_master.name + "</color>";

                    // キャライメージ
                    chara_id = (int)chara_master.fix_id;

                    // リンクキャライメージ
                    if (chara_once.m_LinkParam != null)
                    {
                        link_chara_id = (int)chara_once.m_LinkParam.m_CharaID;
                    }

                    int atk_percent = (int)(InGameUtil.getCharaAttakPowScale(chara_once, BattleParam.m_PlayerParty.m_Ailments.getAilment((GlobalDefine.PartyCharaIndex)idx)) * 100.0f);
                    int hp_percent  = (int)(BattleParam.m_PlayerParty.m_HPMax.getValue((GlobalDefine.PartyCharaIndex)idx) / (float)BattleParam.m_PlayerParty.m_HPBase.getValue((GlobalDefine.PartyCharaIndex)idx) * 100.0f);

                    // キャラ個別HP
                    hp_text = "<color=" + hp_color + ">"
                              + BattleParam.m_PlayerParty.m_HPCurrent.getValue((GlobalDefine.PartyCharaIndex)idx)
                              + "/" + BattleParam.m_PlayerParty.m_HPMax.getValue((GlobalDefine.PartyCharaIndex)idx)
                              + "</color>";

                    if (BattleParam.IsKobetsuHP)
                    {
                        hp_text += " <color=#a0a0a0>HP" + hp_percent.ToString() + "%\n";
                        if (BattleParam.m_PlayerParty.m_Hate_ProvokeTurn.getValue((GlobalDefine.PartyCharaIndex)idx) > 0)
                        {
                            if (provoke_target == (GlobalDefine.PartyCharaIndex)idx)
                            {
                                hp_text += "[挑発]:";
                            }
                            else
                            {
                                hp_text += "挑発:";
                            }
                            hp_text += BattleParam.m_PlayerParty.m_Hate_ProvokeTurn.getValue((GlobalDefine.PartyCharaIndex)idx);
                        }
                        else
                        {
                            hp_text += "Hate:" + BattleParam.m_PlayerParty.m_Hate.getValue((GlobalDefine.PartyCharaIndex)idx);
                        }

                        hp_text += " ATK" + atk_percent.ToString() + "%</color>";
                    }

                    // スキルターン
                    int skill_turn = chara_once.GetTrunToLimitBreak();
                    MasterDataSkillLimitBreak skill_limit_break = BattleParam.m_MasterDataCache.useSkillLimitBreak(chara_master.skill_limitbreak);
                    if (skill_limit_break != null)
                    {
                        skill_name = skill_turn.ToString() + "/" + skill_limit_break.name;
                    }

                    // ボタンのアクティブ・非アクティブ
                    {
                        is_active_skill_button = is_control && BattleParam.IsEnableLBS((GlobalDefine.PartyCharaIndex)idx);
                    }
                }

                // 表示
                {
                    // キャラ名
                    {
                        Transform chara_name_trans = m_MemberObject[idx].transform.Find("CharaName");
                        if (chara_name_trans != null)
                        {
                            Text text_component = chara_name_trans.GetComponent <Text>();
                            if (text_component != null)
                            {
                                text_component.text = chara_name;
                            }
                        }
                    }
                }

                // スキル発動条件表示
                {
                    {
                        MasterDataDefineLabel.ElementType[,] skill_costs = new MasterDataDefineLabel.ElementType[2, 5];

                        if (is_alive)
                        {
                            MasterDataParamChara chara_master = chara_once.m_CharaMasterDataParam;
                            if (chara_master.skill_active0 != 0)
                            {
                                MasterDataSkillActive skill_active0 = BattleParam.m_MasterDataCache.useSkillActive(chara_master.skill_active0);
                                if (skill_active0 != null)
                                {
                                    skill_costs[0, 0] = skill_active0.cost1;
                                    skill_costs[0, 1] = skill_active0.cost2;
                                    skill_costs[0, 2] = skill_active0.cost3;
                                    skill_costs[0, 3] = skill_active0.cost4;
                                    skill_costs[0, 4] = skill_active0.cost5;
                                }
                            }
                            if (chara_master.skill_active1 != 0)
                            {
                                MasterDataSkillActive skill_active1 = BattleParam.m_MasterDataCache.useSkillActive(chara_master.skill_active1);
                                if (skill_active1 != null)
                                {
                                    skill_costs[1, 0] = skill_active1.cost1;
                                    skill_costs[1, 1] = skill_active1.cost2;
                                    skill_costs[1, 2] = skill_active1.cost3;
                                    skill_costs[1, 3] = skill_active1.cost4;
                                    skill_costs[1, 4] = skill_active1.cost5;
                                }
                            }
                        }

                        for (int skill_idx = 0; skill_idx < 2; skill_idx++)
                        {
                            for (int cost_idx = 0; cost_idx < 5; cost_idx++)
                            {
                                Transform cost_trans = m_MemberObject[idx].transform.Find("SkillInfo/Skill" + skill_idx.ToString() + cost_idx.ToString());
                                if (cost_trans != null)
                                {
                                    MasterDataDefineLabel.ElementType element_type = skill_costs[skill_idx, cost_idx];
                                    if (element_type != MasterDataDefineLabel.ElementType.NONE)
                                    {
                                        Image img = cost_trans.GetComponent <Image>();
                                        if (img != null)
                                        {
                                            img.sprite = m_SkillCostElements[(int)element_type];
                                            cost_trans.gameObject.SetActive(true);
                                        }
                                        else
                                        {
                                            cost_trans.gameObject.SetActive(false);
                                        }
                                    }
                                    else
                                    {
                                        cost_trans.gameObject.SetActive(false);
                                    }
                                }
                            }
                        }
                    }

                    // キャライメージ
                    {
                        Transform chara_image_trans = m_MemberObject[idx].transform.Find("Image");
                        if (chara_image_trans != null)
                        {
                            BattleCharaImageViewControl chara_view_control = chara_image_trans.GetComponent <BattleCharaImageViewControl>();
                            if (chara_view_control != null)
                            {
                                chara_view_control.setCharaID(chara_id, BattleCharaImageViewControl.ImageType.FACE);
                            }
                        }
                    }

                    // リンクキャライメージ
                    {
                        Transform chara_image_trans = m_MemberObject[idx].transform.Find("ImageLink");
                        if (chara_image_trans != null)
                        {
                            BattleCharaImageViewControl chara_view_control = chara_image_trans.GetComponent <BattleCharaImageViewControl>();
                            if (chara_view_control != null)
                            {
                                chara_view_control.setCharaID(link_chara_id, BattleCharaImageViewControl.ImageType.FACE);
                            }
                        }
                    }

                    // キャラ個別HP
                    {
                        Transform chara_hp_trans = m_MemberObject[idx].transform.Find("HP");
                        if (chara_hp_trans != null)
                        {
                            Text text_component = chara_hp_trans.GetComponent <Text>();
                            if (text_component != null)
                            {
                                text_component.text = hp_text;
                            }
                        }

                        if (damage_value != null)
                        {
                            int hp_delta = damage_value.getValue((GlobalDefine.PartyCharaIndex)idx);
                            if (hp_delta > 0)
                            {
                                DrawDamageManager.showDamage(chara_hp_trans, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_WEEK, 50.0f);
                            }
                        }

                        if (heal_value != null)
                        {
                            int hp_delta = heal_value.getValue((GlobalDefine.PartyCharaIndex)idx);
                            if (hp_delta > 0)
                            {
                                DrawDamageManager.showDamage(chara_hp_trans, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_HEAL, 50.0f);
                                EffectManager.Instance.playEffect(SceneObjReferGameMain.Instance.m_EffectPrefab.m_Heal_03, new Vector3(0.01975f, -0.0246875f, 0.0f), Vector3.zero, chara_hp_trans, null, 50.0f * 3.0f);
                            }
                        }
                    }

                    // スキルターン
                    Transform skill_turn_trans = m_MemberObject[idx].transform.Find("SkillButton");
                    if (skill_turn_trans != null)
                    {
                        Text text_component = skill_turn_trans.GetChild(0).GetComponent <Text>();
                        if (text_component != null)
                        {
                            text_component.text = skill_name;
                        }

                        // ボタンのアクティブ・非アクティブ
                        {
                            Button button = skill_turn_trans.GetComponent <Button>();
                            button.interactable = is_active_skill_button;
                        }
                    }
                }

                // 敵にターゲットされているかどうかの表示
                {
                    Transform lock_on_object = m_MemberObject[idx].transform.Find("ImageLockOn");
                    if (lock_on_object != null)
                    {
                        lock_on_object.gameObject.SetActive(BattleParam.m_EnemyToPlayerTarget == (GlobalDefine.PartyCharaIndex)idx);
                    }
                }

                // 状態異常
                if (chara_once != null)
                {
                    Transform ailment_object = m_MemberObject[idx].transform.Find("Ailment");
                    if (ailment_object != null)
                    {
                        InGameAilmentIcon ailment_icon = ailment_object.GetComponent <InGameAilmentIcon>();
                        if (ailment_icon != null)
                        {
                            StatusAilmentChara ailment_info = BattleParam.m_PlayerParty.m_Ailments.getAilment((GlobalDefine.PartyCharaIndex)idx);
                            ailment_icon.SetStatus(ailment_info);   //毎フレーム設定する必要はないがとりあえず設定しておく
                        }
                    }
                }
            }
        }
    }