public static void Load() { // Combo ComboMenu = MainMenu.Add(new Menu("ComboMenu", "Combo")); ComboMode = ComboMenu.Add(new MenuList <string>("ComboMode", "Combo Mode", new[] { "Gank", "Triple Q", "Ap Combo", "OneShot" })); // Misc Misc = MainMenu.Add(new Menu("Misc", "Misc")); KillStealSummoner = Misc.Add(new MenuBool("KillStealSummoner", "KillSteal Summoner", true)); UseItem = Misc.Add(new MenuBool("UseItem", "Use Items", true)); StackLastHit = Misc.Add(new MenuBool("StackLastHit", "Stack In Lasthit", true)); ChangeComboMode = Misc.Add(new MenuKeyBind("ChangeComboMode", "Change ComboMode", System.Windows.Forms.Keys.L, KeyBindType.Press)); Passive = Misc.Add(new MenuKeyBind("Passive", "Passive", System.Windows.Forms.Keys.G, KeyBindType.Toggle)); // Draw Draw = MainMenu.Add(new Menu("Draw", "Draw")); DrawCombo = Draw.Add(new MenuBool("DrawCombo", "Draw ComboMode", true)); DrawAnim = Draw.Add(new MenuBool("DrawAnim", "Draw Animation", true)); DrawHelp = Draw.Add(new MenuBool("DrawHelp", "Draw Tips", true)); Dind = Draw.Add(new MenuBool("dind", "Damage Indicator", true)); EngageDraw = Draw.Add(new MenuBool("EngageDraw", "Draw Engage", true)); // Skin Skin = MainMenu.Add(new Menu("SkinChanger", "SkinChanger")); UseSkin = Skin.Add(new MenuBool("UseSkin", "Use SkinChanger")); SkinChanger = Skin.Add(new MenuList <string>("Skins", "Skins", new[] { "Default", "Headhunter Rengar", "Night Hunter Rengar", "SSW Rengar" })); MainMenu.Attach(); }
protected override void Init() { base.Init(); Draw.Add(new ShockWave()); //Draw.Add(quad = Root.Instance.ResourceManager.LoadMesh("fullscreenquad/fullscreenquad.mesh")); //Root.Instance.Scene.camera.Shake = 0.02f; }
private void Menu() { try { menu = MainMenu.AddMenu("FreshBooster", "VEIGAERSASD"); Combo = menu.AddSubMenu("Combo", "Combo"); Combo.Add("Veigar_CUseQ", new CheckBox("Use Q")); Combo.Add("Veigar_CUseW", new CheckBox("Use W")); Combo.Add("Veigar_CUseE", new CheckBox("Use E")); Combo.Add("Veigar_CUseR", new CheckBox("Use R")); Combo.Add("Veigar_CUseR_Select", new CheckBox("When can be Kill, Only use R")); Combo.AddLabel("1 : Out of Range"); Combo.AddLabel("2 : Impossible"); Combo.AddLabel("3 : Low"); Combo.AddLabel("4 : Medium"); Combo.AddLabel("5 : High"); Combo.AddLabel("6 : Very High"); Combo.Add("Veigar_CUseQ_Hit", new Slider("Q HitChance", 3, 1, 6)); Harass = menu.AddSubMenu("Harass", "Harass"); Harass.Add("Veigar_HUseQ", new CheckBox("Use Q")); Harass.Add("Veigar_HUseW", new CheckBox("Use W - When target can't only move")); Harass.Add("Veigar_HUseE", new CheckBox("Use E - When target can't only move")); Harass.Add("Veigar_HManarate", new Slider("Mana %", 20)); Harass.Add("Veigar_AutoHUseQ", new KeyBind("Auto Harass", false, KeyBind.BindTypes.PressToggle, 'T')); LaneClear = menu.AddSubMenu("LaneClear", "LaneClear"); LaneClear.Add("Veigar_LUseQ", new CheckBox("Use Q")); LaneClear.Add("Veigar_LUseQSet", new CheckBox("Use Q Only use lasthit to minion")); LaneClear.Add("Veigar_LManarate", new Slider("Mana %", 20)); JungleClear = menu.AddSubMenu("JungleClear", "JungleClear"); JungleClear.Add("Veigar_JUseQ", new CheckBox("Use Q")); JungleClear.Add("Veigar_JUseQSet", new CheckBox("Use Q Only use lasthit to minion")); JungleClear.Add("Veigar_JManarate", new Slider("Mana %", 20)); KillSteal = menu.AddSubMenu("KillSteal", "KillSteal"); KillSteal.Add("Veigar_KseQ", new CheckBox("Use Q")); KillSteal.Add("Veigar_KseW", new CheckBox("Use W")); KillSteal.Add("Veigar_KseR", new CheckBox("Use R")); Misc = menu.AddSubMenu("Misc", "Misc"); Misc.Add("Veigar_Anti-GapCloser", new CheckBox("Anti GapCloser")); Misc.Add("Veigar_Interrupt", new CheckBox("E with Interrupt")); Draw = menu.AddSubMenu("Draw", "Draw"); Draw.Add("Veigar_Draw_Q", new CheckBox("Draw Q", false)); Draw.Add("Veigar_Draw_W", new CheckBox("Draw W", false)); Draw.Add("Veigar_Draw_E", new CheckBox("Draw E", false)); Draw.Add("Veigar_Draw_R", new CheckBox("Draw R", false)); } catch (Exception) { if (NowTime() > ErrorTime) { Chat.Print(ChampName + " in FreshBooster isn't Load. Error Code 02"); ErrorTime = TickCount(10000); } } }
public static void LoadMenu() { Config = MainMenu.AddMenu(menuName, menuName); combo = Config.AddSubMenu("Combo", "Combo"); combo.Add("ComboFlash", new KeyBind("Flash Combo", false, KeyBind.BindTypes.HoldActive, 'T')); combo.Add("ComboR", new Slider("Min Enemies For R", 3, 0, 5)); combo.Add("ComboQ", new Slider("Max Q Range", 110, 0, 110)); combo.Add("ComboTaxi", new CheckBox("Taxi Mode (Beta!)")); Harass = Config.AddSubMenu("Harass", "Harass"); Harass.Add("HarassAA", new CheckBox("Disable AA In Harass", false)); Harass.Add("HarassQ", new CheckBox("Use Q (Won't use Q2)")); Harass.Add("HarassE", new CheckBox("Use E")); Misc = Config.AddSubMenu("Misc", "Misc"); Misc.Add("Interrupt", new CheckBox("Interrupter")); Misc.Add("Gapcloser", new CheckBox("Gapcloser")); Misc.Add("Flee", new KeyBind("Flee", false, KeyBind.BindTypes.HoldActive, 'A')); Draw = Config.AddSubMenu("Draw", "Draw"); Draw.Add("DrawDmg", new CheckBox("Draw Damage")); Draw.Add("DrawPred", new CheckBox("Draw Q Prediction")); Draw.Add("DrawQ", new CheckBox("Draw Q Range")); Draw.Add("DrawW", new CheckBox("Draw W Range")); Draw.Add("DrawE", new CheckBox("Draw E Range")); Draw.Add("DrawR", new CheckBox("Draw R Range")); Config.Add("Debug", new CheckBox("Debug Mode", false)); }
public static void Init() { Principal = MainMenu.AddMenu("Nami", "Nami"); Principal.AddLabel("Prediction:"); Principal.Add("QPred", new Slider("Q Hitchance: {0}%", 80, 20, 100)); Principal.Add("RPred", new Slider("R Hitchance: {0}%", 80, 20, 100)); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.Add("Q", new CheckBox("Use Q")); Combo.Add("R", new CheckBox("Use R")); Combo.Add("AutoR", new Slider("Auto R if hit {0} enemies", 3, 0, 5)); Ally = Principal.AddSubMenu("Ally", "Ally"); foreach (var x in EntityManager.Heroes.Allies) { Ally.Add(x.ChampionName + "/W", new CheckBox("Use W To Heal (" + x.ChampionName + ")")); Ally.Add(x.ChampionName + "/E", new CheckBox("Use E Before AA (" + x.ChampionName + ")")); } Ally.Add("Min", new Slider("Min Health: {0}% To Heal", 40, 10, 80)); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("SkinHack", new CheckBox("SkinHack?", false)); Misc.Add("SkinID", new Slider("Skin ID: {0}", 2, 0, 3)); Misc.Add("Reset", new KeyBind("Reset (Skin Bug):", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.AddSeparator(2); Misc.Add("Gapcloser", new CheckBox("Gapcloser?")); Misc.Add("Interrupter", new CheckBox("Interrupter?")); Draw = Principal.AddSubMenu("Draw", "Draw"); Draw.Add("Q", new CheckBox("Draw Q")); Draw.Add("W", new CheckBox("Draw W")); Draw.Add("E", new CheckBox("Draw E")); Draw.Add("R", new CheckBox("Draw R")); }
public static void Load() { Principal = MainMenu.AddMenu("Talon", "Dragonblade"); Combo = Principal.AddSubMenu("Combo"); Combo.Add("Q", new CheckBox("Use Q?")); Combo.Add("W", new CheckBox("Use W?")); Combo.Add("W1", new CheckBox("No use W if ult is active?")); Combo.Add("R", new CheckBox("Use R?")); Combo.Add("R1", new Slider("Min Enemy Hp {0}% to use R", 40, 10, 100)); Lane = Principal.AddSubMenu("Lane"); Lane.AddLabel("About Q:"); Lane.Add("Q", new CheckBox("Use Q?")); Lane.Add("Q1", new ComboBox("Mode Q:", 0, "Last hit", "Lane clear")); Lane.AddSeparator(2); Lane.AddLabel("About W:"); Lane.Add("W", new CheckBox("Use W?")); Lane.Add("W1", new Slider("Min {0} minions to cast W", 3, 1, 5)); Jungle = Principal.AddSubMenu("Jungle"); Jungle.Add("Q", new CheckBox("Use Q?")); Jungle.Add("W", new CheckBox("Use W?")); Draw = Principal.AddSubMenu("Draw"); Draw.Add("Q", new CheckBox("Draw Q?")); Draw.Add("W", new CheckBox("Draw W?")); }
public PulseLaserPickup() : base(new Dictionary <Type, int>()) { Draw.Add(Root.Instance.ResourceManager.LoadMesh("missilepickup/missilepickup.mesh")); Items.Add(typeof(PulseLaserCannon), 2); RenderRadius = 100; SyncRefs = false; }
public MissilePickup() : base(new Dictionary <Type, int>()) { Draw.Add(Root.Instance.ResourceManager.LoadMesh("missilepickup/missilepickup.mesh")); Items.Add(typeof(HomingMissileLauncher), 1); Items.Add(typeof(HomingMissile), 10); RenderRadius = 100; SyncRefs = false; }
public SmokeTrail() { Smoke = new ParticleSystem(100, Root.Instance.ResourceManager.LoadTexture("explo.dds")); Smoke.PointSize = 100; Smoke.Material.Additive = true; Smoke.Material.DepthWrite = false; Draw.Add(Smoke); Transparent = 2; SyncRefs = false; }
private void Menu() { try { menu = MainMenu.AddMenu("FreshBooster Braum", "FreshBoosterBraum"); Combo = menu.AddSubMenu("Combo", "Combo"); { Combo.Add("Braum_CUse_Q", new CheckBox("Use Q")); Combo.Add("Braum_CUse_Q_Hit", new Slider("Q HitChance", 3, 1, 6)); Combo.Add("Braum_CUse_R", new CheckBox("Use R")); } Harass = menu.AddSubMenu("Harass", "Harass"); { Harass.Add("Braum_HUse_Q", new CheckBox("Use Q")); Harass.Add("Braum_Auto_HEnable", new CheckBox("Auto Harass")); Harass.Add("Braum_HMana", new Slider("Min. Mana %", 50)); } KillSteal = menu.AddSubMenu("KillSteal", "KillSteal"); { KillSteal.Add("Braum_KUse_Q", new CheckBox("Use Q")); KillSteal.Add("Braum_KUse_R", new CheckBox("Use R")); } Misc = menu.AddSubMenu("Misc", "Misc"); { Misc.Add("Braum_Flee", new KeyBind("Flee Key", false, KeyBind.BindTypes.HoldActive, 'G')); Misc.Add("Braum_AutoW", new CheckBox("Auto W")); Misc.Add("Braum_AutoE", new CheckBox("Auto E")); Misc.Add("Braum_InterR", new CheckBox("Interrupt w/ Use R")); Misc.Add("Braum_GapQ", new CheckBox("Gap w/ Use Q")); Misc.Add("Braum_GapR", new CheckBox("Gap w/ Use R")); } Draw = menu.AddSubMenu("Draw", "Draw"); { Draw.Add("Braum_Draw_Q", new CheckBox("Draw Q", false)); Draw.Add("Braum_Draw_W", new CheckBox("Draw W", false)); Draw.Add("Braum_Draw_R", new CheckBox("Draw R", false)); } } catch (Exception) { if (NowTime() > ErrorTime) { Chat.Print(ChampName + " in FreshBooster isn't Load. Error Code 02"); ErrorTime = TickCount(10000); } } }
public static void CallMenu() { Zhao = MainMenu.AddMenu("XinZhao", "XinZhao"); Combo = Zhao.AddSubMenu("Combo", "combo"); Combo.Add("useQcombo", new CheckBox("Use Q")); Combo.Add("useWcombo", new CheckBox("Use W")); Combo.Add("useEcombo", new CheckBox("Use E")); Combo.Add("comboETower", new CheckBox("Don't E under tower", false)); Combo.Add("comboEmode", new ComboBox("E Usage Mode", 0, "Smart", "Use when out of melee range")); Combo.Add("useRcombo", new CheckBox("Use R")); Combo.Add("comboMinR", new Slider("Min Targets to hit for R", 5, 1, 5)); Harass = Zhao.AddSubMenu("Harass", "Harass"); Harass.Add("useQharass", new CheckBox("Use Q")); Harass.Add("useWharass", new CheckBox("Use W")); Harass.Add("useEharass", new CheckBox("Use E")); Harass.Add("harassETower", new CheckBox("Don't E under tower")); Harass.Add("harassMana", new Slider("Min Mana % to Harass", 80)); LaneClear = Zhao.AddSubMenu("LaneClear", "LaneClear"); LaneClear.Add("useQLC", new CheckBox("Use Q", false)); LaneClear.Add("useWLC", new CheckBox("Use W", false)); LaneClear.Add("useELC", new CheckBox("Use E")); LaneClear.Add("lcEtargets", new Slider("Min Targets to hit for E", 3, 0, 10)); LaneClear.Add("lcMana", new Slider("Min Mana % to LaneClear", 80)); JungleClear = Zhao.AddSubMenu("JungleClear", "JungleClear"); JungleClear.Add("useQJC", new CheckBox("Use Q")); JungleClear.Add("useWJC", new CheckBox("Use W")); JungleClear.Add("useEJC", new CheckBox("Use E", false)); JungleClear.Add("jcMana", new Slider("Min Mana % to JungleClear")); Draw = Zhao.AddSubMenu("Draw", "Draw"); Draw.Add("drawXinsec", new CheckBox("Draw Xinsec Target")); Draw.Add("drawXinsecpred", new CheckBox("Draw Xinsec move pos")); Misc = Zhao.AddSubMenu("Misc", "Misc"); Misc.AddLabel("Xinsec"); Misc.Add("xinsecKey", new KeyBind("Xinsec", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.Add("xinsecFlash", new CheckBox("Use Flash with Xinsec")); Misc.Add( "xinsecTargetting", new ComboBox("Xinsec Targetting", 0, "Selected Target", "Target Selector", "Lowest MaxHealth")); Misc.AddSeparator(5); Misc.AddLabel("Misc"); Misc.Add("useInterrupt", new CheckBox("Interrupt Spells with R", false)); Misc.Add("dangerL", new ComboBox("Min DangerLevel to interrupt", 2, "Low", "Medium", "High")); }
public static void Init() { Principal = MainMenu.AddMenu("Kayle", "Kayle"); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.Add("Q", new CheckBox("Use Q")); Combo.Add("E", new CheckBox("Use E")); Manage = Principal.AddSubMenu("Manage", "Manage"); Manage.AddLabel("Ally Manager"); Manage.AddSeparator(); foreach (var Ally in EntityManager.Heroes.Allies.Where(x => x.Hero != Champion.Kayle)) { Manage.Add(Ally.ChampionName + "/W", new CheckBox("Use W")); Manage.Add(Ally.ChampionName + "/R", new CheckBox("Use R")); } Manage.Add("MinWAlly", new Slider("Min Health: {0}% To use heal in ally", 40, 10, 80)); Manage.Add("MinRAlly", new Slider("Min Health: {0}% To use ult in ally", 15, 5, 30)); Manage.AddSeparator(2); Manage.AddLabel("Kayle Manager"); Manage.Add("MinW", new Slider("Min Health: {0}% To use heal in yourself", 50, 10, 80)); Manage.Add("MinR", new Slider("Min Health: {0}% To use ult in yourself", 15, 5, 45)); Manage.AddSeparator(); Manage.Add("Order", new ComboBox("Priority:", 0, "Kayle > Ally", "Ally > Kayle")); Laneclear = Principal.AddSubMenu("Laneclear", "Laneclear"); Laneclear.Add("Q", new CheckBox("Use Q")); Laneclear.Add("E", new CheckBox("Use E")); Jungleclear = Principal.AddSubMenu("Jungleclear", "Jungleclear"); Jungleclear.Add("Q", new CheckBox("Use Q")); Jungleclear.Add("E", new CheckBox("Use E")); Lasthit = Principal.AddSubMenu("Lasthit", "Lasthit"); Lasthit.Add("Q", new CheckBox("Use Q")); Flee = Principal.AddSubMenu("Flee", "Flee"); Flee.Add("W", new CheckBox("Use W")); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("SkinHack", new CheckBox("SkinHack?", false)); Misc.Add("SkinID", new Slider("Skin ID: {0}", 8, 0, 8)); Misc.Add("Reset", new KeyBind("Reset (Skin Bug):", false, KeyBind.BindTypes.HoldActive, 'T')); Draw = Principal.AddSubMenu("Draw", "Draw"); Draw.Add("Q", new CheckBox("Draw Q")); Draw.Add("W", new CheckBox("Draw W")); Draw.Add("E", new CheckBox("Draw E")); Draw.Add("R", new CheckBox("Draw R")); }
private static void InitMenu() { Menu = MainMenu.AddMenu("Kappa Vegiar", "menu"); ComboM = Menu.AddSubMenu("Combo", "combo"); RMenu = Menu.AddSubMenu("R Manager", "rmng"); HarassM = Menu.AddSubMenu("Harass", "harass"); LaneclearM = Menu.AddSubMenu("Laneclear", "laneclear"); Draw = Menu.AddSubMenu("Drawings", "draw"); KS = Menu.AddSubMenu("Killsteal", "ks"); Menu.AddGroupLabel("Kappa Veigar - Made by Capitao Addon"); Menu.AddSeparator(); Menu.AddSeparator(); Menu.AddLabel("Version: 1.0.0.0"); ComboM.Add("stunW", new CheckBox("Only use W in immobile enemies")); ComboM.Add("useQ", new CheckBox("Use Q in Combo")); ComboM.Add("useW", new CheckBox("Use W in Combo")); ComboM.Add("useE", new CheckBox("Use E in Combo")); ComboM.Add("useR", new CheckBox("Use R when you can kill target")); KS.Add("useQ", new CheckBox("Q to KS")); KS.Add("useE", new CheckBox("Use E + W")); KS.Add("useR", new CheckBox("R to KS")); HarassM.Add("useQ", new CheckBox("Use in Combo")); HarassM.Add("manaQ", new Slider("Min mana to use Q harass", 60, 0, 100)); HarassM.Add("autoQ", new KeyBind("Auto harass", false, KeyBind.BindTypes.PressToggle, 'X')); HarassM.Add("farm", new CheckBox("Priority farm", false)); LaneclearM.Add("farmQ", new CheckBox("Q to lasthit")); LaneclearM.Add("manaQ", new Slider("Min mana to use Q", 30, 0, 100)); LaneclearM.Add("minQ", new CheckBox("Use Q only when you can farm 2 minions", false)); LaneclearM.AddSeparator(); LaneclearM.Add("farmW", new CheckBox("W to laneclear")); LaneclearM.Add("manaW", new Slider("Min mana to use W", 60, 0, 100)); LaneclearM.Add("minW", new Slider("Min minions to use W", 3, 1, 9)); Draw.Add("drawq", new CheckBox("Draw Q")); Draw.Add("draww", new CheckBox("Draw W")); Draw.Add("drawe", new CheckBox("Draw E")); Draw.Add("drawr", new CheckBox("Draw R")); // R foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(a => a.IsEnemy)) { RMenu.Add(enemy.ChampionName + "R", new CheckBox("Use R when you can kill " + enemy.ChampionName)); } }
public static void DrawKeys( bool useQ = true, bool defaultQ = true, bool useW = true, bool defaultW = true, bool useE = true, bool defaultE = true, bool useR = true, bool defaultR = true) { if (useQ) { Draw.AddSeparator(); Draw.AddGroupLabel("Q Settings"); Draw.AddCheckBox("draw.q", "Draw Q", defaultQ); Draw.AddColorItem("color.q"); Draw.AddWidthItem("width.q"); } if (useW) { Draw.AddSeparator(); Draw.AddGroupLabel("W Settings"); Draw.AddCheckBox("draw.w", "Draw W", defaultW); Draw.AddColorItem("color.w"); Draw.AddWidthItem("width.w"); } if (useE) { Draw.AddSeparator(); Draw.AddGroupLabel("E Settings"); Draw.AddCheckBox("draw.e", "Draw E", defaultE); Draw.AddColorItem("color.e"); Draw.AddWidthItem("width.e"); } if (useR) { Draw.AddSeparator(); Draw.AddGroupLabel("R Settings"); Draw.AddCheckBox("draw.r", "Draw R", defaultR); Draw.AddColorItem("color.r"); Draw.AddWidthItem("width.r"); } Draw.Add("draw.advanced", new CheckBox("Show Advanced Menu", false)).OnValueChange += Value.AdvancedModeChanged; JsonSettings.Profile.Options.Add(new JsonSetting("draw.advanced", Setting.Checkbox, Draw["draw.advanced"].Cast <CheckBox>().CurrentValue.ToString())); }
public static void Init() { Principal = MainMenu.AddMenu("Annie", "Annie"); Principal.AddLabel("Prediction:"); Principal.Add("WPred", new Slider("W Hitchance: {0}%", 80, 20, 100)); Principal.Add("RPred", new Slider("R Hitchance: {0}%", 80, 20, 100)); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.Add("Q", new CheckBox("Use Q")); Combo.Add("W", new CheckBox("Use W")); Combo.Add("E", new CheckBox("Auto Stack Passive (E)")); Combo.Add("R", new CheckBox("Use R")); Combo.AddSeparator(2); Combo.Add("Only", new CheckBox("Only use the ult if stun enemies")); Combo.Add("Flash", new KeyBind("Flash + Ult", false, KeyBind.BindTypes.HoldActive, 'H')); Combo.AddSeparator(); Combo.Add("Mode", new ComboBox("Pilot Mode:", 0, "Focuses on the nearest enemy", "Focuses on the enemy with the lowest HP")); Laneclear = Principal.AddSubMenu("Laneclear", "Laneclear"); Laneclear.Add("Q", new CheckBox("Use Q")); Laneclear.Add("W", new CheckBox("Use W")); Laneclear.Add("Exception", new CheckBox("Don't use spells to farm if have stun")); Jungleclear = Principal.AddSubMenu("Jungleclear", "Jungleclear"); Jungleclear.Add("Q", new CheckBox("Use Q")); Jungleclear.Add("W", new CheckBox("Use W")); Lasthit = Principal.AddSubMenu("Lasthit", "Lasthit"); Lasthit.Add("Q", new CheckBox("Use Q")); Lasthit.Add("Exception", new CheckBox("Don't use Q to farm if have stun")); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("SkinHack", new CheckBox("SkinHack?", false)); Misc.Add("SkinID", new Slider("SkinID: {0}", 10, 0, 10)); Misc.Add("Reset", new KeyBind("Reset (Skin Bug):", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.AddSeparator(2); Misc.Add("Gapcloser", new CheckBox("Gapcloser?")); Misc.Add("Interrupter", new CheckBox("Interrupter?")); Draw = Principal.AddSubMenu("Draw", "Draw"); Draw.Add("Q", new CheckBox("Draw Q")); Draw.Add("W", new CheckBox("Draw W")); Draw.Add("R", new CheckBox("Draw R")); Draw.Add("Flash", new CheckBox("Draw Flash + Ult")); }
public static void Load() { Principal = MainMenu.AddMenu("LeBlanc", "Ravenborn"); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.Add("Q", new CheckBox("Use Q?")); Combo.Add("W", new CheckBox("Use W?")); Combo.Add("W1", new CheckBox("Auto Return W/R?")); Combo.Add("E", new CheckBox("Use E?")); Combo.Add("R", new CheckBox("Use R?")); Combo.Add("SR", new ComboBox("Focus R Spell:", 0, "Q", "W", "E")); Harass = Principal.AddSubMenu("Harass", "Harass"); Harass.Add("Key", new KeyBind("Harass Key:", false, KeyBind.BindTypes.PressToggle, 'H')); Harass.Add("Q", new CheckBox("Use Q?")); Harass.Add("W", new CheckBox("Use W?")); Harass.Add("E", new CheckBox("Use E?")); Lane = Principal.AddSubMenu("Laneclear", "Lane"); Lane.AddLabel("About Q:"); Lane.Add("Q", new CheckBox("Use Q?")); Lane.Add("Q1", new CheckBox("Use Q only if minions have (Passive)")); Lane.Add("Q2", new Slider("Min {0} minions to use Q with (Passive)", 3, 1, 5)); Lane.AddSeparator(2); Lane.AddLabel("About W:"); Lane.Add("W", new CheckBox("Use W?")); Lane.Add("W1", new Slider("Min {0} minions to use W", 3, 1, 5)); Jungle = Principal.AddSubMenu("Jungleclear", "Jungle"); Jungle.Add("Q", new CheckBox("Use Q?")); Jungle.Add("W", new CheckBox("Use W?")); Jungle.Add("E", new CheckBox("Use E?")); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("Int", new CheckBox("Use E to Interrupt?")); Misc.Add("Int2", new CheckBox("Use R(E) to Interrupt?")); Misc.Add("Gap", new CheckBox("Use E on Gapcloser?")); Misc.Add("Gap2", new CheckBox("Use R(E) on Gapcloser?")); Draw = Principal.AddSubMenu("Draw", "Draw"); Draw.Add("Q", new CheckBox("Draw Q?")); Draw.Add("W", new CheckBox("Draw W?")); Draw.Add("E", new CheckBox("Draw E?")); Draw.Add("DMG", new CheckBox("Draw Combo Damage?")); }
public static void Load() { Principal = i.MainMenu.AddMenu("Hextech Annie", "AnnieAkr"); Principal.Add("Skin", new CheckBox("Skin Hack?", false)); Principal.Add("SkinID", new Slider("Skin ID: {0}", 10, 0, 10)); Q = Principal.AddSubMenu("Q Configs"); Q.Add("Combo", new CheckBox("Use Q on Combo?")); Q.Add("Lane", new CheckBox("Use Q on Laneclear?")); Q.Add("Jungle", new CheckBox("Use Q on Jungleclear?")); Q.Add("Logic", new ComboBox("Logic Mode on Laneclear:", 0, "Mana", "Clear")); W = Principal.AddSubMenu("W Configs"); W.Add("Combo", new CheckBox("Use W on Combo?")); W.Add("Lane", new CheckBox("Use W on Laneclear?")); W.Add("Jungle", new CheckBox("Use W on Jungleclear?")); E = Principal.AddSubMenu("E Configs"); E.Add("Auto", new CheckBox("Auto Stack Passive Using E?")); R = Principal.AddSubMenu("R Configs"); R.Add("Combo", new CheckBox("Use R on Combo?")); R.Add("ComboMin", new Slider("Min {0} enemies R", 3, 0, 5)); R.Add("Logic", new CheckBox("Logic 1vs1?")); Tibbers = Principal.AddSubMenu("Tibbers"); Tibbers.Add("Mode", new ComboBox("Pilot Mode:", 0, "Focuses on the nearest enemy", "Focuses on the enemy with the lowest HP")); Misc = Principal.AddSubMenu("Misc"); Misc.Add("Stun", new CheckBox("Don't use spells on Laneclear, if have stun")); Misc.Add("Flash", new KeyBind("Flash + Ult", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.Add("AA", new KeyBind("Disable AA", false, KeyBind.BindTypes.PressToggle, 'A')); Misc.Add("Int", new CheckBox("Interrupt?")); Misc.Add("Gap", new CheckBox("Gapcloser?")); Misc.Add("Ignite", new CheckBox("Auto use ignite?")); Draw = Principal.AddSubMenu("Draw"); Draw.Add("Disable", new CheckBox("Disable All Draws?", false)); Draw.Add("Q", new CheckBox("Draw Q?")); Draw.Add("W", new CheckBox("Draw W?")); Draw.Add("R", new CheckBox("Draw R?")); Draw.Add("Flash", new CheckBox("Draw Flash + R?")); }
public static void Init() { Principal = MainMenu.AddMenu("Draven", "Draven"); Principal.AddLabel("Prediction:"); Principal.Add("EPred", new Slider("E Hitchance: {0}%", 80, 20, 100)); Principal.Add("RPred", new Slider("R Hitchance: {0}%", 80, 20, 100)); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.Add("Q", new CheckBox("Use Q")); Combo.Add("E", new CheckBox("Use E")); Combo.Add("R", new CheckBox("Use R")); Axes = Principal.AddSubMenu("Axes", "Axes"); Axes.Add("Mode", new ComboBox("Axes Catch Mode:", 0, "Cursor Range", "Player Range")); Axes.Add("Range", new Slider("Set Catch Range: {0}", 600, 250, 1000)); Axes.AddSeparator(); Axes.Add("Pick", new ComboBox("Pick Axes Mode:", 1, "Combo Mode", "Always", "Manual")); Axes.Add("Delay", new Slider("Humanizer: {0} Delay", 250, 0, 350)); Laneclear = Principal.AddSubMenu("Laneclear", "Laneclear"); Laneclear.Add("Q", new CheckBox("Use Q")); Jungleclear = Principal.AddSubMenu("Jungleclear", "Jungleclear"); Jungleclear.Add("Q", new CheckBox("Use Q")); Jungleclear.Add("E", new CheckBox("Use E")); Flee = Principal.AddSubMenu("Flee", "Flee"); Flee.Add("W", new CheckBox("Use W")); Flee.Add("E", new CheckBox("Use E")); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("SkinHack", new CheckBox("SkinHack?", false)); Misc.Add("SkinID", new Slider("Skin ID: {0}", 1, 0, 6)); Misc.Add("Reset", new KeyBind("Reset (Skin Bug):", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.AddSeparator(2); Misc.Add("Interrupter", new CheckBox("Interrupter?")); Misc.Add("Gapcloser", new CheckBox("Gapcloser?")); Draw = Principal.AddSubMenu("Draw", "Draw"); Draw.Add("E", new CheckBox("Draw E")); Draw.Add("Axes", new CheckBox("Draw Axes")); Draw.Add("Catch", new CheckBox("Draw Catch Range")); }
public static void Init() { Principal = MainMenu.AddMenu("Champions", "Champions"); Principal.AddLabel("Prediction:"); Principal.Add("QPred", new Slider("Q Hitchance: {0}", 80, 20, 100)); Principal.Add("WPred", new Slider("W Hitchance: {0}", 80, 20, 100)); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.Add("Q", new CheckBox("Use Q")); Combo.Add("W", new CheckBox("Use W")); Combo.Add("E", new CheckBox("Use E")); Combo.Add("R", new CheckBox("Use R")); Laneclear = Principal.AddSubMenu("Laneclear", "Laneclear"); Laneclear.Add("Q", new CheckBox("Use Q")); Laneclear.Add("W", new CheckBox("Use W")); Jungleclear = Principal.AddSubMenu("Jungleclear", "Jungleclear"); Jungleclear.Add("Q", new CheckBox("Use Q")); Jungleclear.Add("W", new CheckBox("Use W")); Jungleclear.Add("E", new CheckBox("Use E")); Lasthit = Principal.AddSubMenu("Lasthit", "Lasthit"); Lasthit.Add("Q", new CheckBox("Use Q")); Flee = Principal.AddSubMenu("Flee", "Flee"); Flee.Add("E", new CheckBox("Use E")); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("SkinHack", new CheckBox("SkinHack?")); Misc.Add("SkinID", new Slider("Skin ID: {0}", 0, 0, 0)); Misc.Add("Reset", new KeyBind("Reset (Skin Bug):", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.AddSeparator(2); Misc.Add("Gapcloser", new CheckBox("Gapcloser?")); Misc.Add("Interrupter", new CheckBox("Interrupter?")); Draw = Principal.AddSubMenu("Draw", "Draw"); Draw.Add("Q", new CheckBox("Draw Q")); Draw.Add("W", new CheckBox("Draw W")); Draw.Add("E", new CheckBox("Draw E")); Draw.Add("R", new CheckBox("Draw R")); }
public static void CallMenu() { _disableAa = MainMenu.AddMenu("Support Mode", "SupportMode"); _disableAa.AddGroupLabel("Support Mode"); //Main = _disableAa.AddSubMenu("Main", "Main"); _disableAa.AddGroupLabel("Global options"); _disableAa.Add( "globalToggle", new KeyBind("Global enable/disable toggle", true, KeyBind.BindTypes.PressToggle)); Harass = _disableAa.AddSubMenu("Harass", "Harass"); Harass.AddGroupLabel("Options for Harass"); Harass.Add("disableAAIH", new CheckBox("Disable AA on minions in Harass Mode", true)); Harass.Add("stacksIH", new CheckBox("Still AA when we have shield stacks", false)); Harass.Add("allyRangeH", new Slider("Allies in range x to disable AA in Harass Mode", 1400, 0, 5000)); LaneClear = _disableAa.AddSubMenu("LaneClear", "LaneClear"); LaneClear.AddGroupLabel("Options for LaneClear"); LaneClear.Add("disableAAILC", new CheckBox("Disable AA on minions in LaneClear Mode", true)); LaneClear.Add("stacksILC", new CheckBox("Still AA when we have shield stacks", false)); LaneClear.Add("allyRangeLC", new Slider("Allies in range x to disable AA in LaneClear Mode", 1400, 0, 5000)); LaneClear.Add("pushNoCS", new CheckBox("AA minions, but dont take CS", false)); LastHit = _disableAa.AddSubMenu("LastHit", "LastHit"); LastHit.AddGroupLabel("Options for LastHit"); LastHit.Add("disableAAILH", new CheckBox("Disable AA on minions in LastHit Mode", true)); LastHit.Add("stacksILH", new CheckBox("Still AA when we have shield stacks", false)); LastHit.Add("allyRangeLH", new Slider("Allies in range x to disable AA in LastHit Mode", 1400, 0, 5000)); Draw = _disableAa.AddSubMenu("Draw", "Draw"); Draw.AddGroupLabel("Options for draw stuff"); Draw.AddGroupLabel("Status Text"); Draw.Add("globalDraw", new CheckBox("Draw the Status", true)); Draw.Add("globaldrawX", new Slider("Relative X Position of the Status Text", 35, -200, 200)); Draw.Add("globaldrawY", new Slider("Relative Y Position of the Status Text", -30, -200, 200)); }
public static void CallMenu() { _disableAa = MainMenu.AddMenu("Support Mode", "SupportMode"); _disableAa.AddGroupLabel("Support Mode"); //Main = _disableAa.AddSubMenu("Main", "Main"); _disableAa.AddGroupLabel("Global options"); _disableAa.Add( "globalToggle", new KeyBind("Genel Aktif/Pasif butonu", true, KeyBind.BindTypes.PressToggle)); Harass = _disableAa.AddSubMenu("Harass", "Harass"); Harass.AddGroupLabel("Options for Harass"); Harass.Add("disableAAIH", new CheckBox("Minyona AA devre disi durtme modunda", true)); Harass.Add("stacksIH", new CheckBox("Kalkan yukleri olsa bile minyona AA devre disi birak", false)); Harass.Add("allyRangeH", new Slider("Harass Modunda AA devre disi birakmak icin x araliklarındaki müttefikler", 1400, 0, 5000)); LaneClear = _disableAa.AddSubMenu("LaneClear", "LaneClear"); LaneClear.AddGroupLabel("Options for LaneClear"); LaneClear.Add("disableAAILC", new CheckBox("Oto atak devre disi birak minyon temizlemede", true)); LaneClear.Add("stacksILC", new CheckBox("Kalkan yukleri olsa bile AA devre disi birak", false)); LaneClear.Add("allyRangeLC", new Slider("LaneClear Modunda AA devre disi birakmak icin X mesafesindeki müttefikler", 1400, 0, 5000)); LaneClear.Add("pushNoCS", new CheckBox("AA minyona, ama CS almayin", false)); LastHit = _disableAa.AddSubMenu("LastHit", "LastHit"); LastHit.AddGroupLabel("Options for LastHit"); LastHit.Add("disableAAILH", new CheckBox("Oto atak devre disi birak minyona son vurusda", true)); LastHit.Add("stacksILH", new CheckBox("Kalkan yukleri olsa bile AA devre disi birak", false)); LastHit.Add("allyRangeLH", new Slider("LastHit Modunda AA devre disi birakmak için X mesafesindeki muttefikler", 1400, 0, 5000)); Draw = _disableAa.AddSubMenu("Draw", "Draw"); Draw.AddGroupLabel("Options for draw stuff"); Draw.AddGroupLabel("Status Text"); Draw.Add("globalDraw", new CheckBox("Durumu Goster", true)); Draw.Add("globaldrawX", new Slider("Durum Metninin X Pozisyonu", 35, -200, 200)); Draw.Add("globaldrawY", new Slider("Durum Metninin Y Pozisyonu", -30, -200, 200)); }
static void OnLoadingComplete(EventArgs args) { if (Player.BaseSkinName != CN) { Chat.Print("Wrong Champion Please Select Champ: " + CN + ", addon disabled please retry"); return; } Bilgewater = new Item(3144, 550); Randuin = new Item(3143, 500); Glory = new Item(3800); QSS = new Item(3140); FOTMountain = new Item(3401); Mikael = new Item(3222, 750); Solari = new Item(3190, 1100); Menu = MainMenu.AddMenu("Perfect Braum", "Perfect Braum"); string slot = ""; string champ = ""; Combo = Menu.AddSubMenu("Kombo Ayarları"); Combo.Add("ComboUseQ", new CheckBox("Q Kullan")); Combo.Add("ComboUseW", new CheckBox("W Kullan")); Combo.Add("ComboUseE", new CheckBox("E Kullan")); Combo.Add("ComboUseR", new CheckBox("R Kullan")); Combo.Add("rCount", new Slider("R için şu kadar düşman >= ", 3, 1, 5)); Auto = Menu.AddSubMenu("Otomatik Ayarlar"); Auto.Add("AutoE", new CheckBox("Büyülerden E ile otomatik dodgele ")); Auto.Add("AutoR", new CheckBox("Tehlikeli büyüleri otomatik R ile dodgele")); Auto.Add("AutoMikael", new CheckBox("Mikaili Dostlara otomatik Kullan")); Auto.Add("AutoRanduin", new CheckBox("Otomatik Kullan Randuin")); Auto.Add("AutoGlory", new CheckBox("Otomatik Kullan Görkemli Zafer")); Auto.Add("AutoFOT", new CheckBox("Otomatik Kullan Dostlarda Dağın Sureti")); Auto.Add("AutoSolari", new CheckBox("Otomatik Kullan Solari Broşu'nin")); Auto.Add("AutoQSS", new CheckBox("Otomatik Kullan QSS")); foreach (string spell in DodgeSpells) { if (EntityManager.Heroes.Enemies.Where(enemy => enemy.Spellbook.Spells.Where(it => it.SData.Name == spell && (slot = it.Slot.ToString()) == it.Slot.ToString() && (champ = enemy.BaseSkinName) == enemy.BaseSkinName).Any()).Any()) { Auto.Add(spell, new CheckBox("Interrupt " + champ + slot + " ?")); } } Draw = Menu.AddSubMenu("Gösterge Ayarları", "DrawSettings"); Draw.Add("DrawAA", new CheckBox("Göster AA Menzili")); Draw.Add("DrawQ", new CheckBox("Göster Q Menzili")); Draw.Add("DrawW", new CheckBox("Göster W Menzili")); Draw.Add("DrawR", new CheckBox("Göster R Menzili")); Skin = Menu.AddSubMenu("Skin Değiştirici", "SkinChange"); Skin.Add("checkSkin", new CheckBox("Kullan Skin Değiştirici")); Skin.Add("skin.Id", new Slider("Skin", 3, 0, 3)); Update = Menu.AddSubMenu("Güncelleme Kayıtları", "UpdateLogs"); Update.AddLabel("V0.2 Updated"); Update.AddLabel("- W atma düzeltildi"); Update.AddLabel("- E Kullanımı Kısmen Düzeldi(Ben yine üzerinde çalışıyorum)"); Update.AddLabel("Addon Güncellendiğinde tradana iletişime geçin"); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Drawing.OnDraw += Drawing_OnDraw; AIHeroClient.OnProcessSpellCast += AIHeroClient_OnProcessSpellCast; Chat.Print("Mükemmel " + CN + " Yuklendi, TRAdana iyi oyunlar diler"); }
public static void Initialize() { Main = MainMenu.AddMenu("ZLP Ryze", "ZLP_Ryze"); Main.AddLabel("Made by Zaloopa"); Main.AddSeparator(); Main.AddGroupLabel("Humanizer"); Main.Add("human", new CheckBox("Use Spell Humanizer")); MinDelay = Main.Add("min", new Slider("Min. Delay (ms)", 1, 0, 1000)); MaxDelay = Main.Add("max", new Slider("Max. Delay (ms)", 249, 0, 1000)); Main.AddGroupLabel("Q Hit Chance"); Main.Add("hit", new ComboBox("Hit Chance", 1, "Low", "Medium", "High")); Combo = Main.AddSubMenu("Combo & Harass"); { Combo.AddGroupLabel("Combo"); Combo.Add("Qc", new CheckBox("Use Q")); Combo.Add("Wc", new CheckBox("Use W")); Combo.Add("Ec", new CheckBox("Use E")); ComboHealth = Combo.Add("MinHP", new Slider("Defensive combo if HP below {0}% (0 = disable)", 30)); Combo.AddGroupLabel("Harass"); Combo.Add("Qh", new CheckBox("Use Q")); Combo.Add("Eh", new CheckBox("Use E")); HarassMana = Combo.Add("HarassMP", new Slider("Don't use spells if MP below {0}%", 40)); Combo.Add("auto", new CheckBox("Auto Harass (Q)", false)); } Clear = Main.AddSubMenu("Lane & Jungle Clear"); { Clear.AddGroupLabel("Lane Clear"); Clear.Add("Qlc", new CheckBox("Use Q")); Clear.Add("Wlc", new CheckBox("Use W")); Clear.Add("Elc", new CheckBox("Use E")); LaneMana = Clear.Add("lcmp", new Slider("Don't use spells if MP below {0}%", 40)); Clear.AddGroupLabel("Jungle Clear"); Clear.Add("Qjc", new CheckBox("Use Q")); Clear.Add("Wjc", new CheckBox("Use W")); Clear.Add("Ejc", new CheckBox("Use E")); JungleMana = Clear.Add("jcmp", new Slider("Don't use spells if MP below {0}%", 40)); Clear.AddGroupLabel("Last Hit"); Clear.Add("Qlh", new CheckBox("Use Q")); Clear.Add("Wlh", new CheckBox("Use W")); Clear.Add("Elh", new CheckBox("Use E")); LastMana = Clear.Add("lhmp", new Slider("Don't use spells if MP below {0}%", 25)); } Misc = Main.AddSubMenu("Misc Settings"); { Misc.AddGroupLabel("Kill Steal"); Misc.Add("Q", new CheckBox("Use Q")); Misc.Add("W", new CheckBox("Use W")); Misc.Add("E", new CheckBox("Use E")); Misc.Add("ignite", new CheckBox("Use Ignite")); Misc.AddGroupLabel("Escape"); Misc.Add("esc", new KeyBind("Escape with R + Zhonya's", false, KeyBind.BindTypes.HoldActive, "A".ToCharArray()[0])); Auto = Misc.Add("auto", new Slider("Auto R + Zhonya's if HP below {0}% (0 = disable)", 20)); Misc.AddGroupLabel("Other Options"); Misc.Add("gap", new CheckBox("Auto W on gapcloser", false)); Misc.Add("stack", new CheckBox("Auto stack Tear")); } Draw = Main.AddSubMenu("Drawings"); { Draw.Add("draw", new CheckBox("Enable Drawings")); Draw.AddSeparator(); Draw.Add("Q", new CheckBox("Draw Q")); Draw.Add("WE", new CheckBox("Draw W/E")); Draw.Add("R", new CheckBox("Draw R")); Draw.Add("ignite", new CheckBox("Draw Ignite", false)); Draw.AddSeparator(); Draw.Add("damage", new CheckBox("Damage Indicator")); } }
public void Load() { General = MainMenu.AddMenu("Worst Ashe", "Worst Ashe"); SkinChanger = General.AddSubMenu("Skin Changer"); SkinChanger.Add("skinEnable", new CheckBox("Enable")); SkinChanger.Add("skinID", new ComboBox("Current Skin", 8, "Default Ashe", "Freljord Ashe", "Sherwood Forest Ashe", "Woad Ashe", "Queen Ashe", "Amethyst Ashe", "Heartseeker Ashe", "Marauder Ashe", "PROJECT: Ashe")); AutoLevell = General.AddSubMenu("Auto Level Up"); AutoLevell.Add("ALEnable", new CheckBox("Enable")); AutoLevell.Add("ALBox", new ComboBox("Level Up Mode", 1, "R>Q>W>E", "R>W>Q>E")); AutoLevell.Add("Delay", new Slider("Max. delay value", 500, 0, 10000)); ConfigQ = General.AddSubMenu("Q Config"); ConfigQ.Add("harasQ", new CheckBox("Harass Q")); ConfigE = General.AddSubMenu("E Config"); ConfigE.Add("autoE", new CheckBox("Auto E")); ConfigE.Add("Eflash", new CheckBox("Use E against Flashes")); ConfigE.Add("EDragon", new KeyBind("Cast E to Dragon", false, KeyBind.BindTypes.HoldActive, 'U')); ConfigE.Add("EBaron", new KeyBind("Cast E to Baron", false, KeyBind.BindTypes.HoldActive, 'I')); ConfigR = General.AddSubMenu("R Config"); ConfigR.Add("autoR", new CheckBox("Auto R")); ConfigR.Add("Rkscombo", new CheckBox("R KS combo R + W + AA")); ConfigR.Add("autoRaoe", new CheckBox("Auto R aoe")); ConfigR.Add("autoRinter", new CheckBox("Auto R OnPossibleToInterrupt")); ConfigR.Add("useR2", new KeyBind("R key target cast", false, KeyBind.BindTypes.HoldActive, 'Y')); ConfigR.Add("useR", new KeyBind("Semi-manual cast R key", false, KeyBind.BindTypes.HoldActive, 'T')); ConfigR.Add("Semi-manual", new ComboBox("Semi-manual MODE", 1, "LOW HP", "CLOSEST")); ConfigR.Add("GapCloser", new CheckBox("R GapCloser")); Harass = General.AddSubMenu("Harass"); Harass.Add("haras", new CheckBox("Enable")); Farmed = General.AddSubMenu("Farm"); Farmed.Add("farmQ", new CheckBox("Lane Clear Q")); Farmed.Add("farmW", new CheckBox("Lane Clear W")); Farmed.Add("Mana", new Slider("LaneClear Mana", 80, 0, 100)); Farmed.Add("LCminions", new Slider("LaneClear minimum minions", 3, 0, 10)); Farmed.Add("jungleQ", new CheckBox("Jungle Clear Q")); Farmed.Add("jungleW", new CheckBox("Jungle Clear W")); Itemss = General.AddSubMenu("Items"); Itemss.Add("BilCombo", new CheckBox("Use Bilgewater Cutlass")); Itemss.Add("YoumuCombo", new CheckBox("Use Youmuu's Ghostblade")); Itemss.Add("BotrkCombo", new CheckBox("Use BOTRK")); Itemss.Add("MyBotrkHp", new Slider("Min. HP for using BOTRK (%)", 50, 0, 100)); Itemss.Add("EnBotrkHp", new Slider("Min. Enemy HP for using BOTRK (%)", 50, 0, 100)); /*Summ = General.AddSubMenu("Summ. spells"); * Summ.AddGroupLabel("Heal"); * Summ.Add("Heal", new CheckBox("Enable heal")); * Summ.Add("AllyHeal", new CheckBox("Enable heal for Ally")); * Summ.Add("healhp", new Slider("Use Heal if HP < (%) ", 25, 0, 100)); */ Draw = General.AddSubMenu("Draw"); Draw.Add("onlyRdy", new CheckBox("Draw only ready spells")); Draw.Add("wRange", new CheckBox("W range")); Draw.Add("rNot", new CheckBox("R key info")); Q = new Spell.Active(SpellSlot.Q); W = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60) { AllowedCollisionCount = 0 }; E = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0); R = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250); Game.OnUpdate += OnUpdate; Orbwalker.OnPostAttack += AfterAttack; Game.OnWndProc += Game_OnWndProc; Interrupter.OnInterruptableSpell += InterrupterOnInterruptableSpell; Gapcloser.OnGapcloser += GapcloserOnGapcloser; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Drawing.OnDraw += OnDraw; }
public void Load() { Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear, 250, 1650, 70); Q.AllowedCollisionCount = 0; W = new Spell.Active(SpellSlot.W, 720); E = new Spell.Skillshot(SpellSlot.E, 1200, SkillShotType.Linear, 500, 1400, 120); E.AllowedCollisionCount = int.MaxValue; R = new Spell.Skillshot(SpellSlot.R, 1800, SkillShotType.Circular, 1200, int.MaxValue, 120); R.AllowedCollisionCount = int.MaxValue; General = MainMenu.AddMenu("Worst KogMaw", "Worst KogMaw"); SkinChanger = General.AddSubMenu("Skin Changer"); SkinChanger.Add("skinEnable", new CheckBox("Enable")); SkinChanger.Add("skinID", new ComboBox("Current Skin", 8, "0", "1", "2", "3", "4", "5", "6", "7", "8")); AutoLevell = General.AddSubMenu("Auto Level Up"); AutoLevell.Add("ALEnable", new CheckBox("Enable")); AutoLevell.Add("ALBox", new ComboBox("Level Up Mode", 0, "R>W>Q>E", "R>W>E>Q")); AutoLevell.Add("Delay", new Slider("Max. delay value", 500, 0, 10000)); ConfigQ = General.AddSubMenu("Q Config", "Qconfig"); ConfigQ.Add("autoQ", new CheckBox("Auto Q")); ConfigQ.Add("harrasQ", new CheckBox("Harass Q")); ConfigW = General.AddSubMenu("W Config", "Wconfig"); ConfigW.Add("autoW", new CheckBox("Auto W")); ConfigW.Add("harasW", new CheckBox("Harass W on max range")); ConfigE = General.AddSubMenu("E Config", "Econfig"); ConfigE.Add("autoE", new CheckBox("Auto E")); ConfigE.Add("HarrasE", new CheckBox("Harass E")); ConfigE.Add("AGC", new CheckBox("AntiGapcloserE")); ConfigR = General.AddSubMenu("R Option"); ConfigR.Add("autoR", new CheckBox("Auto R")); ConfigR.Add("RmaxHp", new Slider("Target max % HP", 50, 0, 100)); ConfigR.Add("comboStack", new Slider("Max combo stack R", 2, 0, 10)); ConfigR.Add("harasStack", new Slider("Max haras stack R", 1, 0, 10)); ConfigR.Add("Rcc", new CheckBox("R cc")); ConfigR.Add("Rslow", new CheckBox("R slow")); ConfigR.Add("Raoe", new CheckBox("R aoe")); ConfigR.Add("Raa", new CheckBox("R only out off AA range")); Farmed = General.AddSubMenu("Farm"); Farmed.Add("farmW", new CheckBox("LaneClear W")); Farmed.Add("farmE", new CheckBox("LaneClear E")); Farmed.Add("LCminions", new Slider("LaneClear minimum minions", 2, 0, 10)); Farmed.Add("Mana", new Slider("LaneClear Mana", 80, 0, 100)); Farmed.Add("jungleW", new CheckBox("Jungle Clear W")); Farmed.Add("jungleE", new CheckBox("Jungle Clear E")); /* Summ = General.AddSubMenu("Summ. spells"); * Summ.AddGroupLabel("Heal"); * Summ.Add("Heal", new CheckBox("Enable heal")); * Summ.Add("AllyHeal", new CheckBox("Enable heal for Ally")); * Summ.Add("healhp", new Slider("Use Heal if HP < (%) ", 25, 0, 100)); */ Itemss = General.AddSubMenu("Items"); Itemss.Add("BilCombo", new CheckBox("Use Bilgewater Cutlass")); Itemss.Add("YoumuCombo", new CheckBox("Use Youmuu's Ghostblade")); Itemss.Add("BotrkCombo", new CheckBox("Use BOTRK")); Itemss.Add("MyBotrkHp", new Slider("Min. HP for using BOTRK (%)", 50, 0, 100)); Itemss.Add("EnBotrkHp", new Slider("Min. Enemy HP for using BOTRK (%)", 50, 0, 100)); Draw = General.AddSubMenu("Draw"); Draw.Add("ComboInfo", new CheckBox("R killable info")); Draw.Add("qRange", new CheckBox("Q range")); Draw.Add("wRange", new CheckBox("W range")); Draw.Add("eRange", new CheckBox("E range")); Draw.Add("rRange", new CheckBox("R range")); Draw.Add("onlyRdy", new CheckBox("Draw only ready spells")); Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Orbwalker.OnPreAttack += PreAttack; Orbwalker.OnPostAttack += AfterAttack; Gapcloser.OnGapcloser += AntiGap; }
private void Menu() { try { menu = MainMenu.AddMenu("FreshBooster LeBlanc", "FreshBoosterLeBlanc"); Combo = menu.AddSubMenu("Combo", "Combo"); { Combo.Add("Braum_CUse_Q", new CheckBox("Use Q")); Combo.Add("Braum_CUse_W", new CheckBox("Use W")); Combo.Add("Leblanc_CUse_WReturn", new CheckBox("Use W Return")); Combo.Add("Braum_CUse_E", new CheckBox("Use E")); Combo.AddLabel("R Settings"); Combo.Add("Leblanc_CUse_Q2", new CheckBox("Use Q + R")); Combo.Add("Leblanc_CUse_W2", new CheckBox("Use W + R")); Combo.Add("Leblanc_CUse_W2Return", new CheckBox("Use W Return")); Combo.Add("Leblanc_CUse_E2", new CheckBox("Use E + R")); Combo.Add("Leblanc_CUseE_Hit", new Slider("E HitChance", 3, 1, 6)); Combo.Add("Leblanc_ComboMode", new KeyBind("Combo Mode is Teamfight", false, KeyBind.BindTypes.PressToggle, 'N')); } Harass = menu.AddSubMenu("Harass", "Harass"); { Harass.Add("Leblanc_AUse_Q", new CheckBox("Use Q")); Harass.Add("Leblanc_AUse_W", new CheckBox("Use W")); Harass.Add("Leblanc_AUse_E", new CheckBox("Use E")); Harass.Add("Leblanc_AManarate", new Slider("Mana %", 20, 0, 100)); Harass.Add("Leblanc_AHToggle", new CheckBox("Auto Enable", false)); } KillSteal = menu.AddSubMenu("KillSteal", "KillSteal"); { KillSteal.Add("Leblanc_KUse_Q", new CheckBox("Use Q")); KillSteal.Add("Leblanc_KUse_W", new CheckBox("Use W")); KillSteal.Add("Leblanc_KUse_E", new CheckBox("Use E")); KillSteal.Add("Leblanc_KUse_Q2", new CheckBox("Use R+Q")); KillSteal.Add("Leblanc_KUse_W2", new CheckBox("Use R+W")); KillSteal.Add("Leblanc_KUse_E2", new CheckBox("Use R+E")); } Misc = menu.AddSubMenu("Misc", "Misc"); { Misc.Add("Leblanc_ERCC", new KeyBind("Use _E + _R CC", false, KeyBind.BindTypes.HoldActive, 'G')); Misc.Add("Leblanc_Flee", new KeyBind("Flee & W + R", false, KeyBind.BindTypes.HoldActive, 'Z')); Misc.Add("Leblanc_Pet", new CheckBox("Passive will be locating between Me & Enemy")); } Draw = menu.AddSubMenu("Draw", "Draw"); { Draw.Add("Leblanc_Draw_Q", new CheckBox("Draw Q")); Draw.Add("Leblanc_Draw_W", new CheckBox("Draw W")); Draw.Add("Leblanc_Draw_E", new CheckBox("Draw E")); Draw.Add("Leblanc_Draw_WR", new CheckBox("Draw W + R")); Draw.Add("Leblanc_WTimer", new CheckBox("Indicate _W Timer")); Draw.Add("Leblanc_Draw_ComboMode", new CheckBox("Draw Combo Mode")); Draw.Add("Leblanc_REnable", new CheckBox("Show _R Status")); } } catch (Exception) { if (NowTime() > ErrorTime) { Chat.Print(ChampName + " in FreshBooster isn't Load. Error Code 02"); ErrorTime = TickCount(10000); } } }
public static void Game_OnGameLoad() { if (Player.ChampionName != "Fiora") { return; } Q = new LeagueSharp.Common.Spell(SpellSlot.Q, 400); W = new LeagueSharp.Common.Spell(SpellSlot.W, 750); E = new LeagueSharp.Common.Spell(SpellSlot.E); R = new LeagueSharp.Common.Spell(SpellSlot.R); W.SetSkillshot(0.75f, 80, 2000, false, SkillshotType.SkillshotLine); W.MinHitChance = LeagueSharp.Common.HitChance.High; Menu = MainMenu.AddMenu("Project" + Player.ChampionName, Player.ChampionName); Harass = Menu.AddSubMenu("Harass", "Harass"); Harass.Add("Use Q Harass", new CheckBox("Q Enable")); Harass.Add("Use Q Harass Gap", new CheckBox("Use Q to gapclose")); Harass.Add("Use Q Harass Pre Pass", new CheckBox("Use Q to hit pre-passive spot")); Harass.Add("Use Q Harass Pass", new CheckBox("Use Q to hit passive")); Harass.Add("Use E Harass", new CheckBox("E Enable")); Harass.Add("Mana Harass", new Slider("Mana Harass", 40, 0, 100)); Combo = Menu.AddSubMenu("Combo", "Combo"); Combo.Add("Orbwalker2Mouse", new KeyBind("Combo Orbwalk to Passive", false, KeyBind.BindTypes.HoldActive, 'Z')); Combo.Add("Use Q Combo", new CheckBox("Q Enable")); Combo.Add("Use Q Combo Gap", new CheckBox("Use Q to gapclose")); Combo.Add("Use Q Combo Pre Pass", new CheckBox("Use Q to hit pre-passive spot")); Combo.Add("Use Q Combo Pass", new CheckBox("Use Q to hit passive")); Combo.Add("Use Q Combo Gap Minion", new CheckBox("Use Q minion to gapclose", false)); Combo.Add("Use Q Combo Gap Minion Value", new Slider("Q minion gapclose if % cdr >=", 25, 0, 40)); Combo.Add("Use E Combo", new CheckBox("E Enable")); Combo.Add("Use R Combo", new CheckBox("R Enable")); Combo.Add("Use R Combo LowHP", new CheckBox("Use R LowHP")); Combo.Add("Use R Combo LowHP Value", new Slider("R LowHP if player hp <", 40, 0, 100)); Combo.Add("Use R Combo Killable", new CheckBox("Use R Killable")); Combo.Add("Use R Combo On Tap", new CheckBox("Use R on Tap")); Combo.Add("Use R Combo On Tap Key", new KeyBind("R on Tap key", false, KeyBind.BindTypes.HoldActive, 'G')); Combo.Add("Use R Combo Always", new CheckBox("Use R Always", false)); Target = Menu.AddSubMenu("Targeting Modes", "Targeting Modes"); Target.Add("Targeting Mode", new ComboBox("Targeting Mode", 0, "Optional", "Selected", "Priority", "Normal")); Target.Add("Orbwalk To Passive Range", new Slider("Orbwalk To Passive Range", 300, 250, 500)); Target.Add("Focus Ulted Target", new CheckBox("Focus Ulted Target", false)); Target.AddLabel("Go in each Mode menu to customize what you want!"); Target.AddLabel("Please remember Orbwalk to Passive spot only works"); Target.AddLabel("in \" Combo Orbwalk to Passive\" mode can be found"); Target.AddLabel("in misc menu!"); PriorityMode = Menu.AddSubMenu("Priority", "Priority Mode"); PriorityMode.Add("Priority Range", new Slider("Priority Range", 1000, 300, 1000)); PriorityMode.Add("Priority Orbwalk to Passive", new CheckBox("Orbwalk to Passive")); PriorityMode.Add("Priority Under Tower", new CheckBox("Under Tower")); foreach (var hero in HeroManager.Enemies) { PriorityMode.Add("Priority" + hero.ChampionName, new Slider(hero.ChampionName, 2, 1, 5)); } OptionalMode = Menu.AddSubMenu("Optional", "Optional Mode"); OptionalMode.Add("Optional Range", new Slider("Optional Range", 1000, 300, 1000)); OptionalMode.Add("Optional Orbwalk to Passive", new CheckBox("Orbwalk to Passive")); OptionalMode.Add("Optional Under Tower", new CheckBox("Under Tower", false)); OptionalMode.Add("Optional Switch Target Key", new KeyBind("Switch Target Key", false, KeyBind.BindTypes.HoldActive, 'T')); OptionalMode.AddLabel("Also Can Left-click the target to switch!"); SelectedMode = Menu.AddSubMenu("Selected", "Selected Mode"); SelectedMode.Add("Selected Range", new Slider("Selected Range", 1000, 300, 1000)); SelectedMode.Add("Selected Orbwalk to Passive", new CheckBox("Orbwalk to Passive")); SelectedMode.Add("Selected Under Tower", new CheckBox("Under Tower", false)); SelectedMode.Add("Selected Switch If No Selected", new CheckBox("Switch to Optional if no target")); LaneClear = Menu.AddSubMenu("Lane Clear", "Lane Clear"); LaneClear.Add("Use E LClear", new CheckBox("E Enable")); LaneClear.Add("Use Timat LClear", new CheckBox("Tiamat Enable")); LaneClear.Add("minimum Mana LC", new Slider("minimum Mana", 40, 0, 100)); JungClear = Menu.AddSubMenu("Jungle Clear", "Jungle Clear"); JungClear.Add("Use E JClear", new CheckBox("E Enable")); JungClear.Add("Use Timat JClear", new CheckBox("Tiamat Enable")); JungClear.Add("minimum Mana JC", new Slider("minimum Mana", 40, 0, 100)); Misc = Menu.AddSubMenu("Misc", "Misc"); Misc.Add("WallJump", new KeyBind("WallJump", false, KeyBind.BindTypes.HoldActive, 'H')); Misc.Add("Orbwalk Last Right Click", new KeyBind("Orbwalk Last Right Click", false, KeyBind.BindTypes.HoldActive, 'Y')).OnValueChange += OrbwalkLastClick.OrbwalkLRCLK_ValueChanged; Draw = Menu.AddSubMenu("Draw", "Draw"); Draw.Add("Draw Q", new CheckBox("Draw Q", false)); Draw.Add("Draw W", new CheckBox("Draw W", false)); Draw.Add("Draw Optional Range", new CheckBox("Draw Optional Range")); Draw.Add("Draw Selected Range", new CheckBox("Draw Selected Range")); Draw.Add("Draw Priority Range", new CheckBox("Draw Priority Range")); Draw.Add("Draw Target", new CheckBox("Draw Target")); Draw.Add("Draw Vitals", new CheckBox("Draw Vitals", false)); Draw.Add("Draw Fast Damage", new CheckBox("Draw Fast Damage", false)).OnValueChange += DrawHP_ValueChanged; if (HeroManager.Enemies.Any()) { Evade.Evade.Init(); EvadeTarget.Init(); TargetedNoMissile.Init(); OtherSkill.Init(); } OrbwalkLastClick.Init(); Drawing.OnDraw += Drawing_OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; //GameObject.OnCreate += GameObject_OnCreate; Game.OnUpdate += Game_OnGameUpdate; Orbwalker.OnPostAttack += AfterAttack; Orbwalker.OnPostAttack += Orbwalking_AfterAttackNoTarget; Orbwalker.OnAttack += OnAttack; Obj_AI_Base.OnProcessSpellCast += oncast; Game.OnWndProc += Game_OnWndProc; CustomDamageIndicator.Initialize(GetFastDamage); CustomDamageIndicator.Enabled = DrawHP; //evade FioraProject.Evade.Evade.Evading += EvadeSkillShots.Evading; Chat.Print("Welcome to FioraWorld"); }
public static void Game_OnGameLoad() { //Verify Champion if (Player.ChampionName != "Azir") { return; } SoldierMgr.InitializeA(); //Spells _q = new LeagueSharp.Common.Spell(SpellSlot.Q, 1175); _q2 = new LeagueSharp.Common.Spell(SpellSlot.Q); _w = new LeagueSharp.Common.Spell(SpellSlot.W, 450); _e = new LeagueSharp.Common.Spell(SpellSlot.E, 1100); _r = new LeagueSharp.Common.Spell(SpellSlot.R, 250); _r2 = new LeagueSharp.Common.Spell(SpellSlot.R); _q.SetSkillshot(0.0f, 65, 1500, false, SkillshotType.SkillshotLine); _q.MinHitChance = LeagueSharp.Common.HitChance.Medium; //Menu instance _menu = MainMenu.AddMenu(Player.ChampionName, Player.ChampionName); //spell menu spellMenu = _menu.AddSubMenu("技能", "Spells"); spellMenu.Add("EQdelay", new Slider("EQ 延迟(人性化)", 100, 0, 300)); spellMenu.Add("EQmouse", new KeyBind("E Q 至鼠标", false, KeyBind.BindTypes.HoldActive, 'G')); spellMenu.Add("insec", new KeyBind("神推(选择的目标)", false, KeyBind.BindTypes.HoldActive, 'Y')); spellMenu.Add("insecmode", new ComboBox("神推模式", 0, "最近的友军", "最近的塔", "鼠标", "最后记录位置")); spellMenu.Add("insecpolar", new KeyBind("神推坐标记录", false, KeyBind.BindTypes.HoldActive, 'T')); //combo Combo = _menu.AddSubMenu("连招", "Combo"); Combo.Add("QC", new CheckBox("Q")); Combo.Add("WC", new CheckBox("W")); Combo.Add("donotqC", new CheckBox("保留 Q 如果目标在士兵范围内", false)); //Harass Harass = _menu.AddSubMenu("骚扰", "Harass"); Harass.Add("QH", new CheckBox("Q")); Harass.Add("WH", new CheckBox("W")); Harass.Add("donotqH", new CheckBox("保留 Q 如果目标在士兵范围内", false)); // AUTO _Auto = _menu.AddSubMenu("自动", "Auto"); _Auto.Add("RKS", new CheckBox("使用 R 其他")); _Auto.Add("RTOWER", new CheckBox("R 目标至塔")); _Auto.Add("RGAP", new CheckBox("R 防突击", false)); //Drawing Draw = _menu.AddSubMenu("线圈", "Drawing"); Draw.Add("drawQ", new CheckBox(drawQ)); Draw.Add("drawW", new CheckBox(drawW)); Draw.Add("drawInsec", new CheckBox(drawInsec)); GameObjects.Initialize(); Soldiers.AzirSoldier(); AzirCombo.Initialize(); AzirHarass.Initialize(); AzirFarm.Initialize(); JumpToMouse.Initialize(); Insec.Initialize(); //Listen to events Drawing.OnDraw += Drawing_OnDraw; Game.OnUpdate += Game_OnGameUpdate; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnDoCast; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; }
static Draws() { _drawdmg = Draw.Add("drawDmg", new CheckBox("Draw Dmg")); }
internal static void Load() { MenuIni = MainMenu.AddMenu("Khappa'Zix", "Khappa'Zix"); Jump = MenuIni.AddSubMenu("JumpsHandler ", "JumpsHandler"); Jump.AddGroupLabel("E Settings"); Jump.Add("double", new CheckBox("Use E DoubleJump", false)); Jump.Add("block", new CheckBox("Block if will land on a wall")); Jump.Add("delay", new Slider("2nd E Delay {0}", 150, 0, 300)); Jump.AddGroupLabel("1st Jump"); Jump.Add("1jump", new ComboBox("1st Jump", 0, "To Base", "To Ally", "To Mouse", "To Next Target")); Jump.AddGroupLabel("2nd Jump"); Jump.Add("2jump", new ComboBox("2nd Jump", 0, "To Base", "To Ally", "To Mouse", "To Next Target")); Jump.AddSeparator(); Jump.AddGroupLabel("Extra Settings"); Jump.AddLabel("Escape Towers"); Jump.Add("save", new CheckBox("Jump Out of Enemy Turrets Range")); Jump.Add("saveh", new Slider("Use Under {0}% Health", 15)); Combo = MenuIni.AddSubMenu("Combo ", "Combo"); Combo.AddGroupLabel("Combo Settings"); Combo.Add("Q", new CheckBox("Use Q ")); Combo.Add("W", new CheckBox("Use W ")); Combo.Add("E", new CheckBox("Use E ")); Combo.AddSeparator(); Combo.AddGroupLabel("E Settings"); Combo.Add("Edive", new CheckBox("E Dive Towers")); Combo.Add("safe", new Slider("Dont E if Enemies Near target Are more than {0}", 3, 0, 5)); Combo.Add("dis", new Slider("Use if Distance to target is more than {0}", 385, 0, 850)); Combo.AddSeparator(); Combo.AddGroupLabel("R Settings"); Combo.Add("useR", new CheckBox("Use R")); Combo.Add("R", new CheckBox("Use R When No Spells Are Ready")); Combo.Add("NoAA", new CheckBox("No AA While R Active")); Combo.Add("Rmode", new ComboBox("R Mode", 0, "GapClose For Combo", "Always")); Combo.Add("danger", new Slider("Use if Enemies Near me are more than {0}", 3, 1, 5)); Harass = MenuIni.AddSubMenu("Harass ", "Harass"); Harass.AddGroupLabel("Harass Settings"); Harass.Add("Q", new CheckBox("Use Q ")); Harass.Add("W", new CheckBox("Use W ")); Harass.Add("E", new CheckBox("Use E ")); Harass.Add("Edive", new CheckBox("E Dive Towers")); Clear = MenuIni.AddSubMenu("Clear ", "Clear"); Clear.AddGroupLabel("LaneClear Settings"); Clear.Add("Qc", new CheckBox("Use Q ")); Clear.Add("Wc", new CheckBox("Use W ")); Clear.Add("Ec", new CheckBox("Use E ", false)); Clear.AddSeparator(); Clear.AddGroupLabel("LastHit Settings"); Clear.Add("Qh", new CheckBox("Use Q ")); Clear.Add("Wh", new CheckBox("Use W ")); Clear.Add("Eh", new CheckBox("Use E ", false)); Clear.AddSeparator(); Clear.AddGroupLabel("JungleClear Settings"); Clear.Add("Qj", new CheckBox("Use Q ")); Clear.Add("Wj", new CheckBox("Use W ")); Clear.Add("Ej", new CheckBox("Use E ", false)); Mana = MenuIni.AddSubMenu("ManaManager ", "ManaManager"); Mana.AddGroupLabel("Harass Mana"); Mana.Add("harass", new Slider("Save {0}% Mana", 60)); Mana.AddSeparator(); Mana.AddGroupLabel("LaneClear Mana"); Mana.Add("lane", new Slider("Save {0}% Mana", 75)); Mana.AddSeparator(); Mana.AddGroupLabel("LastHit Mana"); Mana.Add("last", new Slider("Save {0}% Mana", 50)); Mana.AddSeparator(); Mana.AddGroupLabel("JungleClear Mana"); Mana.Add("jungle", new Slider("Save {0}% Mana", 30)); KillSteal = MenuIni.AddSubMenu("KillSteal ", "KillSteal"); KillSteal.AddGroupLabel("KillSteal Settings"); KillSteal.Add("Q", new CheckBox("Use Q ")); KillSteal.Add("W", new CheckBox("Use W ")); KillSteal.Add("E", new CheckBox("Use E ")); Draw = MenuIni.AddSubMenu("Drawings ", "Drawings"); Draw.AddGroupLabel("Drawings Settings"); Draw.Add("Q", new CheckBox("Draw Q ")); Draw.Add("W", new CheckBox("Draw W ")); Draw.Add("E", new CheckBox("Draw E ")); Misc = MenuIni.AddSubMenu("Misc ", "Misc"); Misc.AddGroupLabel("Spells HitChance"); Misc.Add("hitChance", new ComboBox("HitChance", 0, "High", "Medium", "Low")); }