void Awake() { stateAttack = new DragonStateAttack(); stateDie = new DragonStateDie(); stateIdle = new DragonStateIdle(); stateMove = new DragonStateMove(); FSM = new FiniteStateMachine <DragonController>(); dragonAnimation = this.transform.GetChild(0).GetComponent <DragonAnimation>(); dragonAttack = this.GetComponentInChildren <DragonAttack>(); StateAction = EDragonStateAction.IDLE; StateDirection = EDragonStateDirection.NONE; StateOffense = EDragonStateOffense.NONE; initalize(); }
void Awake() { stateAttack = new DragonStateAttack(); stateDie = new DragonStateDie(); stateIdle = new DragonStateIdle(); stateMove = new DragonStateMove(); FSM = new FiniteStateMachine<DragonController>(); dragonAnimation = this.transform.GetChild(0).GetComponent<DragonAnimation>(); dragonAttack = this.GetComponentInChildren<DragonAttack>(); StateAction = EDragonStateAction.IDLE; StateDirection = EDragonStateDirection.NONE; StateOffense = EDragonStateOffense.NONE; initalize(); }