void readDragonPlayer() { TextAsset textAsset = (TextAsset)Resources.Load(GameConfig.DatabasePathDragonPlayer); string[] temp = textAsset.text.Split('\n'); int lenght = temp.Length; for (int i = 1; i <= lenght - 1; i++) { if (temp[i].Equals("")) { break; } DragonPlayerData data = new DragonPlayerData(); string[] s = temp[i].Split(';'); data.Name = s[1]; data.HP = int.Parse(s[2]); data.MP = int.Parse(s[3]); data.DEF = int.Parse(s[4]); string[] tempATK = s[5].Split('-'); data.ATK = new SMinMax(int.Parse(tempATK[0]), int.Parse(tempATK[1])); data.ATKSpeed = float.Parse(s[7]); data.MoveSpeed = float.Parse(s[8]); #region SKILL int index = 0; string skillLine = s[12].Substring(0, s[12].Length - 1); if (!skillLine.Equals("none")) { string[] tempSkill = s[12].Split('-'); foreach (string skill in tempSkill) { DragonPlayerSkillData skillData = new DragonPlayerSkillData(); skillData.Index = index; int indexSS = skill.IndexOf("(ss)"); string tempStr = skill; if (indexSS == -1) { skillData.Ulti = false; } else { tempStr = skill.Substring(0, indexSS); skillData.Ulti = true; } skillData.ID = tempStr; data.Skills.Add(skillData); index++; } } #endregion #region STATE string[] tempState = s[9].Split('-'); string[] tempTimeFrame = s[10].Split('-'); string[] tempEvent = s[11].Split(','); for (int k1 = 0; k1 < tempState.Length; k1++) { AnimationEventState animationState = new AnimationEventState(); animationState.TimeFrame = float.Parse(tempTimeFrame[k1]); for (int k2 = 0; k2 < tempEvent.Length; k2++) { if (tempEvent[k2] != "") { string[] ss = tempEvent[k2].Split('-'); if (tempState[k1].Equals(ss[0])) { for (int k3 = 1; k3 < ss.Length; k3++) { animationState.listKeyEventFrame.Add(ss[k3]); } break; } } } data.States.Add(tempState[k1].ToUpper(), animationState); } #endregion string branch = s[6]; DragonInfo.Player.Add(branch.ToUpper(), data); } }
void readDragonPlayer() { TextAsset textAsset = (TextAsset)Resources.Load(GameConfig.DatabasePathDragonPlayer); string[] temp = textAsset.text.Split('\n'); int lenght = temp.Length; for (int i = 1; i <= lenght - 1; i++) { if (temp[i].Equals("")) break; DragonPlayerData data = new DragonPlayerData(); string[] s = temp[i].Split(';'); data.Name = s[1]; data.HP = int.Parse(s[2]); data.MP = int.Parse(s[3]); data.DEF = int.Parse(s[4]); string[] tempATK = s[5].Split('-'); data.ATK = new SMinMax(int.Parse(tempATK[0]), int.Parse(tempATK[1])); data.ATKSpeed = float.Parse(s[7]); data.MoveSpeed = float.Parse(s[8]); #region SKILL int index = 0; string skillLine = s[12].Substring(0, s[12].Length - 1); if (!skillLine.Equals("none")) { string[] tempSkill = s[12].Split('-'); foreach (string skill in tempSkill) { DragonPlayerSkillData skillData = new DragonPlayerSkillData(); skillData.Index = index; int indexSS = skill.IndexOf("(ss)"); string tempStr = skill; if (indexSS == -1) skillData.Ulti = false; else { tempStr = skill.Substring(0, indexSS); skillData.Ulti = true; } skillData.ID = tempStr; data.Skills.Add(skillData); index++; } } #endregion #region STATE string[] tempState = s[9].Split('-'); string[] tempTimeFrame = s[10].Split('-'); string[] tempEvent = s[11].Split(','); for (int k1 = 0; k1 < tempState.Length; k1++) { AnimationEventState animationState = new AnimationEventState(); animationState.TimeFrame = float.Parse(tempTimeFrame[k1]); for (int k2 = 0; k2 < tempEvent.Length; k2++) { if (tempEvent[k2] != "") { string[] ss = tempEvent[k2].Split('-'); if (tempState[k1].Equals(ss[0])) { for (int k3 = 1; k3 < ss.Length; k3++) animationState.listKeyEventFrame.Add(ss[k3]); break; } } } data.States.Add(tempState[k1].ToUpper(), animationState); } #endregion string branch = s[6]; DragonInfo.Player.Add(branch.ToUpper(), data); } }