static void Main(string[] args) { string keyword = ""; // Initialize our database provider. Setup.Initialize(); while (true) { // Search for dragons. List <Dragon> dragons = DragonManager.Find(keyword); // Display the dragons. DisplayDragons(dragons); // Get input from the user. Console.Write("Enter text to search by or Q to quit:>"); keyword = Console.ReadLine(); // Check the input. if (keyword.ToUpper() == "Q") { break; } } Setup.Close(); }
public float rotateOnSpot = 80.0f; //The speed at which the dragon will rotate on the spot. // Use this for initialization void Start() { manager = GetComponent <DragonManager>(); if (InputManager.Devices.Count <= playerIndex) { return; } device = InputManager.Devices[playerIndex]; }
public AoYi(RTAoYi runtime, DragonManager manager) { Utils.Assert(runtime == null || manager == null, "Invalidate argument in HugeBeast Class Constructor"); RTData = runtime; config = manager.getAoYiData(RTData.num); Utils.Assert(config == null, "Aoyi Config data can't be initialized. AoYi Id = " + RTData.num.ToString()); }
public BattleAoYi(Battle_AoYi[] data, DragonManager dragonMgr, SkillManager skillMgr) { //初始化 _AoYi = new Dictionary <int, CAoYi>(); AoYiNumList = new List <int>(); if (data != null && dragonMgr != null && skillMgr != null) { foreach (Battle_AoYi item in data) { if (item != null) { AoYiNumList.Add(item.num); // AoYiData config = dragonMgr.getAoYiData(item.num); AoYiData config = Core.Data.dragonManager.getAoYiData(item.num); AoYiData tConfig = new AoYiData(); tConfig.basic = config.basic; tConfig.description = config.description; tConfig.dragonType = config.dragonType; tConfig.effect = new List <float[]> (); for (int i = 0; i < config.effect.Count; i++) { float[] tI = new float[2]; tI = config.effect [i]; tConfig.effect.Add(tI); // tConfig.effect.Add (config.effect[i]); } tConfig.efinfo = config.efinfo; tConfig.ef_first = config.ef_first; tConfig.enhanced = config.enhanced; tConfig.exp = config.exp; tConfig.growth = config.growth; tConfig.ID = config.ID; tConfig.info = config.info; tConfig.maxLevel = config.maxLevel; tConfig.name = config.name; tConfig.skillID = config.skillID; tConfig.type = config.type; tConfig.unlockLevel = config.unlockLevel; _AoYi[item.num] = new CAoYi(tConfig, item.lv, item.num, skillMgr); } } } }
public Dragon(DragonInfo runtime, DragonManager manager, SoulManager soulManager) { Utils.Assert(runtime == null || manager == null || soulManager == null, "Can't initialize Dragon Object for input data is null."); RTData = runtime; Config = manager.getDragonConfig(RTData.lv); if (RTData.num == AoYiData.DRAGON_EARTH) { Fragment = soulManager.GetFramentByType(ItemType.Earth_Frage); } else { Fragment = soulManager.GetFramentByType(ItemType.Nameike_Frage); } Fragment.Sort(new SortByDraonBallNum()); Utils.Assert(Config == null, "Dragon Up Level Config file is wrong. lv = " + RTData.lv); }
public void ExecuteClearLineEffect(ItemController lineBaseItem) { int currLine = lineBaseItem.index; int middleLineIndex = (GameController.blockInRow + 1) / 2 - 1; List <CubeController> damagedBricks = new List <CubeController>(); int countOfRockets = (DragonManager.GetDragonByType(DragonType.DragonPremium) as PremiumDragon).maxNumberOfRockets; int rocketsLaunched = 0; for (int i = 0; i < countOfRockets; i++) { if (rocketsLaunched == countOfRockets) { break; } var allBrickINCo = GetCol <CubeController>(currLine).ToList(); foreach (var item in allBrickINCo) { rocketsLaunched++; damagedBricks.Add(item); if (rocketsLaunched == countOfRockets) { break; } } if (currLine == middleLineIndex) { break; } if (lineBaseItem.index > middleLineIndex) { currLine--; } else { currLine++; } } var Allitems = GetItemList <CubeController>().ToList(); foreach (var item in damagedBricks) { if (Allitems.Contains(item)) { Allitems.Remove(item); } } Allitems.Sort((item1, item2) => (Mathf.Abs(item1.index - middleLineIndex) * 1000 - item1.level - (Mathf.Abs(item2.index - middleLineIndex) * 1000 - item2.level))); foreach (var item in Allitems) { if (rocketsLaunched == countOfRockets) { break; } damagedBricks.Add(item); rocketsLaunched++; } int damagePercentage = (DragonManager.GetDragonByType(DragonType.DragonPremium) as PremiumDragon).damagePecent; foreach (var item in damagedBricks) { item.OnGetDamage(null, damagePercentage, DragonBonusType.SuperFirstBall); } }
// Use this for initialization void Awake() { this.animator = this.dragon.GetComponent <Animator>(); this.dm = this.dragon.GetComponent <DragonManager>(); }
//keep singleton public BT_Logical(ClientData netdata) { _battleStatus = CMsgHeader.STATUS_WAR_BEGIN; //客户端不计算世界boss的战斗 _isWorldBoss = 0; //战斗统计信息 statictis = new BT_Statictis(); //初始化Manager DragonManager dragonMgr = Core.Data.dragonManager; SkillManager skillMgr = Core.Data.skillManager; if (netdata != null) { //初始化奥义 _attAoYi = new BattleAoYi(netdata.attAoYi, dragonMgr, skillMgr); _defAoYi = new BattleAoYi(netdata.defAoYi, dragonMgr, skillMgr); //初始化队伍 // _attTeam = new BT_MonsterTeam(netdata.attTeam, this, 0, "Att", _attAoYi, _defAoYi); // int attTeamCnt = _attTeam._team.Count; //wxl // Battle_Monster tBM = netdata.defTeam.team [netdata.defTeam.team.Length - 1]; // if (tBM != null) { // tBM.petNum = 10105; // tBM.property = 10; // //21006,21014,25006 // tBM.lvl = 30; // // SkillObj oneObj = new SkillObj (); // oneObj.skillId = 21006; // oneObj.skillLevel = 30; // SkillObj twoObj = new SkillObj (); // twoObj.skillId = 21014; // twoObj.skillLevel = 2; // SkillObj threeObj = new SkillObj (); // twoObj.skillId = 25006; // twoObj.skillLevel = 2; // tBM.skill = new SkillObj[3]{oneObj,twoObj,threeObj}; // tBM.finalAtt = 8000; // // } // for (int i = 0; i < netdata.defTeam.team.Length; i++) { // netdata.defTeam.team [i] = tBM; // } // for (int i = 0; i < netdata.attTeam.team.Length; i++) { // netdata.attTeam.team [i] = tBM; // } _attTeam = new BT_MonsterTeam(netdata.attTeam, this, 0, "Att", _attAoYi, _defAoYi); int attTeamCnt = _attTeam._team.Count; _defTeam = new BT_MonsterTeam(netdata.defTeam, this, attTeamCnt, "Def", _defAoYi, _attAoYi); _attTeam.setupRelation(_defTeam); _defTeam.setupRelation(_attTeam); m_ShabuReplay = false; } //分步战斗的数据初始化 init(); //初始化战斗结果,默认是输 initWar(); //战斗结果的存储地方 _warRecorder = new List <CMsgHeader>(); }