protected void CreateEnoughItems(int targetCount) { while (m_ItemPrefabInstances.Count < targetCount) { GameObject neoObj = GameObject.Instantiate(m_ItemPrefab as UnityEngine.GameObject); ScrollviewContentItem <T> neoItem = neoObj.GetComponent <ScrollviewContentItem <T> >(); neoItem.Init(); neoItem.OnItemClicked += ItemClicked; if (neoItem is DraggableScrollviewContentItem <T> ) { DraggableScrollviewContentItem <T> draggableItem = neoItem as DraggableScrollviewContentItem <T>; if (draggableItem != null) { draggableItem.OnDragBegin += ItemDragBegin; draggableItem.OnDragEnd += ItemDragEnd; draggableItem.OnDragging += ItemDragging; } } neoItem.gameObject.SetActive(false); base.AddContentItem(neoItem); m_ItemPrefabInstances.Add(neoItem); } }
protected void TriggerOnDragging(DraggableScrollviewContentItem <T> contentItem, PointerEventData eventData) { if (OnDragging != null) { OnDragging(contentItem, eventData); } }
protected void ItemDragEnd(DraggableScrollviewContentItem <T> contentItem, PointerEventData eventData) { if (OnItemDragEnd != null) { OnItemDragEnd(contentItem, eventData); } }