static void OnAnyDragBegin(GameEventPayload payload) { if (behaviours.Count <= 1) { return; } DraggableBehaviour behaviour = payload.Get <DraggableBehaviour>("Behaviour"); int i = behaviours.IndexOf(behaviour); behaviours.Move(i, 0); for (int j = 0; j < behaviours.Count; j++) { DraggableBehaviour b = behaviours[j]; b.targetTransform.position = new Vector3( b.targetTransform.position.x, b.targetTransform.position.y, (1f - ((float)j / ((float)behaviours.Count - 1f))) * -1f ); } }
public static void RegisterBehaviour(DraggableBehaviour b) { behaviours.Add(b); }