private void GLSurface_GLMouseDown(object sender, GLMouseEventArgs e) { try { MouseManager.BeginDrag(e.Location); if (e.Button.HasFlag(MouseButtons.Left)) { int tx = (int)Math.Round(-OffsetX + e.X + GLSurface.FieldW / 2 - 0.5); int ty = (int)Math.Round(-OffsetY + e.Y + GLSurface.FieldH / 2 - 0.5); if (GLSurface.GetTile(tx, ty) == null) { GLSurface.PlaceTile(TileComboBox.SelectedIndex <= 0 ? TileName : (string)TileComboBox.SelectedItem, tx, ty); MouseState = MouseStatus.Placing; } else { GLSurface.PlaceTile(null, tx, ty); MouseState = MouseStatus.Removing; } } } catch (Exception ex) { MessageBox.Show(this, ex.ToString(), "Error: Can not handle MouseDown event.", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
private void GLSurface_GLMouseDown(object sender, GLMouseEventArgs e) { try { MouseManager.BeginDrag(e.Location); float b = LoadedResource.PointBoundsX / GLSurface.Zoom; float x1 = LoadedResource.FirePointX; float y1 = LoadedResource.FirePointY; float x2 = x1 + LoadedResource.FireVectorX; float y2 = y1 + LoadedResource.FireVectorY; if (MouseManager.CurrentLocation.X >= OffsetX + x2 - b && MouseManager.CurrentLocation.X <= OffsetX + x2 + b && MouseManager.CurrentLocation.Y >= OffsetY + y2 - b && MouseManager.CurrentLocation.Y <= OffsetY + y2 + b) { CapturedPoint = 2; } else if (MouseManager.CurrentLocation.X >= OffsetX + x1 - b && MouseManager.CurrentLocation.X <= OffsetX + x1 + b && MouseManager.CurrentLocation.Y >= OffsetY + y1 - b && MouseManager.CurrentLocation.Y <= OffsetY + y1 + b) { CapturedPoint = 1; } } catch (Exception ex) { MessageBox.Show(this, ex.ToString(), "Error: Can not handle MouseDown event.", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
private void GLSurface_GLMouseDown(object sender, GLMouseEventArgs e) { try { MouseManager.BeginDrag(e.Location); } catch (Exception ex) { MessageBox.Show(this, ex.ToString(), "Error: Can not handle MouseDown event.", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
private void GLSurface_GLMouseDown(object sender, GLMouseEventArgs e) { try { MouseManager.BeginDrag(e.Location); float b = LoadedResource.PointBoundsX / GLSurface.Zoom; if (MouseManager.CurrentLocation.X >= OffsetX - b && MouseManager.CurrentLocation.X <= OffsetX + b && MouseManager.CurrentLocation.Y >= OffsetY - b && MouseManager.CurrentLocation.Y <= OffsetY + b) { PointCaptured = true; } } catch (Exception ex) { MessageBox.Show(this, ex.ToString(), "Error: Can not handle MouseDown event.", MessageBoxButtons.OK, MessageBoxIcon.Error); } }