//private float rollSpeed; //private float offSetX; // Use this for initialization void Start() { startPos = transform.position; startRot = transform.rotation.eulerAngles; rigidBody = GetComponent <Rigidbody> (); // Caculate rotation //rollSpeed = launchSpeed / (2*ballRadius*3.14f) * -360f; rollingSound = GetComponent <AudioSource> (); //rigidBody.useGravity = false; if (GameObject.FindObjectOfType <DragLaunch> ()) { dragLaunch = GameObject.FindObjectOfType <DragLaunch> (); } else { Debug.LogWarning("DragLaunch is missing"); } //SetMouseXOffest (); //TODO Test code delete after complete. if (testDelay > 0) { Invoke("Test", testDelay); } }
private void Start() { ball = FindObjectOfType <Ball>(); //找球 dragLaunch = FindObjectOfType <DragLaunch>(); //找發射板 pinSetter = FindObjectOfType <PinSetter>(); scoreDisplay = FindObjectOfType <ScoreDisplay>(); }
// Use this for initialization void Start() { rigidbody = GetComponent <Rigidbody> (); audioSource = GetComponent <AudioSource> (); rigidbody.useGravity = false; startPoint = transform.position; isLaunched = GameObject.FindObjectOfType <DragLaunch> (); }
void Start() { rigidBody = GetComponent <Rigidbody>(); dragLaunch = GetComponent <DragLaunch>(); rigidBody.useGravity = false; startPosition = transform.position; inPlay = true; }
private void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter>(); pinCounter = GameObject.FindObjectOfType <PinCounter>(); ball = GameObject.FindObjectOfType <Ball>(); dragLaunch = GameObject.FindObjectOfType <DragLaunch>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); gameOverPanel = GameObject.Find("GameOverPanel"); gameOverPanel.SetActive(false); playerName = PlayerNameController.playerName; playerText.text = playerName; }