public void AddDragGroup(DragGroup group) { SoundManager.instance.PlayOneShot(SoundManager.instance.counterUpdates); // add to end CreatureCtrl[] children = group.GetComponentsInChildren <CreatureCtrl>(); ConvertedNestCtrl[] convertedNests = group.GetComponentsInChildren <ConvertedNestCtrl>(); int startingSeatIdx = _creatures.Count; int convertedNestIdxOffset = 0; for (int i = 0; i < children.Length; ++i) { /*children[i].transform.localPosition = getMountByIdx(++startingSeatIdx).transform.localPosition; * children[i].transform.SetParent(this.transform, false); * children[i].prevLocalPosition = children[i].transform.localPosition;*/ // reparent creature children[i].transform.SetParent(this.transform, true); children[i].prevLocalPosition = getMountByIdx(++startingSeatIdx).transform.localPosition; // have chicken drop to 'ground level' //children[i].SetBool("dragged", true); children[0].transform.localScale = ChickenSettings.instance.dropScale; // new Vector3(0.66f, 2.5f, 1f); children[i].StartMove(new Vector3(children[0].transform.position.x, -2.5f, children[0].transform.position.z), true, ChickenSettings.instance.dropSpeed, true); children[i].onMoveEnd = Creature_onFellToGround; // insure dropped creatures have no anim active but 'idle' children[i].SetBool("inColumn", false); children[i].SetBool("fullTen", false); children[i].SetBool("inCar", true); children[i].SetTrigger("reset"); // sort added creatures in reverse order children[i].inner.GetComponent <SpriteRenderer>().sortingOrder = Mathf.Abs(startingSeatIdx - maxCreatures) - convertedNestIdxOffset; if (children[i].GetComponent <ConvertedNestCtrl>() != null) { convertedNestIdxOffset += 2; children[i].inner.FindChild("nestsChicken_11").GetComponent <SpriteRenderer>().sortingOrder = Mathf.Abs(startingSeatIdx - maxCreatures) - convertedNestIdxOffset + 2; children[i].inner.FindChild("nestBG").GetComponent <SpriteRenderer>().sortingOrder = Mathf.Abs(startingSeatIdx - maxCreatures) - convertedNestIdxOffset; for (int j = 1; j <= 10; ++j) { children[i].inner.FindChild("nestsChicken_" + j.ToStringLookup()).GetComponent <SpriteRenderer>().sortingOrder = Mathf.Abs(startingSeatIdx - maxCreatures) + 1 - convertedNestIdxOffset; } } _creatures.Add(children[i]); } }
public void AddDragGroup(DragGroup group) { SoundManager.instance.PlayOneShot(SoundManager.instance.counterUpdates); CreatureCtrl[] children = group.GetComponentsInChildren <CreatureCtrl>(); int startingSeatIdx = this.GetComponentsInChildren <CreatureCtrl>().Length; for (int i = 0; i < children.Length; ++i) { children[i].transform.localPosition = mSeats[startingSeatIdx++].transform.localPosition; children[i].transform.SetParent(seats.transform, false); } if (startingSeatIdx == size) { isFilled = true; } }