public static void DownloadQuestMaps(QuestParam quest) { for (int index1 = 0; index1 < quest.map.Count; ++index1) { if (!string.IsNullOrEmpty(quest.map[index1].mapSetName)) { string src = AssetManager.LoadTextData(AssetPath.LocalMap(quest.map[index1].mapSetName)); if (src != null) { JSON_MapUnit jsonObject = JSONParser.parseJSONObject <JSON_MapUnit>(src); if ((int)jsonObject.is_rand > 0) { if (jsonObject.deck != null) { for (int index2 = 0; index2 < jsonObject.deck.Length; ++index2) { DownloadUtility.DownloadUnit(new NPCSetting(jsonObject.deck[index2])); } } } else if (jsonObject.enemy != null) { for (int index2 = 0; index2 < jsonObject.enemy.Length; ++index2) { DownloadUtility.DownloadUnit(new NPCSetting(jsonObject.enemy[index2])); } } } } } }
public static void DownloadUnit(NPCSetting npc) { Unit unit = new Unit(); unit.Setup((UnitData)null, (UnitSetting)npc, (Unit.DropItem)null, (Unit.DropItem)null); DownloadUtility.DownloadUnit(unit, false); }
private List <Unit> LoadRankMatchParty() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; PartyData party = player.Partys[10]; List <Unit> unitList = new List <Unit>(); for (int index1 = 0; index1 < party.MAX_UNIT; ++index1) { long unitUniqueId = party.GetUnitUniqueID(index1); if (unitUniqueId != 0L) { UnitData unitDataByUniqueId = player.FindUnitDataByUniqueID(unitUniqueId); DownloadUtility.DownloadUnit(unitDataByUniqueId.UnitParam, (JobData[])null); Unit unit = new Unit(); int index2 = player.GetVersusPlacement(PlayerPrefsUtility.RANKMATCH_ID_KEY + (object)index1); if (index2 < 0 || index2 >= this.CurrentMap.PartyUnitSettings.Count) { index2 = 0; } unit.Setup(unitDataByUniqueId, this.CurrentMap.PartyUnitSettings[index2], (Unit.DropItem)null, (Unit.DropItem)null); unitList.Add(unit); } } return(unitList); }
private List <Unit> LoadMultiTower() { List <MyPhoton.MyPlayer> roomPlayerList = PunMonoSingleton <MyPhoton> .Instance.GetRoomPlayerList(); List <Unit> unitList = new List <Unit>(); if (this.m_Players == null) { this.m_Players = new List <MyPhoton.MyPlayer>((IEnumerable <MyPhoton.MyPlayer>)roomPlayerList); } for (int index1 = 0; index1 < roomPlayerList.Count; ++index1) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index1].json); if (photonPlayerParam != null) { for (int index2 = 0; index2 < photonPlayerParam.units.Length; ++index2) { if (photonPlayerParam.units[index2] != null && photonPlayerParam.units[index2].sub == 0) { int index3 = photonPlayerParam.units[index2].place >= 0 ? photonPlayerParam.units[index2].place : index2; UnitData unitdata = new UnitData(); if (unitdata != null) { unitdata.Deserialize(photonPlayerParam.units[index2].unitJson); DownloadUtility.DownloadUnit(unitdata.UnitParam, (JobData[])null); Unit unit = new Unit(); if (unit != null && unit.Setup(unitdata, this.CurrentMap.PartyUnitSettings[index3], (Unit.DropItem)null, (Unit.DropItem)null)) { unit.OwnerPlayerIndex = photonPlayerParam.playerIndex; unitList.Add(unit); } } } } } } int count = this.CurrentMap.NPCUnitSettings.Count; List <NPCSetting> npcUnitSettings = this.CurrentMap.NPCUnitSettings; for (int index = 0; index < count; ++index) { DownloadUtility.DownloadUnit(npcUnitSettings[index]); Unit unit = new Unit(); if (unit.Setup((UnitData)null, (UnitSetting)npcUnitSettings[index], (Unit.DropItem)null, (Unit.DropItem)null)) { unitList.Add(unit); } } return(unitList); }
private List <Unit> LoadVersusDraftParty() { List <Unit> unitList = new List <Unit>(); for (int index1 = 0; index1 < VersusDraftList.VersusDraftPartyUnits.Count; ++index1) { UnitData versusDraftPartyUnit = VersusDraftList.VersusDraftPartyUnits[index1]; DownloadUtility.DownloadUnit(versusDraftPartyUnit.UnitParam, (JobData[])null); int index2 = index1; if (index2 >= this.CurrentMap.PartyUnitSettings.Count) { index2 = 0; } Unit unit = new Unit(); unit.Setup(versusDraftPartyUnit, this.CurrentMap.PartyUnitSettings[index2], (Unit.DropItem)null, (Unit.DropItem)null); unitList.Add(unit); } return(unitList); }
public void Init(UnitGetParam rewards = null) { UnitGetParam unitGetParam = rewards == null ? GlobalVars.UnitGetReward : rewards; if (unitGetParam == null || unitGetParam.Params.Count <= 0) { this.mIsEnd = true; } else { bool flag = true; string[] unitIds = new string[unitGetParam.Params.Count]; bool[] isConvert = new bool[unitGetParam.Params.Count]; for (int index = 0; index < unitGetParam.Params.Count; ++index) { if (unitGetParam.Params[index].ItemType != EItemType.Unit) { unitIds[index] = string.Empty; } else { if (flag) { flag = false; } unitIds[index] = unitGetParam.Params[index].ItemId; isConvert[index] = unitGetParam.Params[index].IsConvert; if (!isConvert[index]) { DownloadUtility.DownloadUnit(unitGetParam.Params[index].UnitParam, (JobData[])null); } } } this.mIsEnd = flag; if (this.mIsEnd) { return; } this.StartCoroutine(this.SpawnEffectAsync(unitIds, isConvert)); } }
private List <Unit> LoadVersusParty() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; PartyData party = player.Partys[7]; List <Unit> unitList = new List <Unit>(); for (int index = 0; index < party.MAX_UNIT; ++index) { long unitUniqueId = party.GetUnitUniqueID(index); if (unitUniqueId != 0L) { UnitData unitDataByUniqueId = player.FindUnitDataByUniqueID(unitUniqueId); DownloadUtility.DownloadUnit(unitDataByUniqueId.UnitParam, (JobData[])null); Unit unit = new Unit(); int versusPlacement = player.GetVersusPlacement(PlayerPrefsUtility.VERSUS_ID_KEY + (object)index); unit.Setup(unitDataByUniqueId, this.CurrentMap.PartyUnitSettings[versusPlacement], (Unit.DropItem)null, (Unit.DropItem)null); unitList.Add(unit); } } return(unitList); }
private void AddAssets() { GameManager instanceDirect = MonoSingleton <GameManager> .GetInstanceDirect(); if (this.mQueue != null) { for (int index = 0; index < this.mQueue.Count; ++index) { AssetDownloader.Add(this.mQueue[index].IDStr); } this.mQueue = (List <AssetList.Item>)null; } if (this.Download == (FlowNode_DownloadAssets.DownloadAssets) - 1) { return; } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.Tutorial) != (FlowNode_DownloadAssets.DownloadAssets) 0) { if ((instanceDirect.Player.TutorialFlags & 1L) != 0L) { if (instanceDirect.HasTutorialDLAssets) { instanceDirect.DownloadTutorialAssets(); } AssetManager.PrepareAssets("town001"); } else if (BackgroundDownloader.Instance.IsEnabled) { this.ProgressBar = false; this.ActivateOutputLinks(10); BackgroundDownloader.Instance.GetRequiredAssets(GameSettings.Instance.Tutorial_Steps[instanceDirect.TutorialStep]); } else { if (instanceDirect.HasTutorialDLAssets) { instanceDirect.DownloadTutorialAssets(); } if (!GameUtility.IsDebugBuild || GlobalVars.DebugIsPlayTutorial) { AssetManager.PrepareAssets("PortraitsM/urob"); AssetManager.PrepareAssets("op0002exit"); AssetManager.PrepareAssets("op0005exit"); AssetManager.PrepareAssets("op0006exit"); } AssetManager.PrepareAssets("town001"); AssetManager.PrepareAssets("UI/QuestAssets"); } } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.OwnUnits) != (FlowNode_DownloadAssets.DownloadAssets) 0 && ((instanceDirect.Player.TutorialFlags & 1L) != 0L || !BackgroundDownloader.Instance.IsEnabled)) { PlayerData player = MonoSingleton <GameManager> .Instance.Player; if (player != null) { for (int index = 0; index < player.Units.Count; ++index) { DownloadUtility.DownloadUnit(player.Units[index].UnitParam, player.Units[index].Jobs); } } } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.AllUnits) != (FlowNode_DownloadAssets.DownloadAssets) 0) { MasterParam masterParam = MonoSingleton <GameManager> .Instance.MasterParam; UnitParam[] unitParamArray = masterParam != null?masterParam.GetAllUnits() : (UnitParam[])null; if (unitParamArray != null) { for (int index = 0; index < unitParamArray.Length; ++index) { DownloadUtility.DownloadUnit(unitParamArray[index], (JobData[])null); } } } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.LoginBonus) != (FlowNode_DownloadAssets.DownloadAssets) 0 && ((instanceDirect.Player.TutorialFlags & 1L) != 0L || !BackgroundDownloader.Instance.IsEnabled)) { Json_LoginBonusTable loginBonus28days = MonoSingleton <GameManager> .Instance.Player.LoginBonus28days; if (loginBonus28days != null && loginBonus28days.bonus_units != null && loginBonus28days.bonus_units.Length > 0) { MasterParam masterParam = MonoSingleton <GameManager> .Instance.MasterParam; foreach (string bonusUnit in loginBonus28days.bonus_units) { DownloadUtility.DownloadUnit(masterParam.GetUnitParam(bonusUnit), (JobData[])null); } } } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.Artifacts) != (FlowNode_DownloadAssets.DownloadAssets) 0) { List <ArtifactData> artifacts = MonoSingleton <GameManager> .Instance.Player.Artifacts; if (artifacts != null && artifacts.Count > 0) { for (int index = 0; index < artifacts.Count; ++index) { DownloadUtility.DownloadArtifact(artifacts[index].ArtifactParam); } } } for (int index = 0; index < this.AssetPaths.Length; ++index) { if (!string.IsNullOrEmpty(this.AssetPaths[index])) { AssetManager.PrepareAssets(this.AssetPaths[index]); } } if (!Object.op_Inequality((Object)instanceDirect, (Object)null)) { return; } for (int index = 0; index < this.DownloadUnits.Length; ++index) { if (!string.IsNullOrEmpty(this.DownloadUnits[index])) { UnitParam unitParam = instanceDirect.GetUnitParam(this.DownloadUnits[index]); if (unitParam != null) { DownloadUtility.DownloadUnit(unitParam, (JobData[])null); } } } for (int index = 0; index < this.DownloadQuests.Length; ++index) { if (!string.IsNullOrEmpty(this.DownloadQuests[index])) { QuestParam quest = instanceDirect.FindQuest(this.DownloadQuests[index]); if (quest == null) { DebugUtility.LogError("Can't download " + this.DownloadQuests[index]); } else { DownloadUtility.DownloadQuestBase(quest); } } } }
public void GetRequiredAssets(string tutorialStep) { if (tutorialStep == "tutorial_start") { AssetManager.PrepareAssets("PortraitsM/urob"); if ((long)GlobalVars.BtlID == 0L) { AssetManager.PrepareAssets("tutorial_start"); } else { AssetManager.PrepareAssets("UI/QuestAssets"); AssetManager.PrepareAssets("SkillSplash/splash_base"); AssetManager.PrepareAssets("SGDevelopment/Tutorial/Tutorial_Guidance"); AssetManager.PrepareAssets("CHM/F_cmn_jumploop0"); AssetManager.PrepareAssets("CHM/M_cmn_jumploop0"); AssetManager.PrepareAssets("CHM/MM_cmn_jumploop0"); GameManager instance = MonoSingleton <GameManager> .Instance; if (instance.HasTutorialDLAssets) { instance.DownloadTutorialAssetsByFolder("Effects/"); } if ((long)GlobalVars.BtlID != 200L) { return; } AssetManager.PrepareAssets("StreamingAssets/BGM_0028.acb"); AssetManager.PrepareAssets("StreamingAssets/BGM_0028.awb"); } } else if (tutorialStep == "op0002exit") { GameManager instance = MonoSingleton <GameManager> .Instance; AssetManager.PrepareAssets("op0002exit"); AssetManager.PrepareAssets("StreamingAssets/tut001b.acb"); AssetManager.PrepareAssets("StreamingAssets/tut001b.awb"); AssetManager.PrepareAssets("StreamingAssets/BGM_0002.acb"); AssetManager.PrepareAssets("StreamingAssets/BGM_0002.awb"); AssetManager.PrepareAssets("CHM/F_cmn_jumploop0"); AssetManager.PrepareAssets("CHM/M_cmn_jumploop0"); } else if (tutorialStep == "op0005exit") { AssetManager.PrepareAssets("op0005exit"); AssetManager.PrepareAssets("StreamingAssets/0_6b_2d.acb"); AssetManager.PrepareAssets("StreamingAssets/0_6b_2d.awb"); AssetManager.PrepareAssets("StreamingAssets/BGM_0002.acb"); AssetManager.PrepareAssets("StreamingAssets/BGM_0002.awb"); AssetManager.PrepareAssets("StreamingAssets/BGM_0000.acb"); AssetManager.PrepareAssets("StreamingAssets/BGM_0000.awb"); AssetManager.PrepareAssets("StreamingAssets/VO_uroboros.acb"); AssetManager.PrepareAssets("StreamingAssets/VO_uroboros.awb"); AssetManager.PrepareAssets("UI/QuestAssets"); AssetManager.PrepareAssets("SkillSplash/splash_base"); AssetManager.PrepareAssets("SGDevelopment/Tutorial/Tutorial_Guidance"); AssetManager.PrepareAssets("CHM/F_cmn_jumploop0"); AssetManager.PrepareAssets("CHM/M_cmn_jumploop0"); AssetManager.PrepareAssets("CHM/MM_cmn_jumploop0"); PlayerData player = MonoSingleton <GameManager> .Instance.Player; if (player != null) { for (int index = 0; index < player.Units.Count; ++index) { DownloadUtility.DownloadUnit(player.Units[index].UnitParam, player.Units[index].Jobs); } } GameManager instance = MonoSingleton <GameManager> .Instance; if (!instance.HasTutorialDLAssets) { return; } instance.DownloadTutorialAssetsByFolder("UI/"); instance.DownloadTutorialAssetsByFolder("ItemIcon/"); instance.DownloadTutorialAssetsByFolder("Effects/"); instance.DownloadTutorialAssetsByFolder("JIN_"); } else { if (!(tutorialStep == "op0006exit")) { return; } AssetManager.PrepareAssets("op0006exit"); AssetManager.PrepareAssets("StreamingAssets/0_8_2d.acb"); AssetManager.PrepareAssets("StreamingAssets/0_8_2d.awb"); } }
private void AddAssets() { GameManager instanceDirect = MonoSingleton <GameManager> .GetInstanceDirect(); if (this.mQueue != null) { for (int index = 0; index < this.mQueue.Count; ++index) { AssetDownloader.Add(this.mQueue[index].IDStr); } this.mQueue = (List <AssetList.Item>)null; } if (this.Download == (FlowNode_DownloadAssets.DownloadAssets) - 1) { return; } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.Tutorial) != (FlowNode_DownloadAssets.DownloadAssets) 0 && instanceDirect.HasTutorialDLAssets) { instanceDirect.DownloadTutorialAssets(); } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.OwnUnits) != (FlowNode_DownloadAssets.DownloadAssets) 0) { PlayerData player = MonoSingleton <GameManager> .Instance.Player; if (player != null) { for (int index = 0; index < player.Units.Count; ++index) { DownloadUtility.DownloadUnit(player.Units[index].UnitParam, player.Units[index].Jobs); if (player.Units[index].ConceptCard != null) { DownloadUtility.DownloadConceptCard(player.Units[index].ConceptCard.Param); } } } } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.AllUnits) != (FlowNode_DownloadAssets.DownloadAssets) 0) { UnitParam[] allUnits = MonoSingleton <GameManager> .Instance.MasterParam?.GetAllUnits(); if (allUnits != null) { for (int index = 0; index < allUnits.Length; ++index) { DownloadUtility.DownloadUnit(allUnits[index], (JobData[])null); } } } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.LoginBonus) != (FlowNode_DownloadAssets.DownloadAssets) 0) { Json_LoginBonusTable loginBonus28days = MonoSingleton <GameManager> .Instance.Player.LoginBonus28days; if (loginBonus28days != null && loginBonus28days.bonus_units != null && loginBonus28days.bonus_units.Length > 0) { MasterParam masterParam = MonoSingleton <GameManager> .Instance.MasterParam; foreach (string bonusUnit in loginBonus28days.bonus_units) { DownloadUtility.DownloadUnit(masterParam.GetUnitParam(bonusUnit), (JobData[])null); } } } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.Artifacts) != (FlowNode_DownloadAssets.DownloadAssets) 0) { List <ArtifactData> artifacts = MonoSingleton <GameManager> .Instance.Player.Artifacts; if (artifacts != null && artifacts.Count > 0) { for (int index = 0; index < artifacts.Count; ++index) { DownloadUtility.DownloadArtifact(artifacts[index].ArtifactParam); } } } if ((this.Download & FlowNode_DownloadAssets.DownloadAssets.OwnConceptCard) != (FlowNode_DownloadAssets.DownloadAssets) 0) { List <ConceptCardData> conceptCards = MonoSingleton <GameManager> .Instance.Player.ConceptCards; if (conceptCards != null && conceptCards.Count > 0) { for (int index = 0; index < conceptCards.Count; ++index) { DownloadUtility.DownloadConceptCard(conceptCards[index].Param); } } List <ConceptCardMaterialData> cardExpMaterials = MonoSingleton <GameManager> .Instance.Player.ConceptCardExpMaterials; if (cardExpMaterials != null && cardExpMaterials.Count > 0) { for (int index = 0; index < cardExpMaterials.Count; ++index) { DownloadUtility.DownloadConceptCard(cardExpMaterials[index].Param); } } List <ConceptCardMaterialData> cardTrustMaterials = MonoSingleton <GameManager> .Instance.Player.ConceptCardTrustMaterials; if (cardTrustMaterials != null && cardTrustMaterials.Count > 0) { for (int index = 0; index < cardTrustMaterials.Count; ++index) { DownloadUtility.DownloadConceptCard(cardTrustMaterials[index].Param); } } } for (int index = 0; index < this.AssetPaths.Length; ++index) { if (!string.IsNullOrEmpty(this.AssetPaths[index])) { AssetManager.PrepareAssets(this.AssetPaths[index]); } } if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)instanceDirect, (UnityEngine.Object)null)) { return; } for (int index = 0; index < this.DownloadUnits.Length; ++index) { if (!string.IsNullOrEmpty(this.DownloadUnits[index])) { UnitParam unitParam = instanceDirect.GetUnitParam(this.DownloadUnits[index]); if (unitParam != null) { DownloadUtility.DownloadUnit(unitParam, (JobData[])null); } } } for (int index = 0; index < this.DownloadQuests.Length; ++index) { if (!string.IsNullOrEmpty(this.DownloadQuests[index])) { QuestParam quest = instanceDirect.FindQuest(this.DownloadQuests[index]); if (quest == null) { DebugUtility.LogError("Can't download " + this.DownloadQuests[index]); } else { DownloadUtility.DownloadQuestBase(quest); } } } }