/// <summary> /// Initialize terrain etc /// </summary> void Start() { downloadTilesCoroutine = new DownloadTilesInRegionCoroutine( this ); // instantiate build housing action buildHousingAction = Instantiate(buildHousingAction) as PlayerActionBuildHousing; // download world StartCoroutine(WebRequests.DownloadWorld()); }
void Start() { downloadTilesCoroutine = new DownloadTilesInRegionCoroutine( this ); }