private void Awake() { playButton = GameObject.FindGameObjectWithTag("uiPlayButton").GetComponent <Button>(); if (playButton == null) { Debug.Log("Menu Button couldnt get a reference to the Play Button"); } fpPanel = GameObject.FindGameObjectWithTag("uiFinalPlayPanel").GetComponent <FinalPlayPanel>(); if (fpPanel == null) { Debug.Log("Menu button couldnt get a reference to the Final Play Panel Script."); } daScript = GameObject.FindGameObjectWithTag("uiDownArrow").GetComponent <DownArrowScript>(); if (daScript == null) { Debug.Log("Menu button script couldnt get reference to the down arrow script."); } charSelectSub = GameObject.FindGameObjectWithTag("uiCharSubPanel"); if (charSelectSub == null) { Debug.Log("Menu Button Script couldnt get a reference to the ui Char Select Sub Panel."); } }
private void Awake() { charSelectHighLight = GameObject.FindGameObjectWithTag("uiCharHighLight"); if (charSelectHighLight == null) { Debug.Log("Couldnt get reference to the Character buttons Char Select HighLight Panel"); } charName = GetComponentInChildren <Text>(); if (charName == null) { Debug.Log("Character button script could not get a reference to its own Text component."); } charCost = GameObject.FindGameObjectWithTag("uiCharCostField").GetComponent <Text>(); if (charCost == null) { Debug.Log("Character button script could not get a reference to the Character Cost Text component."); } charJump = GameObject.FindGameObjectWithTag("uiJump").GetComponent <Text>(); if (charJump == null) { Debug.Log("Character button script could not get a reference to the Character Jump Text component."); } charDist = GameObject.FindGameObjectWithTag("uiDistance").GetComponent <Text>(); if (charDist == null) { Debug.Log("Character button script could not get a reference to the Character Dist Text component."); } daScript = GameObject.FindGameObjectWithTag("uiDownArrow").GetComponent <DownArrowScript>(); if (daScript == null) { Debug.Log("Character button script couldnt get reference to the down arrow script."); } saveOneShot = false; }