public void ClearTest() { DoubleKeyDictionary <int, string, string> map = CreateDictionary(); map.Clear(); map.Count.AreEqualWith(0); }
public void ContainsKeyTwoTest() { DoubleKeyDictionary <int, string, string> map = CreateDictionary(); map.ContainsKeyTwo("a").IsTrue(); map.ContainsKeyTwo("p").IsFalse(); }
public void ContainsKeyOneTest() { DoubleKeyDictionary <int, string, string> map = CreateDictionary(); map.ContainsKeyOne(1).IsTrue(); map.ContainsKeyOne(10).IsFalse(); }
// Use this for initialization void Start() { currentTerrainID = new int[2]; terrainBuffer = new Terrain[TERRAIN_BUFFER_COUNT]; terrainUsage = new DoubleKeyDictionary <int, int, int>(); terrainUsageData = new DoubleKeyDictionary <int, int, TerrainData>(); usedTiles = new BitArray(TERRAIN_BUFFER_COUNT, false); touchedTiles = new BitArray(TERRAIN_BUFFER_COUNT, false); referencePosition = referenceTerrain.transform.position; referenceRotation = referenceTerrain.transform.rotation; referenceSize = new Vector2(referenceTerrain.terrainData.size.x, referenceTerrain.terrainData.size.z); for (int i = 0; i < TERRAIN_BUFFER_COUNT; i++) { terrainBuffer[i] = Instantiate(referenceTerrain); /* * TerrainData tData = new TerrainData(); * CopyTerrainDataFromTo(referenceTerrain.terrainData, ref tData); * * * terrainBuffer[i] = Terrain.CreateTerrainGameObject(tData).GetComponent<Terrain>(); * terrainBuffer[i].castShadows = false; * terrainBuffer[i].treeMaximumFullLODCount = 2000; * terrainBuffer[i].treeCrossFadeLength= 2000; * terrainBuffer[i].treeDistance = 2000; * terrainBuffer[i].basemapDistance = 1000; * terrainBuffer[i].drawHeightmap = true;*/ terrainBuffer[i].gameObject.SetActive(false); } }
public void GetTwoValueTest() { DoubleKeyDictionary <int, string, string> map = CreateDictionary(); map.GetTwoValue("a").AreEqualWith("Z"); map.GetTwoValue("b").AreEqualWith("X"); }
public void SetTwoValueTest() { DoubleKeyDictionary <int, string, string> map = CreateDictionary(); map.SetTwoValue("a", "O"); map.GetTwoValue("a").AreEqualWith("O"); map.GetOneValue(1).AreEqualWith("O"); }
public void AddTest() { DoubleKeyDictionary <int, string, string> map = CreateDictionary(); map.Add(9, "p", "O"); map.ContainsKeyOne(9).IsTrue(); map.ContainsKeyTwo("p").IsTrue(); }
public void Add_SameKeys_Allowed() { var dict = new DoubleKeyDictionary<string, string, int>(); dict.Add("1", "1", 2); dict.Add("1", "1", 4); Assert.IsTrue(dict.ContainsKey("1", "1")); }
public void AddTestArgumentNullException() { DoubleKeyDictionary <int, string, string> map = CreateDictionary(); map.Add(8, "p", null); map.Add(0, null, "P"); }
public void Add_SameKeys_Allowed() { var dict = new DoubleKeyDictionary <string, string, int>(); dict.Add("1", "1", 2); dict.Add("1", "1", 4); Assert.IsTrue(dict.ContainsKey("1", "1")); }
public void Index_IntKeys_Works() { var dict = new DoubleKeyDictionary<int, int, int>(); dict[1, 1] = 2; dict[2, 2] = 4; Assert.IsTrue(dict.ContainsKey(1, 1)); Assert.IsTrue(dict.ContainsKey(2, 2)); }
public void Add_IntKeys_Works() { var dict = new DoubleKeyDictionary<int, int, int>(); dict.Add(1, 1, 2); dict.Add(2, 2, 4); Assert.IsTrue(dict.ContainsKey(1, 1)); Assert.IsTrue(dict.ContainsKey(2, 2)); }
public void Add_StringAndIntKeys_Works() { var dict = new DoubleKeyDictionary<string, int, int>(); dict.Add("1", 1, 2); dict.Add("2", 2, 4); Assert.IsTrue(dict.ContainsKey("1", 1)); Assert.IsTrue(dict.ContainsKey("2", 2)); }
public void RemoveTwoTest() { DoubleKeyDictionary <int, string, string> map = CreateDictionary(); map.RemoveTwo("a"); map.ContainsKeyTwo("a").IsFalse(); map.RemoveTwo("I"); map.ContainsKeyTwo("I").IsFalse(); }
public void Add_StringAndIntKeys_Works() { var dict = new DoubleKeyDictionary <string, int, int>(); dict.Add("1", 1, 2); dict.Add("2", 2, 4); Assert.IsTrue(dict.ContainsKey("1", 1)); Assert.IsTrue(dict.ContainsKey("2", 2)); }
public void Equals_StringKeys_SameKeys_DifferentValue_NotEqual() { var dict1 = new DoubleKeyDictionary<string, string, int>(); var dict2 = new DoubleKeyDictionary<string, string, int>(); dict1.Add("1", "1", 3); dict2.Add("1", "1", 2); Assert.IsFalse(dict1.Equals(dict2)); }
public void Equals_StringKeys_OneValue_AreEqual() { var dict1 = new DoubleKeyDictionary<string, string, int>(); var dict2 = new DoubleKeyDictionary<string, string, int>(); dict1.Add("1", "1", 2); dict2.Add("1", "1", 2); Assert.IsTrue(dict1.Equals(dict2)); }
public void Equals_IntKeys_OneValue_AreEqual() { var dict1 = new DoubleKeyDictionary<int, int, int>(); var dict2 = new DoubleKeyDictionary<int, int, int>(); dict1.Add(1, 1, 2); dict2.Add(1, 1, 2); Assert.IsTrue(dict1.Equals(dict2)); }
public DoubleKeyDictionary <K1, K2, Value> Clone() { DoubleKeyDictionary <K1, K2, Value> clone = new DoubleKeyDictionary <K1, K2, Value>(); foreach (K1 key in base.Keys) { clone.Add(key, this[key].Clone()); } return(clone); }
public void Equals_IntKeys_OneValue_AreEqual() { var dict1 = new DoubleKeyDictionary <int, int, int>(); var dict2 = new DoubleKeyDictionary <int, int, int>(); dict1.Add(1, 1, 2); dict2.Add(1, 1, 2); Assert.IsTrue(dict1.Equals(dict2)); }
public void Equals_IntKeys_DifferentKey1_NotEqual() { var dict1 = new DoubleKeyDictionary <int, int, int>(); var dict2 = new DoubleKeyDictionary <int, int, int>(); dict1.Add(1, 2, 2); dict2.Add(2, 2, 3); Assert.IsFalse(dict1.Equals(dict2)); }
public void Equals_DifferentKeyTypes_SameValue_NotEqual() { var dict1 = new DoubleKeyDictionary <int, string, int>(); var dict2 = new DoubleKeyDictionary <string, string, int>(); dict1.Add(1, "1", 2); dict2.Add("1", "1", 2); Assert.IsFalse(dict1.Equals(dict2)); }
public void Add_IntKeys_Works() { var dict = new DoubleKeyDictionary <int, int, int>(); dict.Add(1, 1, 2); dict.Add(2, 2, 4); Assert.IsTrue(dict.ContainsKey(1, 1)); Assert.IsTrue(dict.ContainsKey(2, 2)); }
public void Equals_IntKeys_DifferentKey1_NotEqual() { var dict1 = new DoubleKeyDictionary<int, int, int>(); var dict2 = new DoubleKeyDictionary<int, int, int>(); dict1.Add(1, 2, 2); dict2.Add(2, 2, 3); Assert.IsFalse(dict1.Equals(dict2)); }
public void ResetDictionary() { dict = new DoubleKeyDictionary<int, int, int>(); dict.Add(1, 1, 2); dict.Add(2, 1, 3); dict.Add(3, 1, 4); dict.Add(1, 2, 3); dict.Add(1, 3, 4); dict.Add(1, 4, 5); }
public void ResetDictionary() { dict = new DoubleKeyDictionary <int, int, int>(); dict.Add(1, 1, 2); dict.Add(2, 1, 3); dict.Add(3, 1, 4); dict.Add(1, 2, 3); dict.Add(1, 3, 4); dict.Add(1, 4, 5); }
public void Equals_StringKeys_OneValue_AreEqual() { var dict1 = new DoubleKeyDictionary <string, string, int>(); var dict2 = new DoubleKeyDictionary <string, string, int>(); dict1.Add("1", "1", 2); dict2.Add("1", "1", 2); Assert.IsTrue(dict1.Equals(dict2)); }
public void Index_IntKeys_Works() { var dict = new DoubleKeyDictionary <int, int, int>(); dict[1, 1] = 2; dict[2, 2] = 4; Assert.IsTrue(dict.ContainsKey(1, 1)); Assert.IsTrue(dict.ContainsKey(2, 2)); }
public void MissingItemsKeysAreNotFound() { var key1 = 5; var key2 = "key2"; var dictionary = new DoubleKeyDictionary <int, string, string>(); var result = dictionary.Contains(key1, key2); result.Should().BeFalse(); }
public void Equals_IntKeys_MultipleValues_NotEqual() { var dict1 = new DoubleKeyDictionary <int, int, int>(); var dict2 = new DoubleKeyDictionary <int, int, int>(); dict1.Add(1, 1, 2); dict1.Add(1, 2, 3); dict2.Add(1, 1, 2); Assert.IsFalse(dict1.Equals(dict2)); }
public void Equals_StringKeys_MultipleValues_NotEqual() { var dict1 = new DoubleKeyDictionary <string, string, int>(); var dict2 = new DoubleKeyDictionary <string, string, int>(); dict1.Add("1", "1", 2); dict1.Add("1", "2", 3); dict2.Add("1", "1", 2); Assert.IsFalse(dict1.Equals(dict2)); }
public void Enumerate_IntKeys_ToString_Returns_Key1Key2Value() { var dict = new DoubleKeyDictionary <string, string, int>(); dict.Add("a", "b", 1); foreach (var item in dict) { Assert.AreEqual <string>("a - b - 1", item.ToString()); } }
public void Enumerate_IntKeys_ToString_Returns_Key1Key2Value() { var dict = new DoubleKeyDictionary<string, string, int>(); dict.Add("a", "b", 1); foreach (var item in dict) { Assert.AreEqual<string>("a - b - 1", item.ToString()); } }
// //编写测试时,还可使用以下特性: // //使用 ClassInitialize 在运行类中的第一个测试前先运行代码 //[ClassInitialize()] //public static void MyClassInitialize(TestContext testContext) //{ //} // //使用 ClassCleanup 在运行完类中的所有测试后再运行代码 //[ClassCleanup()] //public static void MyClassCleanup() //{ //} // //使用 TestInitialize 在运行每个测试前先运行代码 //[TestInitialize()] //public void MyTestInitialize() //{ //} // //使用 TestCleanup 在运行完每个测试后运行代码 //[TestCleanup()] //public void MyTestCleanup() //{ //} // #endregion private DoubleKeyDictionary <int, string, string> CreateDictionary() { DoubleKeyDictionary <int, string, string> map = new DoubleKeyDictionary <int, string, string>(); map.Add(1, "a", "Z"); map.Add(2, "b", "X"); map.Add(3, "c", "S"); map.Add(4, "d", "C"); map.Add(5, "e", "R"); return(map); }
public void MissingItemIsNotFound() { var key1 = 5; var key2 = "key2"; var dictionary = new DoubleKeyDictionary <int, string, string>(); string resultValue = null; var result = dictionary.TryGetValue(key1, key2, out resultValue); result.Should().BeFalse(); resultValue.Should().BeNull(); }
private DoubleKeyDictionary <TKeyId, TKeyName, TValue> Initialize <TKeyId, TKeyName, TValue>(int count) { var doubleKeyDictionary = new DoubleKeyDictionary <TKeyId, TKeyName, TValue>(); var typeId = Nullable.GetUnderlyingType(typeof(TKeyId)) ?? typeof(TKeyId); var typeName = Nullable.GetUnderlyingType(typeof(TKeyName)) ?? typeof(TKeyName); var typeValue = Nullable.GetUnderlyingType(typeof(TValue)) ?? typeof(TValue); for (var i = 0; i < count; i++) { doubleKeyDictionary.Add((TKeyId)Convert.ChangeType(i, typeId, CultureInfo.InvariantCulture), (TKeyName)Convert.ChangeType(i, typeName, CultureInfo.InvariantCulture), (TValue)Convert.ChangeType(i, typeValue, CultureInfo.InvariantCulture)); } return(doubleKeyDictionary); }
public void AddingItemTwiceThrows() { var key1 = 5; var key2 = "key2"; var value = "asmdpsodfgkhöglhmdfgh d"; var dictionary = new DoubleKeyDictionary <int, string, string>(); dictionary.Add(key1, key2, value); Action addSecondTime = () => { dictionary.Add(key1, key2, value); }; addSecondTime.Should().Throw <Exception>(); }
public void AddedItemsKeysAreFound() { var key1 = 5; var key2 = "key2"; var value = "asmdpsodfgkhöglhmdfgh d"; var dictionary = new DoubleKeyDictionary <int, string, string>(); dictionary.Add(key1, key2, value); var result = dictionary.Contains(key1, key2); result.Should().BeTrue(); }
public void AddedItemIsFound() { var key1 = 5; var key2 = "key2"; var value = "asmdpsodfgkhöglhmdfgh d"; var dictionary = new DoubleKeyDictionary <int, string, string>(); dictionary.Add(key1, key2, value); string resultValue = null; var result = dictionary.TryGetValue(key1, key2, out resultValue); result.Should().BeTrue(); resultValue.Should().BeSameAs(value); }
public void Add_SameKeys_UpdatesValue() { var dict = new DoubleKeyDictionary<string, string, int>(); // add first value dict.Add("1", "1", 2); var val = dict["1", "1"]; // assert value is 2 Assert.AreEqual<int>(2, val); // update value dict.Add("1", "1", 4); val = dict["1", "1"]; // assert value has been updated to 4 Assert.AreEqual<int>(4, val); }
public void Add_SameKeys_UpdatesValue() { var dict = new DoubleKeyDictionary <string, string, int>(); // add first value dict.Add("1", "1", 2); var val = dict["1", "1"]; // assert value is 2 Assert.AreEqual <int>(2, val); // update value dict.Add("1", "1", 4); val = dict["1", "1"]; // assert value has been updated to 4 Assert.AreEqual <int>(4, val); }
public void Equals_StringKeys_MultipleValues_NotEqual() { var dict1 = new DoubleKeyDictionary<string, string, int>(); var dict2 = new DoubleKeyDictionary<string, string, int>(); dict1.Add("1", "1", 2); dict1.Add("1", "2", 3); dict2.Add("1", "1", 2); Assert.IsFalse(dict1.Equals(dict2)); }
// Use this for initialization void Start() { currentTerrainID = new int[2]{0,0}; previousTerrainID = new int[2]{0,0}; tempTerrainID = new int[2]{0,0}; terrainBuffer = new Terrain[TERRAIN_BUFFER_COUNT]; terrainUsage = new DoubleKeyDictionary<int, int, int>(); terrainUsageData = new DoubleKeyDictionary<int, int, TerrainData>(); hillFactor = new DoubleKeyDictionary<int, int, int>(); usedTiles = new BitArray(TERRAIN_BUFFER_COUNT, false); touchedTiles = new BitArray(TERRAIN_BUFFER_COUNT, false); referencePosition = referenceTerrain.transform.position; referenceRotation = referenceTerrain.transform.rotation; referenceSize = new Vector2(referenceTerrain.terrainData.size.x, referenceTerrain.terrainData.size.z); treeBase = referenceTerrain.terrainData.treeInstanceCount; tileWidth = referenceTerrain.terrainData.heightmapWidth; tileHeight = referenceTerrain.terrainData.heightmapHeight; for(int i=0; i<TERRAIN_BUFFER_COUNT; i++){ TerrainData tData = new TerrainData(); CopyTerrainDataFromTo(referenceTerrain.terrainData, ref tData); terrainBuffer[i] = Terrain.CreateTerrainGameObject(tData).GetComponent<Terrain>(); terrainBuffer[i].gameObject.SetActive(false); } }
// Use this for initialization void Start() { currentTerrainID = new int[2]; terrainBuffer = new Transform[TERRAIN_BUFFER_COUNT]; terrainUsage = new DoubleKeyDictionary<int, int, int>(); //terrainUsageData = new DoubleKeyDictionary<int, int, TerrainData>(); usedTiles = new BitArray(TERRAIN_BUFFER_COUNT, false); touchedTiles = new BitArray(TERRAIN_BUFFER_COUNT, false); referencePosition = referenceTerrain.transform.position; referenceRotation = referenceTerrain.transform.rotation; //referenceSize = new Vector2(referenceTerrain.terrainData.size.x, referenceTerrain.terrainData.size.z); referenceSize = new Vector2(referenceTerrain.transform.localScale.x, referenceTerrain.transform.localScale.z); for(int i=0; i<TERRAIN_BUFFER_COUNT; i++) { //TerrainData tData = new TerrainData(); //CopyTerrainDataFromTo(referenceTerrain.terrainData, ref tData); //terrainBuffer[i] = Terrain.CreateTerrainGameObject(tData).GetComponent<Terrain>(); //terrainBuffer[i] = GameObject.CreatePrimitive(PrimitiveType.Cube); terrainBuffer[i] = (Transform)Instantiate(referenceTerrain); terrainBuffer[i].localScale = new Vector3(referenceSize.x, 1, referenceSize.y); terrainBuffer[i].gameObject.SetActive(false); } }
public void Equals_IntKeys_MultipleValues_NotEqual() { var dict1 = new DoubleKeyDictionary<int, int, int>(); var dict2 = new DoubleKeyDictionary<int, int, int>(); dict1.Add(1, 1, 2); dict1.Add(1, 2, 3); dict2.Add(1, 1, 2); Assert.IsFalse(dict1.Equals(dict2)); }