public void TestWriteToHeuristic() { var actionBuffers = new ActionBuffers(new ActionSegment <float>(new[] { 1f }), ActionSegment <int> .Empty); m_Adaptor.QueueInputEventForAction(m_Action, m_Control, new ActionSpec(), actionBuffers); InputSystem.Update(); var buffer = new ActionBuffers(new ActionSegment <float>(new[] { 1f }), ActionSegment <int> .Empty); m_Adaptor.WriteToHeuristic(m_Action, buffer); Assert.IsTrue(Mathf.Approximately(buffer.ContinuousActions[0], 1f)); }
public void TestWriteToHeuristic() { var actionBuffers = new ActionBuffers(new ActionSegment <float>(new[] { 1f }), ActionSegment <int> .Empty); var context = new InputActuatorEventContext(1, m_Device); using (context.GetEventForFrame(out var eventPtr)) { m_Adaptor.WriteToInputEventForAction(eventPtr, m_Action, m_Control, new ActionSpec(), actionBuffers); } InputSystem.Update(); var buffer = new ActionBuffers(new ActionSegment <float>(new[] { 1f }), ActionSegment <int> .Empty); m_Adaptor.WriteToHeuristic(m_Action, buffer); Assert.IsTrue(Mathf.Approximately(buffer.ContinuousActions[0], 1f)); }