public override void Update(GameTime gt) { if (_upkey.Released()) { MoveFocusUp(); } else if (_downkey.Released()) { MoveFocusDown(); } else if (_leftkey.Released()) { MoveFocusLeft(); } else if (_rightkey.Released()) { MoveFocusRight(); } if (_selectkey.Released()) { Release(); } base.Update(gt); }
public override void PostUpdate() { base.PostUpdate(); if (_backkey.Released()) { (new MenuState()).Show(); } }
public override void Update(GameTime gt) { base.Update(gt); AutoBody.Position = new Vector2(_rand.Next(40, EntityGame.Viewport.Width - 40), -30); if (MouseService.Cursor.Down()) { MouseBody.Position = new Vector2(MouseService.Cursor.Position.X, MouseService.Cursor.Position.Y); FancySpawnerMouse.Emit(1); } if (_emitkey.Released()) { FancySpawnerAuto.AutoEmit = !FancySpawnerAuto.AutoEmit; } }
public override void Update(GameTime gt) { base.Update(gt); _titleLabel.Text = _currentTest.Title; _descriptionLabel.Text = _currentTest.Description; if (_beginTest.Released() && !_currentTest.Active) { if (!_currentTest.Started) { _currentTest.Begin(); } _currentTest.Active = true; } else if (_beginTest.Released() && _currentTest.Active) { _currentTest.Active = false; } if (_resetTest.Released()) { _currentTest.Reset(); _currentTest.Initialize(); } if (_nextTest.Released()) { NextTest(); } else if (_lastTest.Released()) { LastTest(); } }