void Awake() { _cameraController = FindObjectOfType <CameraController>(); _cameraController.Initialize(Navmesh.Size, .5f); _lineDrawer = GetComponent <LineDrawer>(); _camera = Camera.main; Help.gameObject.SetActive(!Application.isEditor); _agent = FindObjectOfType <DotsNavAgent>(); var tr = _agent.transform; _start = tr.Find("Start"); _goal = tr.Find("Goal"); var size = _start.localScale.x; var s = new Vector3(size, size, size); _goal.localScale = s; _agent.Radius = size / 2; }
void Awake() { foreach (var obstacle in FindObjectsOfType <DotsNavObstacle>()) { var l = new List <Vector2>(); for (int i = 0; i < obstacle.Vertices.Length; i++) { l.Add(obstacle.GetVertex(i)); } if (obstacle.Closed) { l.Add(obstacle.GetVertex(0)); } _toDump.Add(l); } _cameraController = FindObjectOfType <CameraController>(); _cameraController.Initialize(Navmesh.Size); _lineDrawer = GetComponent <LineDrawer>(); _camera = Camera.main; Help.gameObject.SetActive(!Application.isEditor); _agent = FindObjectOfType <DotsNavAgent>(); if (Reverse) { var start = _agent.transform.Find("Start"); var goal = _agent.transform.Find("Goal"); var tempPos = start.position; start.position = goal.position; goal.position = tempPos; } var tr = _agent.transform; _start = tr.Find("Start"); _goal = tr.Find("Goal"); var size = _start.localScale.x; var s = new Vector3(size, size, size); _goal.localScale = s; _agent.Radius = size / 2; }