public void GetStatusReport_WhenGetStatus_ReturnString() { // Arrange BuildingController buildingController = new BuildingController("test"); LightManager lightmanager = new LightManager(); DoorManager doormanager = new DoorManager(); FireAlarmManager firealarmmanager = new FireAlarmManager(); // Act string lightStatus = lightmanager.GetStatus(); string doorStatus = doormanager.GetStatus(); string fireAlarmStatus = firealarmmanager.GetStatus(); string result = lightStatus + doorStatus + fireAlarmStatus; string output = buildingController.GetStatusReport(); // Assert Assert.IsTrue(result == output); }
public bool IsCleared() { return(door.GetStatus() != DoorStatus.Locked); }